NLP on clinical text — de-identification, concept extraction, phenotyping from notes, and LLM safety guardrails.
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NLP on clinical text — de-identification, concept extraction, phenotyping from notes, and LLM safety guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
Build with Meta's Code Llama — open code models for generation, infilling, and long-context code tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Create 3D visuals with modeling, texturing, lighting, rendering, and optimization for web and product.
日本語の概要は準備中です。原文の説明を表示しています。
Design memory for AI agents — short-term context, long-term stores, retrieval strategies, and memory-augmented reasoning. Use when an agent must remember facts, learn preferences, or stay coherent across sessions.
日本語の概要は準備中です。原文の説明を表示しています。
UI design and implementation for real product surfaces with taste-first critique, reference routing, project-specific design briefs, variation comparison, and implementation verification. Use when Codex should redesign, build, polish, or critique frontend UI by reading project context, exploring taste, routing through `references/catalog.md`, synthesizing `PROJECT_DESIGN.md` or `design.md`, using investment gates to avoid wrong taste/reference/scope, implementing in the existing stack, and evaluating whether the result is actually better. Best for app screens, dashboards, landing pages, query tools, product surfaces, and design explorations; not for backend-only work or tiny cosmetic edits.
日本語の概要は準備中です。原文の説明を表示しています。
Generate one or more standalone Meta image-ad creatives via Nano Banana Pro through the Novoads API. Locks the model, auto-strips platform chrome, enforces edge-safe layouts. Use when the user asks for a "Nano Banana ad", "Gemini image ad", "nano-banana-pro ad creative", "make a static image ad with Gemini", or anchors on a need for photoreal / lifestyle / multi-reference / handheld-object / clay-texture ad creatives (sticky-note flatlays, held-whiteboard signs, lifestyle portraits, ingredient collages, OOH photography). Does NOT trigger on ChatGPT Image cues — use chatgpt-image-ad for those.
日本語の概要は準備中です。原文の説明を表示しています。
Visual design verification loop for matching a goal PNG to a live render. Use when the user shares a design mock / goal image and asks to match the UI to it, asks to "iterate on this design" or "match this 1:1", or calls out visual drift in a previous UI iteration. Provides histogram color sampling, shape inspection (radius/border/shadow/bg-mode/fill-vs-context), computed-style checking on the live render, snap, and side-by-side diff. After every UI change the assistant MUST snap the live render and Read the snap with the Read tool before reporting the change done — skipping that is the
日本語の概要は準備中です。原文の説明を表示しています。
Strip workflow notes, engineering meta text, status remarks, workspace references, and other process-facing language from any final deliverable such as a PPT, DOCX, PDF, report, manuscript, or submission package. Use when preparing a final export, submission-ready artifact, or client-facing handoff.
日本語の概要は準備中です。原文の説明を表示しています。
Audit a prompt the user is about to send to Claude (or another coding AI) for completeness and effectiveness. Use this skill whenever the user shares a prompt and asks for feedback — phrases like "is this prompt good", "audit my prompt", "review this prompt", "will Claude understand this", "improve this prompt", "is this enough context". Also trigger proactively when you notice the user is about to dispatch a vague, under-specified, or over-constrained prompt for non-trivial work. Checks the 6 essential elements (goal, scope, existing patterns, constraints, verification, done definition), flags what's missing, explains why each gap matters, and produces an improved rewrite. Treat this skill as the litmus test for "Be Claude's PM" — if the prompt fails the audit, the work that follows will probably fail too.
日本語の概要は準備中です。原文の説明を表示しています。
Remove AI-generated jargon and restore human voice to text
日本語の概要は準備中です。原文の説明を表示しています。
Pulp timeline transport, immutable compiled playback programs, bounded arrangement audio rendering, block-level publication latches, stable shells, and ProcessContext projection.
日本語の概要は準備中です。原文の説明を表示しています。
Use Chanjing TTS API to convert text to speech (list voices, create tasks, poll, download from returned URLs).
日本語の概要は準備中です。原文の説明を表示しています。
Use Chanjing TTS API to synthesize speech from text with a user-provided cloned voice (reference audio via public URL).
日本語の概要は準備中です。原文の説明を表示しています。
Use Chanjing video synthesis APIs to create digital human videos from text or audio, with optional background upload, polling, and explicit download.
日本語の概要は準備中です。原文の説明を表示しています。
Production-grade TypeScript reference for React & Next.js frontend development. Covers type narrowing, component Props, generic hooks, discriminated unions, as const, satisfies, Zod validation, TanStack Query, server/client boundaries, forms, state management, performance, accessibility, debugging, and code review. Use when the user works with TypeScript in React or Next.js: type errors, Props design, generics, API typing, SSR/CSR boundaries, hydration issues, form validation, state management, performance, or code review. Also use for "how should I type this?", "why does this type error happen?", or any architectural decision involving TypeScript in a frontend context.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose and fix slow pyfixest regression GRIDS (many feols/fepois calls run sequentially) that stay slow despite demeaner_backend="cupy64" and an idle GPU. Use when: (1) a script looping dozens of pf.feols models on a 100k+ row panel takes ~1 min/model, (2) process inspection shows ~1-1.5 cores busy and nvidia-smi shows ~0% GPU utilization with a resident cupy context, (3) planning any worker prompt that will run a model grid (robustness variants x FE structures x domains). Root cause: per-model CPU-side single-threaded fixed costs (formulaic model-matrix build, interaction construction, singleton detection, cluster vcov) dominate wall time; GPU demeaning is a small slice. Fix: shard the model grid across OS processes and/or use pyfixest multiple-estimation syntax; mandate this IN THE WORKER PROMPT.
日本語の概要は準備中です。原文の説明を表示しています。
pyfixest demeaner_backend="cupy64" (including its CPU fallback when cupy is absent) is NOT numerically identical to the default numba backend and does NOT drop fully-absorbed/collinear regressors the same way. Use when: (1) adding demeaner_backend="cupy64" to existing pf.feols/fepois calls changes the printed coefficient table, (2) a regression report suddenly gains rows with absurd estimates (e.g. coef 435.8, SE 7106) for controls absorbed by the fixed effects, (3) diffing outputs before/after a backend change, or (4) anything parses a pyfixest text report by line position.
日本語の概要は準備中です。原文の説明を表示しています。
Build human adjudication / hand-labeling sheets from LLM-pipeline data without evidence truncation. Use when: (1) preparing a CSV/Excel sheet for a human to rule on cases an LLM classifier or rater panel judged, (2) a labeler reports "there is no information to label from" or cells look empty in Excel, (3) excerpt columns cluster at one exact length (e.g. all 1,500 chars — a hard truncation cap). Covers: full rating-basis recovery, Excel 32,767-char cell cap, multi-line CSV mangling, ruling dropdowns, companion text files.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
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Convert current conversation context into a structured Product Requirements Document (PRD) and optionally post it to GitHub Issues. Use before /supergraph:plan when requirements came from a conversation, user story, or feature discussion rather than a formal spec.
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Build Flutter UI from Figma MCP or image input. Scans src for design tokens (colors, sizes, text styles), existing components, and naming conventions before writing a single line of code. Never hard-codes values.
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Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
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Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
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Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
日本語の概要は準備中です。原文の説明を表示しています。