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cccskills

「oss」の検索結果

7,926 件 ・ 関連度順

概要と使いどころ

Author the Salesforce Configuration Workbook — the structured, reviewable handoff document an admin uses to execute a feature across Objects/Fields, Page Layouts, Profiles/PSGs, Sharing, Validation, Automation, List Views, Reports, Integrations, and Data. Triggers: 'salesforce configuration workbook', 'admin handoff document', 'implementation workbook'. NOT for object design itself (use admin/custom-field-creation, admin/lookup-and-relationship-design, agents/object-designer/AGENT.md), NOT for permission set design (use admin/permission-set-architecture, agents/permission-set-architect/AGENT.md), NOT for Flow construction (use skills/flow/* and agents/flow-builder/AGENT.md), and NOT for the deployment manifest (use skills/devops/metadata-api-retrieve-deploy). More triggers: workbook row schema, recommended_agent, recommended_skills, row_id, source_req_id, RTM linkage block, not-in-scope-this-release, descope ledger, version-lock the workbook, check_workbook.py.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when driving adoption of CRM Analytics (Einstein Analytics) across an org — the Analytics Adoption App for measuring who uses which dashboards, embedding analytics into Lightning pages, pinning dashboards to the Analytics home page, self-service personas, and analytics success metrics. Triggers: analytics adoption, dashboard usage tracking, embedded analytics strategy, self-service analytics enablement, CRM Analytics rollout. NOT for building the dashboards — use admin/analytics-dashboard-design. NOT for the app, datasets and lenses — use admin/crm-analytics-app-creation. NOT for non-analytics rollout training — use admin/change-management-and-training.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Router for the 101 SfSkills `data` skill packages. Data model, data movement and data quality: migrations, bulk loads, query optimisation, deduplicating at volume, archival. Ordinary-volume duplicate cleanup and prevention use salesforce-admin; come here for hundreds-of-thousands+ dedup or third-party tools. LDV architecture uses salesforce-architect. Use when the request mentions data model, data migration, data load, Data Loader, Bulk API, external id, deduplication at volume, archival, SOSL, cross-object search, sandbox seed data, SandboxPostCopy, native Data Seeding. Finds and opens the exact skill package to read; it does not contain the guidance itself.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Entry point for the SfSkills Salesforce library: 1,040 skill packages across 11 domains (admin, agentforce, apex, architect, data, devops, flow, integration, lwc, omnistudio, security), 70 run-time agents and 92 slash commands. Use for any Salesforce, Force.com or Lightning Platform question — Apex, SOQL, SOSL, triggers, Flow, LWC, sObject, custom field, permission set, profile, sharing rule, validation rule, deployment, sandbox, Agentforce, OmniStudio, org setup. This skill does not answer Salesforce questions itself; it routes to the specific skill package that does, then hands off to a domain router.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use when writing or auditing the conversational copy layer of a Salesforce bot or Agentforce agent: utterance authoring strategy, fallback message copy, escalation-criteria phrasing, and persona-consistent dialog scripting across channels. NOT for designing the bot dialog structure, intent model, or handoff architecture — use architect/einstein-bot-architecture. NOT for encoding agent tone in Agentforce system instructions — use agentforce/agentforce-persona-design.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Identify, score, and prioritize Salesforce AI use cases before any implementation begins — opportunity identification, Impact-Effort matrix scoring, feasibility evaluation across Technical/Operational/Data/Risk dimensions, and ROI framing. NOT for the license checks and enablement steps once a use case is approved — use agentforce/agentforce-service-ai-setup or agentforce/agentforce-sales-ai-setup. NOT for making the data model AI-ready — use architect/ai-ready-data-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when editing CRM Analytics dashboard JSON directly to implement advanced bindings, custom SAQL/SOQL step queries, layout changes, step parameters, or cross-widget interactions. Trigger keywords: dashboard JSON, SAQL step, binding syntax, mustache binding, dashboard REST API, widget layout, step limit, datasetId, datasetVersionId. NOT for building the dashboard in the builder UI or picking chart types — use admin/analytics-dashboard-design. NOT for writing or tuning the SAQL itself — use admin/saql-query-development.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Configure CRM Analytics (formerly Einstein Analytics) app sharing, dataset-level permissions, row-level security predicates, sharing inheritance, and license assignment. Trigger keywords: CRM Analytics security, row-level security predicate, dataset permissions, analytics sharing inheritance, Analytics Plus license. NOT for OWD and sharing rules — use admin/sharing-and-visibility. NOT for predicate design across many datasets — use architect/analytics-security-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Design, review, or troubleshoot Salesforce Approval Processes. Triggers: 'submit for approval', 'approver', 'record locked', 'recall approval', 'approval step', 'discount approval', 'approvalProcess metadata', 'ProcessInstanceWorkitem', 'recordEditability', 'process order', 'no approver found', 'pending approval'. NOT for submitting or acting on approvals from Apex - use admin/approval-process-apex-patterns. NOT for CPQ Advanced Approvals (SBAA rules and chains) - use admin/cpq-approval-workflows. NOT for multi-stage cross-object orchestration with SLAs - use flow/orchestration-flows.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

flfl

無料

Run /fl on a ticket with moflo's three standing considerations loaded first — cross-platform (Rule

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo192026年10月17日 更新

Adaptive learning for moflo agents via ReasoningBank: trajectory storage, verdict judgment, memory distillation, consolidation, and MMR retrieval. Use when building agents that should improve from experience across runs.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo192026年10月17日 更新

divine

無料

Structured multi-hop web research with explicit confidence gating — plan the inquiry, search (WebSearch/WebFetch), score your own confidence, and keep digging until the answer is well-supported or a hop cap is hit, then emit a cited synthesis. Learns across sessions by storing each research case to memory and reusing prior strategies. Use when a question needs more than one search — comparisons, current-best-practice questions, anything where a single lookup leaves you unsure.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo192026年10月17日 更新

Detects screenshot submission issues including launch-screen-only assets and cross-platform UI references, enforcing Guideline 2.3.3 which requires screenshots to show the app in actual use.

日本語の概要は準備中です。原文の説明を表示しています。

cruisediary/apple-app-review-skills192026年5月2日 更新

testing

無料

How to write good tests. Use when writing tests, improving test coverage, or evaluating test quality. Also invoked by other skills — BDD at RED phase, tdd-review at GREEN gate, refactor at PROTECT phase, and debug. Core test quality knowledge across all workflows.

日本語の概要は準備中です。原文の説明を表示しています。

TheMostlyGreat/mythos192026年6月14日 更新

Ticket system and work logs for context anchoring. Use when creating tickets, managing work logs, or anchoring context across multi-step tasks or sessions. Do NOT use for simple patches or single-step tasks.

日本語の概要は準備中です。原文の説明を表示しています。

TheMostlyGreat/mythos192026年6月14日 更新

Perform thorough code reviews with actionable, prioritized feedback. Use when a user asks to review code, check code quality, find bugs, review a pull request, audit code for issues, or get feedback on implementation. Covers correctness, security, performance, readability, and best practices across languages.

日本語の概要は準備中です。原文の説明を表示しています。

jaem1n207/synchronize-tab-scrolling192026年10月16日 更新

Write and maintain end-to-end tests with Playwright. Use when someone asks to "add e2e tests", "test my web app", "set up Playwright", "write browser tests", "test login flow", "visual regression testing", "test across browsers", or "automate UI testing". Covers test setup, page objects, authentication, API mocking, visual comparisons, and CI integration.

日本語の概要は準備中です。原文の説明を表示しています。

jaem1n207/synchronize-tab-scrolling192026年10月16日 更新

Map a codebase into feature-grouped flowcharts, identify duplicated concerns across features, and propose a unified architecture. Use when asked to "find the ideal path," unify duplicated systems, or audit architecture before a refactor. Emits a proposed unified flowchart plus per-system /make-plan prompts.

日本語の概要は準備中です。原文の説明を表示しています。

thedotmack/mackeroni-skills192026年4月22日 更新

Automated semantic versioning and release workflow for Claude Code plugins. Handles version increments across package.json, marketplace.json, and plugin.json, build verification, git tagging, GitHub releases, and changelog generation.

日本語の概要は準備中です。原文の説明を表示しています。

thedotmack/mackeroni-skills192026年4月22日 更新

Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Add a short, project-specific rule, convention, or override to .unikit/RULES.md — the quick-capture inbox for this project's rules (common rules always load; topic files in .unikit/rules/ load when the work matches), automatically loaded by /unikit-implement (later promotable via /unikit-memory migrate-rules). Works only with a rule typed as a prompt — it does NOT read files, folders, URLs, or PDFs. Cross-checks against the knowledge base (RULES_INDEX.md) to avoid duplicating core/stack entries. Use for fast, one-line conventions and corrections: "add a rule", "remember this", "convention", "always do X", "never use Y", "from now on do Z", or when the user corrects agent behavior and wants it remembered; also "split the rules into topics" (optimise), "clean up the rules" (prune), "shorten RULES.md" (compact). If the user points to a source (file, folder, URL, PDF, article, book) or wants to research/document framework usage, use /unikit-memory; for architecture decisions use ARCHITECTURE.md.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Dispatch an explicit, user-dictated set of edits that spans TWO OR MORE zones of the GDD — the master spec, systems, content types, and flows — in one ordered pass. Writes nothing itself: it resolves each delta to its (target, zone), orders them so a system change lands before the content or flow that depends on it, delegates each to the owning skill (/unikit-gd-spec, /unikit-gd-system, /unikit-gd-content, /unikit-gd-flow), and closes with one /unikit-gd-verify pass. Use when you already know the changes and they touch more than one part of the design, e.g. "apply these GDD changes", "update the combat system and its loot and the boss flow". It also takes a /unikit-gd-review report file (applies its apply-ready bucket), and a bare /unikit-gd-apply reads the last /unikit-gd-verify output in the session. For a single-zone change call its owner directly; to research an open question use /unikit-gd-explore first.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Execute the tasks from an already-created feature plan in .unikit/code/plans/ — read the plan manifest (the PLAN.md file in the plan folder), work through the uncompleted tasks in order, write the code, mark progress, and resume across sessions. Supports selective runs by phase or by task numbers, and continuing from where the last session stopped. Use whenever a plan exists and the user wants to build it, e.g. "implement", "implement the plan", "start coding", "execute the plan", "run the plan", "do the next task", "implement phase 3", "implement tasks 2.1 and 2.3", "continue implementation", "continue where we left off", "keep going on the feature". To create the plan first, use the planning skill — this one carries an existing plan out.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新