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「change」の検索結果

7,399 件 ・ 関連度順

概要と使いどころ

Perform structured code reviews focusing on correctness, readability, security, and maintainability. Use this skill when reviewing pull requests, evaluating code changes, or establishing review standards for a team.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月17日 更新

push

無料

Push current branch changes to origin and create or update the corresponding pull request; use when asked to push, publish updates, or create pull request.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月17日 更新

This skill provides guidance for maintaining documentation consistency with implementation in the vscode-sidebar-terminal project. Use this skill when creating or updating documentation, verifying documentation accuracy, preparing releases, or when the codebase has changed and documentation may need updates. This skill should be used proactively after implementing features or bug fixes.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月17日 更新

Multi-agent management workflow — task delegation, progress monitoring, quality verification with regression testing, feedback delivery, and cross-review orchestration. Use this skill when coordinating multiple agents on a shared task, monitoring delegated work, ensuring quality across agent outputs, or implementing a multi-phase plan (3+ phases or 10+ file changes).

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月17日 更新

release

無料

Bump version in package.json and auto-generate CHANGELOG.md using standard-version for vscode-sidebar-terminal. Triggered by /release or /version commands.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月17日 更新

Runs a sample in an instrumented sandbox to observe behavior: process tree, file and registry changes, network activity, and persistence, then summarizes the behavioral report into capabilities and IOCs. Activates for requests to detonate a sample, do dynamic or behavioral analysis, or interpret sandbox output.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes how a ransomware sample encrypts files: identifying the crypto scheme (symmetric/asymmetric/hybrid), key handling, file targeting and extension/marker changes, shadow-copy deletion, and ransom-note artifacts. Activates for requests to analyze ransomware encryption, assess decryptability, or study ransomware behavior.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

review

無料

Deep code review - Elixir idioms, Phoenix patterns, architecture, safety. Launches 3 parallel reviewers + plan-reviewer gate. Use when: review, review this, code review, check this code, review my changes, is this good, what do you think, code smells.

日本語の概要は準備中です。原文の説明を表示しています。

leandronsp/curupira222026年3月21日 更新

daw-smoke

無料

Real-DAW (REAPER) functional smoke for reload/editor/format-adapter changes — opt-in, scoped, headless-safe, zero-pollution

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

Judge whether a change made things better with demonstrable proxy measures tied to the mechanism it targets, not wall-clock time. Load before choosing acceptance measures for any before/after or A/B claim — CI and fleet speed-ups, build speed, DSP/audio quality, render fidelity. Each proxy names its data source, detection floor and sample size, and every zero is paired with a control on the same instrument.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

Reproduce and debug "only happens in a DAW" audio plugin bugs (cutouts, glitches, parameter-change failures) entirely offline — headless Processor scenes for DSP bugs and a standalone AudioUnit host probe for adapter/host-interaction bugs. Use when a plugin misbehaves in Logic/Live/etc. but unit tests are green.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

Keep a plugin/demo repo's screenshots in sync with its UX. When editor / UI / design-token code changes in an opted-in repo (one carrying .pulp/screenshots.toml), re-capture and refresh every place each shot is consumed — README images, web-demo Open Graph (og.png) images, and gallery thumbnails — consistently across the WAM and WCLAP demo sites. Two capture routes: native headless (render_to_png / pulp-screenshot, Skia) for README / native-editor shots, and live-web headless Chrome (playwright-core) for WAM/WCLAP demo OG + gallery images. Backfills demos missing OG images. This is a PORTING / consistency tool — it re-shoots a repo's OWN UI, it never clones another product's art.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

Analyze thermal-fluid engineering systems, experiments, CFD, and correlations with explicit assumptions, validity limits, uncertainty, and mechanism-based interpretation. Use for heat transfer, fluid mechanics, phase change, HVAC, energy systems, turbomachinery, piping, or thermal management.

日本語の概要は準備中です。原文の説明を表示しています。

hanhuark/mechanical-engineering-research-skill222026年10月14日 更新

Manage Volcengine's AI-native BaaS platform (Supabase edition / AIDAP / 火山引擎 AI 原生 BaaS 平台 Supabase 版) — a Volcengine-operated distribution that differs from official Supabase. Use when the user asks to create, inspect, or manage Volcengine Supabase or AIDAP resources — workspaces, branches, computes, SQL queries, schema changes, Auth, Realtime, Edge Functions, Storage buckets, frontend static-site hosting (Pages), API keys, connection info, or TypeScript type generation — or when a Volcengine deployment selects AIDAP as its database provider. Also trigger on Chinese prompts mentioning "火山引擎 Supabase" or "火山 Supabase". Operations run through the byted-supabase-cli command-line tool (installed via `npm i -g @byted-supabase/cli`; this is NOT the official `supabase` CLI). Do NOT use it for general database discussions, non-Supabase services (RDS MySQL, Redis), or pure client-side coding unrelated to Supabase backend management.

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/volcengine-skills222026年10月12日 更新

stata

無料

Use this skill whenever the user asks to run Stata commands, estimate econometric models, work with .dta files, run a .do file, generate Stata output, or do any statistical analysis where Stata is involved. Also trigger when the user mentions Stata variables, Stata syntax, or econometric tasks where Stata is the natural tool, including regressions, IV estimation, diff-in-diff, RDD, panel data, clustering, summary statistics, and margins. Stata runs through pystata on StataNow 19.5 BE; configure once with stata_setup, then drive everything with stata.run() and exchange data directly with pandas. Prefer this skill over subprocess calls or .do-file shelling for Stata work, including cases where the user does not say pystata.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Diagnose whether an LLM classifier's validation-gate failure is GOLD-BOUND before spending on prompt revision or model changes. Use when: (1) a scoring pipeline over-predicts a label (precision low, recall high) and a prompt clarification is proposed to tighten it, (2) a pilot/validation gate fails and the fix candidates are prompt edits, (3) inter-rater agreement on the weak label was already low (κ < ~0.6). Core check: if gold POSITIVES share the exact feature the revision would exclude, no prompt can pass a gold-scored gate — recall craters while precision barely moves. Also documents the verified surgical-pilot design (single-section diff, tune/holdout split, pre-registered gate, perturbation check on untouched sections).

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't break", "add test coverage", "TDD this feature", or any task involving test creation, test-driven development, or quality assurance. Maps Given/When/Then scenarios directly to test methods using NUnit assertions.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Pre-commit code quality review for Unity C# code. Checks against Rules, CODING_STANDARDS.md, NAMING_CONVENTIONS.md, and GDD Gherkin test coverage. Use when code has been written and tests are passing but before committing. Runs automatically at Step 8.5 of /uw-cmd-implement-feature. Triggers on "review this code", "check my implementation", "pre-commit review", "code review", "check before commit", "is this ready to commit", "review my changes", or any request to validate code quality before committing.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when running existing project validation commands and fixing failures after code changes, including lint, type-check, unit/integration test, build, CI, or local script failures. Do not use when the task is to design or author new component/E2E tests; Chinese triggers include validation, check failures, fix failures, CI failures.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

用于根据 package.json、lockfile、配置、env 示例、路由、API client 或 server routes、schema、组件、测试、CI、构建/部署配置、ADR、changelog 或迁移说明等事实源同步前端项目文档。不要用于单纯润色普通文案;中文触发词包括 文档同步、更新 README、docs sync、环境变量文档、命令清单、API 文档同步。

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新