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cccskills

「3d」の検索結果

735 件 ・ 関連度順

概要と使いどころ

Autodesk

無料

Control Autodesk desktop apps - 3ds Max and friends - from the shell via Flue, without an MCP server.

日本語の概要は準備中です。原文の説明を表示しています。

SFKislev/Flue962026年9月2日 更新

flue

無料

Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.

日本語の概要は準備中です。原文の説明を表示しています。

SFKislev/Flue962026年9月2日 更新

Creates Godot games from empty project to exported build. Use when starting, building, validating, or shipping a Godot 2D/3D game or app.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blender model, choose a canonical source policy, and emit constraints before rebuilding. Use when multiview bboxes, silhouettes, part counts, or depth ratios contradict each other.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Add a viewer, configure a viewer, change viewer options, find viewer, close viewer, view a scatter plot, bar chart, histogram, line chart, box plot, pie chart, heat map, correlation plot, 3D scatter, trellis, density plot, statistics, on a Datagrok TableView via the datagrok_exec tool. Use whenever the user asks to plot, chart, visualize, show a graph, draw a distribution, color by a column, swap a viewer's axis, toggle a legend / regression line / log scale, replace one viewer with another, close every chart, reset the view to just the grid, or find an existing viewer by type. Plugin viewers like "Chem space", "sequence space", "activity cliffs" are NOT viewer types — they're registered functions — route those to `grok.functions.call`. Does NOT cover filtering (separate skill `datagrok-filtering`), selection (`datagrok-selection`), grid cell rendering (`datagrok-grid-customization`), layout save/restore, or custom-viewer authoring.

日本語の概要は準備中です。原文の説明を表示しています。

datagrok-ai/public742026年10月14日 更新

CAD fundamentals, 3D printing (FDM/SLA/SLS), CNC machining, workshop skills, rapid prototyping methodology, and testing of physical prototypes. Covers fidelity levels, material selection for prototypes, dimensional tolerancing, assembly planning, and the iterate-test loop. Use when building prototypes, selecting fabrication methods, planning physical tests, or choosing between prototyping technologies.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Three-dimensional art and sculptural thinking for art education. Covers additive and subtractive sculptural processes, armature construction, modeling in clay, carving principles, casting and moldmaking, assemblage and found-object sculpture, installation art as expanded sculpture, and the conceptual transition from pictorial to spatial thinking. Use when working with three-dimensional media, analyzing sculptural form, understanding spatial composition, or investigating the relationship between sculpture and site.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Digital art tools, techniques, and workflows for art education. Covers raster and vector workflows, digital painting, photo manipulation, generative and procedural art, 3D modeling and rendering, pixel art, the relationship between traditional skills and digital execution, and ethical considerations of AI-generated imagery. Use when working with digital tools, evaluating digital art, or bridging traditional art concepts into digital practice.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Use when generating sexy/NSFW or posed images with local Qwen-Image 2.1 — pose/NSFW LoRAs (tawsLoRa femaledVaginus, TheseAlpacas, posture-v3), pose transfer from an existing image, or exact pose control via VNCCS PoseStudio 3D pose library. Triggers: 性感姿势, 摆姿势, NSFW 出图, 换姿势, 姿势控制, pose transfer, pose lora, VNCCS, 人偶姿势, 姿势库. Independent of any general image-generation skill (which handles SFW text/edit/cutout work).

日本語の概要は準備中です。原文の説明を表示しています。

Arekejoker/qwen21-nsfw-pose-skill702026年10月13日 更新

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

wam

無料

Author, compile, inspect, and revise WAM low-poly 3D characters, creatures, props, rigs, and animations with ChatGPT Codex. Use for WAM or .wam requests, WoW-style or game-ready models, and one or more reference images or requested render views.

日本語の概要は準備中です。原文の説明を表示しています。

elliottdehn/wam552026年8月23日 更新

Generates Blender Python (bpy) scripts that programmatically create Geometry Nodes modifier trees, using the node_groups API and GeometryNodeTree interface for parametric 3D asset generation.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月13日 更新

grainient

無料

Recreate grainient.supply's 16 dark-mode visual effects as single-file HTML pages: WebGL shader gradients, vignette overlays, 9-layer box shadows, smooth scroll, spring animations, hover-zoom, ticker marquees, glassmorphism, 3D card flips, bento grids, gradient CTAs. Dark-mode-first with lime green (#C2F13C) accent. Triggers on grainient effects, dark-mode landing page, cinematic depth, glow effects, SaaS showcase, visual effects page.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generate cinematic scrolltelling websites where scroll drives the narrative: Lenis smooth scroll, GSAP ScrollTrigger cinematic section reveals with fluid OKLCH color transitions, Three.js painted-texture shader backgrounds reactive to cursor, scroll, velocity, and chapter progress. Four modes — chapter-reveal (scroll-paced storytelling), painted-backdrop (reactive shader canvas), full-cinema (complete cinematic site), catalog (all shader presets side by side). This skill should be used when building storytelling websites, scroll-driven experiences, cinematic landing pages, or any page where sections reveal as chapters with color transitions and ambient 3D backgrounds. Triggers on scrollytelling, cinematic scroll, scroll-driven storytelling, Lenis smooth scroll, GSAP ScrollTrigger, scroll chapter reveal, scroll color transition, painted shader background, narrative scroll website, premium scroll experience, shader catalog.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Design and build cinematic websites, interactive portfolios, product stories, and real-time 3D experiences with subject-specific art direction and scroll choreography. Use for new builds, redesigns, motion improvements, scroll audits, or storyboards in standalone HTML and existing apps; includes responsive, reduced-motion, and static fallbacks. Not for ordinary dashboards or unrelated animation.

日本語の概要は準備中です。原文の説明を表示しています。

MustBeSimo/web-design-studio402026年9月16日 更新

为中文微信公众号文章分析内容并生成清晰易懂、真实 3D 毛毡质感且图文一体的头条长封面、1:1 分享页封面与正文配图,同时给出每张正文图应插在哪个原句之后。用于用户提供文章、Markdown 或正文,并要求“公众号封面”“分享封面”“方形封面”“毛毡配图”“文章插图”“为正文配图”“只做封面”“生成 N 张配图”“推荐配图数量”等任务;未提供文章标题时默认根据核心命题生成合适的封面文字,正文图未指定画幅时默认 16:9,也支持用户明确指定 4:3 或 3:4,并使用少量毛毡文字帮助单图理解;适配方法论、教程、专业干货、商业科技、情感叙事、个人成长、生活方式、教育与母婴等内容。

日本語の概要は準備中です。原文の説明を表示しています。

sunyifeng11111/sun-felt-wechat-illustrator402026年7月25日 更新

This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

Create or refine custom icon assets as native or traced SVGs and transparent PNG/WebP files. Use when the user asks for a bespoke icon or cohesive icon set, wants an image traced into a clean vector, or needs a detailed or 3D icon with transparency.

日本語の概要は準備中です。原文の説明を表示しています。

JKc66/custom-icons-skill392026年9月19日 更新

datamol

無料

Pythonic wrapper around RDKit with a simplified interface and sensible defaults. Preferred for standard drug discovery work — SMILES/SELFIES/InChI conversion, molecule standardization and sanitization, descriptors, ECFP and other fingerprints, Tanimoto distance matrices, Butina clustering and diverse subset picking, Bemis-Murcko scaffolds and scaffold splits, BRICS/RECAP fragmentation, 3D conformer generation, SDF/CSV/Excel and cloud I/O, and parallel processing via n_jobs. Returns native rdkit.Chem.Mol objects, so it composes with RDKit throughout. Also trigger on datamol, `import datamol as dm`, dm.to_mol, dm.standardize_mol, dm.cluster_mols, or dm.pick_diverse. For advanced control or custom parameters, use the rdkit skill directly.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/drug-discovery-agent-skills372026年10月12日 更新