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概要と使いどころ

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5062026年9月28日 更新

Guided journey from a website with traffic it under-converts to a research-driven growth engine that captures more leads, persuades more buyers, sells a sharper offer, and earns referrals. Orchestrates eight skills phase by phase - cro-methodology, scorecard-marketing, storybrand-messaging, made-to-stick, influence-psychology, hundred-million-offers, contagious, one-page-marketing - asking the user questions at every decision point and recording results in the project docs/ folder (WEBSITE.md, OFFER.md, MARKETING.md, GROW-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to raise conversion on a site that already has traffic, capture more leads, sharpen a weak offer, add referral loops, or says 'my site gets visitors but nobody buys'. If a broken funnel or usability friction is the real blocker, run improve-website first; if there is no site yet, use create-website; for one leaking flow, conversion-optimization. For one framework in isolation, invoke that skill directly.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4222026年9月11日 更新

Guided journey from a blank page to a live, high-converting website, built message-first, then design, then conversion. Orchestrates ten skills phase by phase - one-page-marketing, storybrand-messaging, made-to-stick, top-design, web-typography, refactoring-ui, ux-heuristics, cro-methodology, scorecard-marketing, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (POSITIONING.md, WEBSITE.md, CREATE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to build a new website or landing page from scratch, turn a validated idea into a page that converts, or says 'build me a landing page for my SaaS'. Site already exists: use improve-website site-wide, conversion-optimization for one flow, or grow-website for traffic; building a software product, not a marketing site: create-app; no positioning yet: create-business first, or the positioning phase here. For one framework in isolation, invoke that skill directly.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4222026年9月11日 更新

Use when users ask for a hand-drawn or illustrated image prompt, name one of the repository's 20 numbered styles or the 3.1 stable variant, or mention triggers such as 亲子手绘、家庭蜡笔画、蜡笔、吉卜力、水墨、像素、淡彩速写、动画概念、水粉、北欧绘本、纸雕、软胶潮玩、墨线绘本、暖色扁平绘本、圆头红线、暖黄墨线、family-crayon-card、warm-flat-storybook、roundhead-redline、warm-yellow-ink-story. Produces prompt text or a formal reference-bearing call bundle and does not generate images.

日本語の概要は準備中です。原文の説明を表示しています。

threerocks/hand-drawn-styles2,4122026年10月9日 更新

Post-writing SEO validation with pass/fail checklist covering title tag length and keyword placement, meta description quality, heading hierarchy and keyword density, internal/external link audit with anchor text analysis, canonical URL verification, Open Graph meta tags (og:title, og:description, og:image), Twitter Card validation, structured data presence and validity, URL structure optimization, and image alt text presence. Produces prioritized fix list with specific recommendations. Use when user says "seo check", "check seo", "validate seo", "blog seo", "seo validation", "on-page seo", "title tag check", "meta description check", "heading check", "link audit".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3892026年10月14日 更新

Post-writing SEO validation with pass/fail checklist covering title tag length and keyword placement, meta description quality, heading hierarchy and keyword density, internal/external link audit with anchor text analysis, canonical URL verification, Open Graph meta tags (og:title, og:description, og:image), Twitter Card validation, structured data presence and validity, URL structure optimization, and image alt text presence. Produces prioritized fix list with specific recommendations. Use for ONE finished post when the user says "seo check", "validate seo", "on-page seo", "title tag check", "link audit". Not for a whole-site audit (blog-audit, claude-seo), AI-citation scoring (blog-geo), schema generation (blog-schema), or the delivery gates (blog_preflight.py).

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3892026年10月14日 更新

Paid Gemini image generation for blog heroes, inline illustrations, and OG cards (direct API by default, optional MCP for edits). Asks for explicit consent before the first paid call. Runs only on an explicit request: /blog image, "generate a blog hero image", "blog illustration", "edit this blog image", "OG image", or when blog-write or blog-rewrite needs a hero. Not for charts (blog-chart) or stock-photo search.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3892026年10月14日 更新

app-clips

無料

When the user wants to implement, optimize, or use App Clips for app discovery and conversion. Use when the user mentions "App Clip", "app clip code", "mini app", "instant app", "App Clip card", "App Clip link", "no download required", "instant experience", or wants to understand how App Clips appear in App Store search. For general App Store discoverability, see aso-audit. For marketing campaigns, see ua-campaign.

日本語の概要は準備中です。原文の説明を表示しています。

appeeky/aso-skills2,1752026年10月7日 更新

Generate A2UI v0.8 surfaces for the OpenClaw Windows tray node, which renders A2UI natively in WinUI/XAML (not a WebView). Read this when pushing canvas.a2ui.push/canvas.a2ui.pushJSONL to a Windows node - covers the 18 supported components (Row, Column, List, Card, Tabs, Modal, Divider, Text, Image, Icon, Video, AudioPlayer, Button, CheckBox, TextField, DateTimeInput, MultipleChoice, Slider), the icon-name enum, the A2UIValue tagged union, JSONL envelope shapes, and action.context security / dataBinding rules. Catalog-strict: components outside this list render as the fallback Unknown placeholder.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/openclaw-windows-node2,1502026年10月14日 更新

Builds what a sales team needs to sell — pitch decks, one-pagers, objection handling, competitive battlecards, demo scripts, and case studies. Use this to create or fix sales collateral, prepare for a competitive deal, build a demo flow, document objection responses, or diagnose why a pitch is not converting.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0552026年9月18日 更新

Designs and runs hiring — role definition, sourcing, interview loop design, structured evaluation, and the decision itself. Use this to open a role, write a job description or scorecard, design an interview process, prepare interview questions, calibrate a hiring decision, or diagnose why a hiring process produces poor outcomes.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0552026年9月18日 更新

Generates complete reference-grounded single-drug adverse-effect network-pharmacology research designs from a user-provided drug, adverse event, and desired evidence depth. Always use this skill when a user wants to design, plan, or upgrade a conventional network-pharmacology study centered on one fixed drug and one fixed adverse-effect endpoint, using drug-target prediction, adverse-event target collection, overlap analysis, PPI hub prioritization, enrichment interpretation, molecular docking, and optional orthogonal transcriptomic or literature validation. Covers five study patterns (canonical hub-first, cardiotoxicity or electrophysiology-oriented, immune-inflammatory adverse effect, organ-toxicity pathway context, translational validation) and always outputs four workload configs (Lite / Standard / Advanced / Publication+) with a recommended primary plan, dependency/evidence map, step-by-step workflow, figure plan, validation strategy, minimal executable version, publication upgrade path, verified-reference pack, and self-critical risk review.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9542026年9月17日 更新

Generates complete reference-grounded single-drug adverse-effect network-pharmacology research designs from a user-provided drug, adverse event, and desired evidence depth. Always use this skill when a user wants to design, plan, or upgrade a conventional network-pharmacology study centered on one fixed drug and one fixed adverse-effect endpoint, using drug-target prediction, adverse-event target collection, overlap analysis, PPI hub prioritization, enrichment interpretation, molecular docking, and optional orthogonal transcriptomic or literature validation. Covers five study patterns (canonical hub-first, cardiotoxicity or electrophysiology-oriented, immune-inflammatory adverse effect, organ-toxicity pathway context, translational validation) and always outputs four workload configs (Lite / Standard / Advanced / Publication+) with a recommended primary plan, dependency/evidence map, step-by-step workflow, figure plan, validation strategy, minimal executable version, publication upgrade path, verified-reference pack, and self-critical risk review.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9542026年9月17日 更新

Use this skill to build a multi-element Excel dashboard — Dashboard sheet on open, multiple formula-driven KPI cards, multiple charts, sparklines, and conditional formatting — from CSV or tabular input. Trigger on: 'dashboard', 'KPI dashboard', 'analytics dashboard', 'executive dashboard', 'metrics dashboard', 'CSV to dashboard', 'data visualization'. Output is a single .xlsx. Scene-layer on officecli-xlsx: inherits every xlsx hard rule. DO NOT invoke for: a single budget tracker / one-sheet CSV-with-formatting (use xlsx), a 3-statement / DCF / LBO financial model (use financial-model), a weekly report with ≤ 1 chart and < 10 rows (use xlsx).

日本語の概要は準備中です。原文の説明を表示しています。

zhu1090093659/deepseek-pp1,8632026年8月14日 更新

Story structure for screenplays and stage plays (故事结构) — merged from Syd Field's paradigm and plot points, Blake Snyder's Save the Cat beat sheet and board, Robert McKee's Story (event/scene/sequence/act, inciting incident, progressive complications, crisis-climax-resolution, subplots, story triangle), Julian Hoxter's nine-beat model, Neill Hicks' three acts as attraction/anticipation/satisfaction, and Lu Jun's Chinese short-play structure (凤头猪肚豹尾, 起承转合, eight openings, eight endings, 入戏要快/脉络要清/高潮要高/转变要顺/变化要多). Use when outlining a script, placing plot points and midpoint, fixing a saggy second act, designing an opening or ending, diagnosing "nothing happens", choosing between linear and non-linear designs, or converting a premise into beats and cards.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6642026年10月3日 更新

End-to-end video production orchestration for the content-creation workspace. Use when the user asks to make, recreate, package, render, QC, or archive a video; when the user says 制作待制作队列, 按交接稿制作, 制作队列视频, or points at a handoff project folder under 01-内容生产/视频工作台/待制作/ (contract file 交接稿.md inside) or an image-card handoff under 01-内容生产/图文工作台/待制作/ (its frontmatter is the binding production contract); when a request could route to HyperFrames, Remotion, captions, TTS, download/transcription, website/product videos, motion graphics, or reference replication; or when the user needs production planning before editing.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6442026年9月21日 更新

Create dark cinematic SaaS/product motion videos in the Presenton-like "magic UI" style: black starfield stage, bottom purple glow, large kinetic type, cyan-to-magenta CTA buttons, prompt cards, floating UI templates, integration badges, model rings, export objects, speed-blur transitions, and short product capability arcs. Use when the user asks for "这种风格", "同款风格", dark SaaS promo, AI product demo, magic UI product video, or a style-level creation inspired by a reference video. Do not use for pixel-level or frame-accurate replication; use rn-replica-qc first for that.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6442026年9月21日 更新

Convert Metabase questions, models, and metrics into ktx Semantic Layer source definitions. Covers result-metadata to KSL column type mapping, FK/PK detection, near-duplicate deduplication, pre-aggregation decomposition, join-graph connectivity, and how to react to priorProvenance from earlier ingest syncs. Load when the WorkUnit contains `cards/<id>.json` files under a Metabase bundle.

日本語の概要は準備中です。原文の説明を表示しています。

Kaelio/ktx1,6162026年9月11日 更新

Forecast Azure spend and price planned resources or workloads. WHEN: "forecast Azure spending", "project next month cost", "compare forecast to my planning target", "how much will Azure cost", "estimate VM cost", "compare storage tiers", "compare Azure regions", "retail price", "EA rate card", "negotiated pricesheet". DO NOT USE FOR: configured budget health or alerts, bill analysis, cost spikes, rightsizing, or commitments.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5692026年10月14日 更新

Software supply chain security reference for OpenSSF Scorecard, SLSA, Sigstore, SBOM, and posture/backlog taxonomies.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5102026年10月9日 更新

Batch-generate and compare visual design directions so a user can choose the style they actually want. Use when the user says they cannot describe an abstract visual style, asks for many style options, wants to choose from generated UI/design-system images, rejects outputs as too colorful/too dead/too generic, or needs an existing UI/design system evolved without discarding current assets.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4592026年10月14日 更新

Run a company event — the launch party, the customer day, the team celebration — as the operation it is: the goal that shapes every choice, the budget with its forgotten lines, the vendor and venue coordination, the run-of-show with owners, and the day-of roles that keep hosts hosting. Use when asked plan the company event, organize our customer day/holiday party/launch event, what am I forgetting for this event, or be the run-of-show for Thursday. Produces the goal-shaped plan, the budget with the forgotten lines, the run-of-show, and the day-of role card.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4532026年10月13日 更新

Analyze competitors and create competitive landscape documentation with feature matrices, positioning maps, and strategic recommendations. Use when asked to analyze competitors, create competitive analysis, compare features with competitors, build a competitive landscape, track competitive positioning, or prepare sales battlecard inputs. Produces structured competitor profiles, feature comparison matrix, win/loss analysis, and prioritised strategic recommendations. For a one-off teardown of a single rival use competitor-teardown; for a recurring market briefing use competitive-intelligence-monitor.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4532026年10月13日 更新