Produces comprehensive system architecture plans for features and products including component breakdown, data flow diagrams, system boundaries, API contracts, and scaling considerations. Use for "system design", "architecture planning", "feature design", or "technical specs".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Creates reusable prompt templates with strict output contracts, style rules, few-shot examples, and do/don't guidelines. Provides system/user prompt files, variable placeholders, output formatting instructions, and quality criteria. Use when building "prompt templates", "LLM prompts", "AI system prompts", or "prompt engineering".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Unifies API response patterns across endpoints including pagination format, error structure, status codes, response envelopes, and versioning strategy. Provides contract documentation, shared TypeScript types, middleware utilities, and migration plan. Use when standardizing "API contracts", "response formats", "API conventions", or "API consistency".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Analyzes contracts and agreements for risks, unusual terms, and missing clauses
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
End-to-end MegaETH development playbook (Feb 2026). Covers wallet operations, token swaps (Kyber Network), eth_sendRawTransactionSync (EIP-7966) for instant receipts, JSON-RPC batching, real-time mini-block subscriptions, storage-aware contract patterns (Solady RedBlackTreeLib), MegaEVM gas model, WebSocket keepalive, bridging from Ethereum, and debugging with mega-evme. Use when building on MegaETH, managing wallets, sending transactions, or deploying contracts.
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Captures executable contracts and coding conventions into .trellis/spec/ documents. Use when learning something valuable from debugging, implementing, or discussion that should be preserved for future sessions.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Designs, reconciles, and reviews an end-to-end Drydock program for safely staging agent runtimes: immutable worktree provenance, disposable VM containment, typed effect brokerage, global body accounting, resurrection, subscription-capacity economics, context compaction, operator control, evidence, and promotion. Use when several Drydock contracts must compose into one architecture, implementation hypertree, diagram set, or release plan. NOT for launching Port Daddy, running an untrusted subject, replacing focused containment/resurrection/capacity audits, or treating a design packet as runtime authority.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Generate, fill, and assemble PDF documents at scale. Handles legal forms, contracts, invoices, certificates. Supports form filling (pdf-lib), template rendering (Puppeteer, LaTeX), digital signatures (DocuSign), and document assembly. Use for legal tech, HR automation, invoice generation. Activate on "PDF generation", "form filling", "document automation", "digital signatures". NOT for simple PDF viewing, basic file conversion, or OCR text extraction.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Specifies bounded DAG execution contracts and evaluates executor receipts for dispatch, cancellation, joins, and effect reconciliation. Use when an implementation must bind a planned DAG to named runtime controls. NOT for claiming an executor is active, spawning agents, or certifying an effect from a plan.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
The intelligence layer of Jury-rig. Decomposes natural language tasks into proposed Hierarchical Task DAGs (HTDAGs), matches subtasks to skills, proposes wave and revision contracts, and expands nodes only when evidence supports a revised graph. Use for 'orchestrate', 'execute DAG', 'parallel agents', 'decompose task', 'coordinate skills'. NOT for single-skill tasks or simple linear workflows.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Plan or audit the cross-layer Harbor cooperative editor: Loro replicas for humans and agents, governed edit claims, salvage authority, and transport across shared, LAN, and remote harbors. Use when a change spans editor collaboration, identity, recovery, or transport contracts. For a single GPUI pane use gpui-rust-console; for motion use rust-gpui-motion; for a shader use gpui-shaders. NOT for non-collaborative screens, web editors, or generic Rust development.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新