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cccskills

「conventions」の検索結果

838 件 ・ 関連度順

概要と使いどころ

Review REST and GraphQL API designs for consistency, usability, and best practices. Covers naming conventions, versioning strategy, error format, pagination, authentication patterns, and breaking change detection. Use when reviewing API specs, designing new APIs, or auditing existing endpoints.

日本語の概要は準備中です。原文の説明を表示しています。

hoavdc/CodexKit252026年10月11日 更新

Assembly programming and low-level debugging skill for reading, writing, explaining, optimizing, and reviewing assembly across x86, x86-64, ARM, AArch64, RISC-V, calling conventions, ABI boundaries, inline assembly, disassembly, stack frames, registers, and binary-level behavior. Use for .s/.asm files, compiler output, reverse-engineering snippets, low-level performance, and crash analysis.

日本語の概要は準備中です。原文の説明を表示しています。

Garyson26/Trident-SecOps-Skills242026年9月30日 更新

implement

無料

Implement a single Flutter task following this repository's Riverpod, Freezed, AutoRoute, DTO/entity, codegen, and verification conventions. Reads the task definition, PRD, and tech spec, then executes the implementation. When invoked standalone, verifies the change; when invoked by implement-tasks-sequence, writes code only and leaves verification to start-job/build-verify. Use when the user says "implement task X", "work on task X", or wants to execute a specific task from the task list.

日本語の概要は準備中です。原文の説明を表示しています。

strvcom/flutter-template242026年6月18日 更新

e2e

無料

Activate for any work in the tests/e2e/ directory: creating or editing test files (tests/*.test.ts), page objects (pages/), helpers (helpers/), or vitest config. Enforces agent-browser conventions specific to this project.

日本語の概要は準備中です。原文の説明を表示しています。

madarasz/always-be-running242026年6月16日 更新

Use when designing or changing a component's public API, its composition, or its state model in libs/ui-react or libs/ui-rnative — layering (core vs internal vs primitives), BaseProps/Props splits, converting a component to compound / changing its composition with createSafeContext, controlled/uncontrolled state, prop-naming conventions, and cross-platform API parity. Load this before shaping a new component, changing its props, or refactoring its composition.

日本語の概要は準備中です。原文の説明を表示しています。

LedgerHQ/lumen232026年10月14日 更新

Use when creating or editing Storybook stories (*.stories.tsx, React or React Native) — story layout, docs source type, controls, and export naming conventions.

日本語の概要は準備中です。原文の説明を表示しています。

LedgerHQ/lumen232026年10月14日 更新

Use when writing or editing component tests in libs/ui-react or libs/ui-rnative — shared structure and coverage conventions, plus the per-platform runner: Vitest + React Testing Library on web, Jest + React Native Testing Library on RN. Load this before writing tests.

日本語の概要は準備中です。原文の説明を表示しています。

LedgerHQ/lumen232026年10月14日 更新

Close out a completed EPIC / sprint end-to-end: author a fact-verified meta-post announcing what shipped, archive the EPIC's handovers, snapshot orchestrator memory, gate the integration→main merge on CI-green + explicit human go, drive the version bump (merge-commit conventions that auto-sync classifies), and verify the release reached the registry/PyPI. Use when the user says "close out EPIC <n>", "wrap up the sprint", "ship the meta shift", "/epic-close", or asks to finalize an integration branch that is ready to merge to main. Generalizes the EPIC 1002 (Yggdrasil II) close-out. This skill orchestrates — it authors founder docs directly (superadmin) and delegates code/regen to workers; it NEVER merges to main without the human gate.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Replace sentence-by-sentence revised or paraphrased text back into an original paper or document while preserving the original formatting, typography, paragraph settings, citation layout, and document conventions as the source of truth. Use when the user provides revised text that maps back to original sentences, paragraphs, sections, or the whole document, but may also contain clear local sentence merges or splits, and asks to replace it back into the source, keep the original formatting, do sentence-by-sentence replacement, preserve original formatting, or only swap wording without rewriting the document. Only allow minimal edits to the rewritten text when fixing citation formatting, restoring protected original content, restoring the original person reference, or minimally splitting/merging text back into original sentence slots; otherwise do not improve grammar, style, logic, or wording.

日本語の概要は準備中です。原文の説明を表示しています。

zxzin/runpro232026年7月19日 更新

commit

無料

Create a git commit following project conventions. Use when: commit, commit this, make a commit, commit changes, git commit, save changes, commit my work, stage and commit, detailed commit.

日本語の概要は準備中です。原文の説明を表示しています。

leandronsp/curupira222026年3月21日 更新

Build Flutter UI from Figma MCP or image input. Scans src for design tokens (colors, sizes, text styles), existing components, and naming conventions before writing a single line of code. Never hard-codes values.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月13日 更新

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Pre-commit code quality review for Unity C# code. Checks against Rules, CODING_STANDARDS.md, NAMING_CONVENTIONS.md, and GDD Gherkin test coverage. Use when code has been written and tests are passing but before committing. Runs automatically at Step 8.5 of /uw-cmd-implement-feature. Triggers on "review this code", "check my implementation", "pre-commit review", "code review", "check before commit", "is this ready to commit", "review my changes", or any request to validate code quality before committing.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

onboard

無料

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when designing or reviewing Vue 3 + TypeScript project structure, SFC/component boundaries, composables organization, route composition, Pinia ownership, API/error/styling defaults, directives, or repository-wide Vue conventions. Prefer narrower skills for forms, data fetching, tests, accessibility, virtualization, animation, or security deep dives; Chinese triggers include Vue 3 project specification, Vue component architecture.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when creating or reviewing Next.js 14+ App Router projects, file routes, layouts, server/client component boundaries, SSR/SSG/ISR, streaming, metadata, middleware, server actions, or Next-specific data fetching. For generic client React component architecture, apply the project's React conventions separately; Chinese triggers include Next.js, App Router.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when designing or reviewing React + TypeScript project structure, feature/module boundaries, component architecture, hooks organization, routing composition, state/API/error/styling defaults, or repository-wide React conventions. Prefer narrower skills for forms, data fetching, tests, accessibility, virtualization, animation, or security deep dives; Chinese triggers include React project specification, React component architecture.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Write professional press releases in Traditional Chinese (zh-TW) following inverted pyramid structure, 5W1H framework, and Taiwan media conventions. Use when the user wants to: (1) write a press release or news announcement, (2) draft corporate communications for media dissemination, (3) craft a lede or headline for a news release, (4) review or improve press release structure and newsworthiness, (5) write any 新聞稿 or 媒體通知, or (6) format announcements following journalistic standards.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Automate version bumping following semantic versioning and changelog management. Use when the user wants to bump a version, create a release, update the changelog, or tag a new version in a project using semver conventions and Keep a Changelog format.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Vira's design system — TailwindCSS conventions, color palette, typography, spacing, components, and accessibility rules. Use when working on UI components, styling, or layout in this project (Lucid HTML in Haskell sources under packages/vira).

日本語の概要は準備中です。原文の説明を表示しています。

juspay/vira202026年5月15日 更新

Conventions for writing justfile recipes in Nix-based projects.

日本語の概要は準備中です。原文の説明を表示しています。

juspay/vira202026年5月15日 更新

Validate commit messages against the Conventional Commits specification. Auto-detects and installs commitlint CLI if missing. Checks project config or falls back to sensible defaults. Use when validating commit messages, preparing PRs, or enforcing commit conventions.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新