Backend API design, database architecture, microservices patterns, and test-driven development. Use for designing APIs, database schemas, or backend system architecture.
日本語の概要は準備中です。原文の説明を表示しています。
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Backend API design, database architecture, microservices patterns, and test-driven development. Use for designing APIs, database schemas, or backend system architecture.
日本語の概要は準備中です。原文の説明を表示しています。
[Deprecated] Optional advanced tool for complex data modeling. For simple MySQL table creation, use relational-database-tool directly; for PostgreSQL / CloudBase PG schema work, use postgresql-development. New environments should use PostgreSQL DDL via queryPgDatabase/managePgDatabase — see postgresql-development skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
日本語の概要は準備中です。原文の説明を表示しています。
Friendly, jargon-free onboarding for people new to coding agents and Power BI agentic development. Invoke for setup, prerequisites, tool installation, terminal guidance, safety questions, or explanations of models, context, prompts, tools, and environments. Use setup mode for concise installation help, explain mode for guided learning, and improve-my-agent-setup for an existing setup audit.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used whenever the user mentions "pbir", "pbir-cli", "Power BI reports", or "PBI reports", works with .pbir, .pbip, or .pbix files, or wants to refresh, screenshot, or visually verify a report that is open in Power BI Desktop. Covers creating, exploring, formatting, validating, and publishing Power BI reports through the pbir CLI and object model, plus driving Power BI Desktop (canvas reload, page screenshots) and querying connected or local semantic models.
日本語の概要は準備中です。原文の説明を表示しています。
Audit and improve an entire agentic-development setup, including skills, context, memory, tools, models, permissions, hooks, workflow habits, and secrets hygiene. Invoke for setup reviews, workflow grading, Goblin Mode, or questions about what to improve. Supports shallow, deep, ultra, and yolo modes. Use domain-specific skills for a single model, report, or tenant.
日本語の概要は準備中です。原文の説明を表示しています。
Define the smallest first version worth building (the MVP scope) from a PRD through a guided interview, with the AI Product Development Toolkit's MVP scope prompt.
日本語の概要は準備中です。原文の説明を表示しています。
Draft a test plan outline (scope, test types, environments, and entry and exit criteria) through a guided interview, with the AI Product Development Toolkit's test plan prompt.
日本語の概要は準備中です。原文の説明を表示しています。
Interview the owner about a product idea, then draft a Product Requirements Document (PRD) with the AI Product Development Toolkit's PRD prompt.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a PRD into UX specifications (screens, user flows and interaction patterns) through a guided interview, with the AI Product Development Toolkit's UX prompt.
日本語の概要は準備中です。原文の説明を表示しています。
Plan a user research questionnaire, or turn collected responses into evidence-linked input for a PRD, with the AI Product Development Toolkit's research prompts.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
日本語の概要は準備中です。原文の説明を表示しています。
Use this when setting up Nix for a development project (devShell + package build) and you care about `nix develop` being fast. Covers the zero-inputs flake.nix + npins + default.nix/shell.nix layout, sub-flakes for non-user-facing Nix, and language-specific recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and execute off-page SEO including link building, digital PR, brand mentions, citation building, and external authority signals. Use this skill whenever the user wants to build backlinks, plan a digital PR campaign, list local citations, run guest post outreach, develop linkable assets, recover lost links, or audit a backlink profile for risk. Triggers on link building, backlinks, digital PR, brand mentions, citation building, guest post, outreach, linkable asset, broken link building, HARO, podcast outreach, off-page SEO, anchor text, link velocity, toxic backlinks, disavow. Also triggers when the user is trying to grow domain authority or earn coverage.
日本語の概要は準備中です。原文の説明を表示しています。
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.
日本語の概要は準備中です。原文の説明を表示しています。
Post-ship documentation sync. Updates README, ARCHITECTURE, CONTRIBUTING, CHANGELOG, TODOS, VERSION. Auto-applies factual corrections, asks for risky rewrites. CHANGELOG voice polish. Cross-doc consistency checks.
日本語の概要は準備中です。原文の説明を表示しています。
Builds game systems with Unity/Unreal Engine, implements ECS architecture, configures physics and multiplayer networking, optimizes frame rates, and develops shaders.
日本語の概要は準備中です。原文の説明を表示しています。
Auto-generate changelog from git commits
日本語の概要は準備中です。原文の説明を表示しています。
Generate changelogs from recent commits and merged PRs
日本語の概要は準備中です。原文の説明を表示しています。
Data-driven Scrum Master for sprint health scoring, Monte Carlo velocity forecasting, retrospective analysis, capacity planning, and Tuckman team coaching. Use when facilitating sprint planning, diagnosing velocity, or running retrospectives.
日本語の概要は準備中です。原文の説明を表示しています。
Data-driven sprint retrospectives from git history — velocity, cycle/lead time, contributor insights, and churn hotspots. Use to run a retrospective, analyze team velocity or throughput, or generate a retro report from commit history.
日本語の概要は準備中です。原文の説明を表示しています。
HR business partnership across talent strategy, org development, and employee relations. Use when building workforce plans, designing performance reviews, resolving employee relations cases, or advising leadership on org change.
日本語の概要は準備中です。原文の説明を表示しています。
Automates release management with changelog generation, semantic versioning, and release readiness checks. Use when preparing releases, generating changelogs, bumping versions, or validating release candidates.
日本語の概要は準備中です。原文の説明を表示しています。