Write performant Eloquent queries with eager loading, reusable scopes, and strict lazy-loading prevention in Laravel. Use when defining model relationships, creating query scopes, or processing large datasets with chunk/cursor.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
End-to-end academic paper writing workflow. Takes a research repository and produces a publication-ready LaTeX manuscript for top ML/AI conferences (NeurIPS, ICML, ICLR, ACL, AAAI, COLM). Covers repo understanding, structure planning, section drafting, citation management, anti-AI polishing, and conference formatting. Triggers on "write paper", "draft paper", "scholar writing", "paper writing workflow".
日本語の概要は準備中です。原文の説明を表示しています。
catlog22/maestro-flow☆ 5662026年10月8日 更新
Build modern Shiny dashboards and applications using bslib (Bootstrap 5). Use when creating new Shiny apps, modernizing legacy apps (fluidPage, fluidRow/column, tabsetPanel, wellPanel, shinythemes), or working with bslib page layouts, grid systems, cards, value boxes, navigation, sidebars, filling layouts, theming, accordions, tooltips, popovers, toasts, or bslib inputs. Assumes familiarity with basic Shiny.
日本語の概要は準備中です。原文の説明を表示しています。
posit-dev/skills☆ 5422026年10月8日 更新
JPA/Hibernate patterns for entity design, relationships, query optimization, transactions, auditing, indexing, pagination, and pooling in Spring Boot.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Builds dashboards, reports, and data-driven interfaces requiring charts, graphs, or visual analytics. Provides systematic framework for selecting appropriate visualizations based on data characteristics and analytical purpose. Includes 24+ visualization types organized by purpose (trends, comparisons, distributions, relationships, flows, hierarchies, geospatial), accessibility patterns (WCAG 2.1 AA compliance), colorblind-safe palettes, and performance optimization strategies. Use when creating visualizations, choosing chart types, displaying data graphically, or designing data interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Code-only motion design pipeline (no After Effects) for Raphaël / Howseen: launch films, showreels, product promos, LinkedIn/X videos, meme clips. Use when asked to make a motion design video, a promo/launch film, a showreel, "remake this video", a video from a prompt (e.g. "make a 15s motion graphics video…"), to change a video's music/SFX, or to prepare memes for posts. Covers the brief → beat map → stills → seek(t) HTML engine → Playwright render → ffmpeg → music/SFX → QA flow, plus asset sourcing (Mixkit, Pexels, Unsplash, svgl, 21st.dev) and every gotcha hit so far.
日本語の概要は準備中です。原文の説明を表示しています。
howseen-ai/claude-motion-design☆ 5132026年10月4日 更新
Use webhint in .NET repositories that ship browser-facing frontends. Use when a repo needs CLI audits for accessibility, performance, security headers, PWA signals, SEO, or runtime page quality against a. USE FOR: the repo ships a browser-facing site and the user asks about accessibility, performance, SEO, security headers, or page quality; the repo has .hintrc, hint scripts, or a. DO NOT USE FOR: JavaScript or TypeScript semantic linting; route that to eslint or biome; stylesheet-only linting; route that to stylelint. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Use `graphify-dotnet` to generate codebase knowledge graphs, architecture snapshots, and exportable repository maps from .NET or polyglot source trees, with optional AI-enriched semantic relationships. USE FOR: graphify commands; graph JSON, HTML, SVG, Cypher, Markdown, and Obsidian exports; repository map and architecture snapshot generation. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Review and optimize application data access that uses Entity Framework Core (EF Core). Use for EF Core performance and correctness reviews of services, repositories, imports, and background jobs: slow or memory-heavy queries, excessive round-trips, hidden SaveChanges, premature materialization, dynamic query construction, result-graph tracking, bulk writes, DbContext lifetime or overlapping operations, search semantics, paging, raw SQL, and model/index coverage. Use whether or not EF Core owns the schema. For EF Core, not Dapper or raw ADO.NET.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Convert .NET tests from xUnit.net v2/v3 to MSTest v4 while preserving VSTest or MTP. Use for replacing xunit packages, Fact/Theory/InlineData/MemberData, assertions, IClassFixture/ICollectionFixture, ITestOutputHelper, TestContext cancellation, traits/Owner, skips, timeouts, and xUnit parallelization. Also use when a "convert xUnit to MSTest" request may already be migrated: inspect and report the no-op. Do not use for xUnit v2-to-v3, MSTest upgrades, NUnit/TUnit conversion, or runner-only VSTest-to-MTP migration.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Translate and dub a video into another language with voice cloning and lip-sync, powered by HeyGen Video Translation. The presenter keeps their face, their voice is cloned into the target language, and lips re-sync to the new audio — viewers see the same person speaking natively. Use when: (1) localizing an existing video into one or more languages ("translate this video to Spanish", "make this in French and German", "dub this into Japanese", "I need this in 10 languages for a launch"), (2) the user has a finished video and wants the SAME presenter speaking another language (not a new presenter — that's heygen-video), (3) podcast / audio-only translation ("translate this podcast", "dub the audio but keep my video"), (4) high-stakes translations where the user wants to review/edit subtitles before final render (the proofreads workflow), (5) "translate my video", "dub this", "localize this clip", "make a multilingual version", "subtitle and dub". Returns the translated video URL (or audio file for audio-only mode), one per target language. Chain signal: if the user wants to CREATE a new video in another language (no source video exists yet), route to heygen-video and write the script in the target language — do not use heygen-translate. Use heygen-translate only when there is an existing source video to localize. NOT for: creating new videos from scratch (use heygen-video), avatar creation (use heygen-avatar), TTS-only synthesis (use heygen-video with audio-only output), or text-only translation.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/skills☆ 4822026年7月15日 更新
Read before a js eval cell that installs a package, spawns a server or PTY, or starts a long run, and before any bun -e, script, server, CLI, test, bundle, or package-management work: this session's eval js kernel runs Bun 1.4+ (this skill is present only when it does). Bun 1.4 ships builtins that replace 15+ npm deps — check here BEFORE installing sharp, puppeteer/playwright (scraping), marked, node-cron, node-pty, concurrently, serve-static, tar, json5, fast-xml-parser, string-width. Triggers: eval js, bun, Bun.serve, bun test, bun build, bun install, bun run, image resize, headless browser, markdown render, cron, PTY.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/senpi☆ 4792026年10月14日 更新
Manual QA harness for the senpi coding agent itself. MUST USE after changing packages/ai, packages/agent, packages/coding-agent, or packages/tui — a green typecheck and `npm test` are NOT QA. Drives the real CLI from source in an isolated sandbox (never touches ~/.senpi or real credentials) across four channels: remote RPC (--mode rpc JSONL stdio), TUI smoke (node-pty on Windows, tmux on POSIX), mock loop (a local fake model server for deterministic, zero-token agent-loop runs), and CLI smoke (--help/--print/--list-models). Every helper ships a --self-test. Use whenever someone says qa senpi, test the agent, verify my change, rpc qa, tui qa, mock-loop qa, smoke the cli, or needs evidence that an agent-loop, tool, keybinding, or provider change works end to end. Capture evidence to local-ignore/qa-evidence/.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/senpi☆ 4792026年10月14日 更新
Build evidence-backed day trips, multi-day itineraries, and efficient stop sequences with Google Maps data through the standalone CLI. Use when the desired output is a practical travel plan, not merely a route or list of places.
日本語の概要は準備中です。原文の説明を表示しています。
cablate/mcp-google-map☆ 4712026年9月27日 更新
Volcengine VOD audio and video processing tools skill. Use when users need VOD-based media processing or editing: upload local/URL media, stitch videos, trim clips, flip frames, change playback speed, create image-to-video, compose audio/video, extract audio, mix audio, separate vocals/accompaniment, denoise audio, enhance quality, AI super-resolution, frame interpolation, ASR speech-to-text, OCR text extraction, subtitle removal, subtitle embedding, scene slicing, portrait/green-screen matting, highlight extraction, comic style transfer, video translation, drama recap narration, drama script restoration, media info lookup, or playback URL retrieval. The skill submits async VOD jobs, polls task status, and returns generated output links. Not for pure text generation, real-time streaming, or source-free generative video creation.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新
Orchestrates Volcengine Cloud Detect (云拨测) false-alarm reduction for failing periodic-task dial points. Use for scheduled task scans, retrying failed nodes, control-testing node health, distinguishing real target outages from broken dial points, and suggesting same-type LastMile/IDC/Private replacement nodes. Runs the byted-util-volcengine-cloud-detect volc_detect.py CLI only; requires that skill and ships no API/script implementation.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新
Volcano Engine AI MediaKit talking-head video editing Skill: a one-stop workflow from environment setup through media management, audio processing, talking-head cuts, video export, review UI, and iterative refinement. You MUST invoke this Skill when the user mentions talking-head editing, cutting talking video, video editing, removing pauses, processing audio, exporting talking video, automatic editing, removing verbal slips, or similar. Also invoke when the user uploads video or audio and asks for editing.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新
Create animated, explorable editorial diagrams in 45 types (architecture, flowchart, sequence, state, ER, DB schema, UML class, swimlane, timeline, gantt, journey, tree, org chart, nested, venn, quadrant, fishbone, wardley, bar, line, scatter, sankey, treemap, heatmap, 3D isometric objects, floor plans and exploded views) as standalone HTML from a short JSON spec. Use when the user asks to draw, diagram, chart or visualize a system, codebase, flow, process, API call sequence, hierarchy, data or a physical object (a chair); to convert Mermaid, Graphviz/DOT, PlantUML, D2, draw.io, Excalidraw, SQL or CSV into a clean diagram; or to export a diagram as PNG, JPEG, SVG, GIF or MP4. Also for everyday plans: trips, moves, job hunts, approvals, budgets, where money goes.
日本語の概要は準備中です。原文の説明を表示しています。
Aryanutkarsh/SeeCode☆ 4652026年10月12日 更新
This skill should be used when performing web research beyond a simple single search -- looking into topics, comparing options, investigating questions, finding recommendations, or any task where effective use of Exa, Firecrawl, and Reddit tools matters. Triggers on "research", "look into", "investigate", "compare", "find out about", "search for", "find information", "what do people think about", "what are the best", "look up", or multi-source search tasks. Also invocable explicitly by deep-research team members via the Skill tool.
日本語の概要は準備中です。原文の説明を表示しています。
malob/nix-config☆ 4632026年10月11日 更新
Use when you need to use Spring Data JDBC with Java records — including entity design with records, repository pattern, immutable updates, aggregate relationships, custom queries, transaction management, and avoiding N+1 problems. This should trigger for requests such as Review Java code for Spring Data JDBC; Apply best practices for Spring Data JDBC in Java code; Model Spring Data JDBC aggregates with Java records; Review Spring Data JDBC repositories and aggregate boundaries; Improve optimistic locking or domain events in Spring Data JDBC. Part of Plinth Toolkit
日本語の概要は準備中です。原文の説明を表示しています。
jabrena/plinth☆ 4502026年10月13日 更新
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
日本語の概要は準備中です。原文の説明を表示しています。
witnesstodark/mr-mak-workspace☆ 4482026年10月14日 更新
Diagnoses why your product team ships slowly and produces a velocity plan with a baseline, a bottleneck map, the top 3 interventions and a stop-doing list. Use it when you say 'we're too slow', 'how do we ship faster', 'projects keep slipping', 'too many meetings', 'approvals take forever', 'our releases are scary', 'velocity', 'cycle time', 'we hired more people and nothing got faster' or 'AI made coding fast but we still ship slowly'. Draws on 226 Lenny's Podcast guests including Farhan Thawar, Nicole Forsgren and Melissa Perri.
日本語の概要は準備中です。原文の説明を表示しています。
menkesu/awesome-pm-skills☆ 4422026年10月6日 更新