Tags harness-decomposed curriculum items (KUDs, LTs, criteria) with a school's developmental band metadata while preserving source voice and labels. Supply the band schema; the skill derives mapping rules from it.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Tags harness-decomposed curriculum items (KUDs, LTs, criteria) with a school's developmental band metadata while preserving source voice and labels. Supply the band schema; the skill derives mapping rules from it.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
日本語の概要は準備中です。原文の説明を表示しています。
Use when auditing or recalibrating game balance: build a source-driven Monte Carlo balance lab (Rust + rayon) that extracts live game data, simulates human playstyles (AFK→pro), emits win-rate/economy verdicts with confidence intervals, and bruteforce-tunes parameters. Trigger on unfair levels, unreachable shops, farm exploits, interest-curve cliffs, post-content recalibration, or CI balance JSON diffs. Keywords: balance lab, Monte Carlo, win rate, difficulty curve, economy career, playstyle simulation, Resource extraction, GDScript parser, bruteforce tuning.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
日本語の概要は準備中です。原文の説明を表示しています。
Use when auditing or recalibrating game balance: build a source-driven Monte Carlo balance lab (Rust + rayon) that extracts live game data, simulates human playstyles (AFK→pro), emits win-rate/economy verdicts with confidence intervals, and bruteforce-tunes parameters. Trigger on unfair levels, unreachable shops, farm exploits, interest-curve cliffs, post-content recalibration, or CI balance JSON diffs. Keywords: balance lab, Monte Carlo, win rate, difficulty curve, economy career, playstyle simulation, Resource extraction, GDScript parser, bruteforce tuning.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration
日本語の概要は準備中です。原文の説明を表示しています。
This package provides a client for the Bioconductor ExperimentHub web resource. ExperimentHub provides a central location where curated data from experiments, publications or training courses can be accessed. Each resource has associated me
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Service Health development including troubleshooting, decision making, limits & quotas, security, configuration, and integrations & coding patterns. Use when handling Service Health APIs, Resource Graph queries, webhooks, VM Resource Health, or retirement alerts, and other Azure Service Health related development tasks. Not for Azure Monitor (use azure-monitor), Azure Reliability (use azure-reliability), Azure Resiliency (use azure-resiliency).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Quotas development including limits & quotas. Use when requesting per-region Storage account quota increases, checking limits, or filing Azure support requests, and other Azure Quotas related development tasks. Not for Azure Cost Management (use azure-cost-management), Azure Monitor (use azure-monitor), Azure Policy (use azure-policy), Azure Resource Manager (use azure-resource-manager).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Role-based access control development including troubleshooting, best practices, decision making, limits & quotas, security, configuration, and integrations & coding patterns. Use when defining custom/built-in roles, ABAC conditions, deny assignments, PIM, or ARM/Bicep-based role automation, and other Azure Role-based access control related development tasks. Not for Azure Policy (use azure-policy), Azure Security (use azure-security), Azure Resource Manager (use azure-resource-manager), Azure Portal (use azure-portal).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Lighthouse development including decision making, security, configuration, integrations & coding patterns, and deployment. Use when configuring Lighthouse delegations, AOBO/PIM access, Arc/Sentinel integrations, policies/remediation, or Marketplace offers, and other Azure Lighthouse related development tasks. Not for Azure Arc (use azure-arc), Azure Managed Applications (use azure-managed-applications), Azure Resource Manager (use azure-resource-manager), Azure Role-based access control (use azure-rbac).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Monitor development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring AMA/DCRs, Log Analytics workspaces, Application Insights, alerts, or Kusto (KQL) queries, and other Azure Monitor related development tasks. Not for Azure Network Watcher (use azure-network-watcher), Azure Resource Graph (use azure-resource-graph), Azure Service Health (use azure-service-health), Azure Defender For Cloud (use azure-defender-for-cloud).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Policy development including troubleshooting, best practices, decision making, architecture & design patterns, security, configuration, integrations & coding patterns, and deployment. Use when authoring JSON policies, deploying via ARM/Bicep/Terraform, enforcing security baselines, automating with Gatekeeper, or running policy-as-code in CI/CD, and other Azure Policy related development tasks. Not for Azure Blueprints (use azure-blueprints), Azure Role-based access control (use azure-rbac), Azure Resource Manager (use azure-resource-manager), Azure Security (use azure-security).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Managed Applications development including limits & quotas, security, configuration, and deployment. Use when designing createUiDefinition UIs, JIT access, managed identities, StorageAccountSelector, or Bicep-based catalog publishing, and other Azure Managed Applications related development tasks. Not for Azure Blueprints (use azure-blueprints), Azure Resource Manager (use azure-resource-manager), Azure Lighthouse (use azure-lighthouse), Azure Partner Solutions (use azure-partner-solutions).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Microsoft Discovery development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Discovery shared sessions, Bookshelf indexes, secure RBAC/CMK setups, REST jobs, or Docker-based tools, and other Azure Microsoft Discovery related development tasks. Not for Azure Portal (use azure-portal), Azure Resource Graph (use azure-resource-graph), Azure Monitor (use azure-monitor), Azure Cost Management (use azure-cost-management).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Portal development including troubleshooting, security, and configuration. Use when managing portal RBAC sharing, Intune/Entra mobile access, dashboard JSON, portal policies, or HAR diagnostics, and other Azure Portal related development tasks. Not for Azure Cloud Shell (use azure-cloud-shell), Azure Resource Manager (use azure-resource-manager), Azure Monitor (use azure-monitor), Azure Security (use azure-security).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Deployment Environments development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when defining environment.yaml, configuring dev centers/projects, using ADE/Dev CLI, custom images, or CI/CD deployments, and other Azure Deployment Environments related development tasks. Not for Azure DevTest Labs (use azure-devtest-labs), Azure Dev Box (use azure-dev-box), Azure Managed Applications (use azure-managed-applications), Azure Resource Manager (use azure-resource-manager).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Api Center development including best practices, security, configuration, integrations & coding patterns, and deployment. Use when setting API auth, provisioning API Center, automating linting/registration, self-hosting the portal, or syncing with API gateways, and other Azure Api Center related development tasks. Not for Azure API Management (use azure-api-management), Azure Resource Manager (use azure-resource-manager), Azure Portal (use azure-portal).
日本語の概要は準備中です。原文の説明を表示しています。
Use real run evidence, validation failures, source drift, platform drift, and user feedback to plan and, only after explicit approval, apply structural upgrades to an existing skill. Use when the user asks to improve an existing skill from recent runs, recurring failures, outdated sources, excessive bloat, changed platform behavior, or validated workflow feedback. Do not use to create a brand-new skill or to execute the business workflow itself.
日本語の概要は準備中です。原文の説明を表示しています。