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cccskills

「team」の検索結果

2,737 件 ・ 関連度順

概要と使いどころ

Professional code review craft: review strategy, feedback that lands, reviewer efficiency, and team review culture. Use when reviewing code or improving a team's review process.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills232026年10月10日 更新

Complete B2B SaaS marketing agency powered by 90 AI agents across 17 specialties. This is the entry point for ALL marketing requests. Routes to the right specialist team: content marketing, SEO, paid media, social media, email marketing, design, sales enablement (including technical presales — demos, proofs of concept, security questionnaires), product marketing, account-based marketing (ABM), partnerships and channel programs (co-marketing, marketplace GTM, channel conflict and deal registration, partner economics), growth, analytics, project management, or client operations. Use this skill when the request spans multiple disciplines or when unsure which specialist to invoke. Also triggers on: marketing help, marketing team, marketing agency, what can you do, marketing capabilities.

日本語の概要は準備中です。原文の説明を表示しています。

shalintripathi/saas-marketing-agents222026年10月15日 更新

team-qa

無料

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

team-ui

無料

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Surface and visualize hidden dependencies blocking delivery. Use when the user says "map our dependencies", "what's blocking what", "dependency audit", "why are teams blocked", "we have a bottleneck", "draw out the dependencies", or asks to identify cross-team blockers - even if they don't explicitly say "dependency mapping". Based on "Making Work Visible" by Dominica DeGrandis (time theft, invisible work, flow blockers).

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Plans and configures multi-tenancy on GKE. Covers namespace isolation, RBAC planning for teams, resource quotas, LimitRanges, network isolation, and cost allocation. Use when designing GKE multi-tenancy, configuring GKE namespaces, setting up resource quotas, or isolating GKE teams. Don't use for single-tenant cluster configuration or general deployment instructions (use gke-basics or gke-app-onboarding instead).

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

ck-plan

無料

Plan a feature or system before implementation. Use when the user says "plan this", "I want to build X", "how do I implement Y", or when /ck:brainstorm produces a spec.md. Always run before /ck:cook. Modes (pick one): --fast (simple, single-file), --hard (research + red-team + validate). Composable flag (combine with any mode): --tdd — propagates into the cook pipeline. Every phase gets Design Constraints and Quality/Testing State; ck:cook confirms optional test and quality checks per phase.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

ck:plan

無料

Plan a feature or system before implementation. Use when the user says "plan this", "I want to build X", "how do I implement Y", or when /ck:brainstorm produces a spec.md. Always run before /ck:cook. Modes (pick one): --fast (simple, single-file), --hard (research + red-team + validate). Composable flag (combine with any mode): --tdd — propagates into the cook pipeline. Every phase gets Design Constraints and Quality/Testing State; ck:cook confirms optional test and quality checks per phase.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

Verify, customize, or opt out of moflo's AUTOMATIC durable-learning sharing across git worktrees / Conductor workspaces on one machine. As of the worktree-auto-sharing change this is on by default — learnings converge across a repo's worktrees with no setup. Use when the user asks "is memory shared across my worktrees?", "where are my worktree learnings stored?", "turn off worktree memory sharing", "share learnings across my separate clones", or "point my worktrees at a custom store". For a team or cross-machine (git-tracked) sharing, use /memory-team instead.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo192026年10月14日 更新

Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Add Agent Swarm (Teams) support to Telegram. Each subagent gets its own bot identity in the group. Requires Telegram channel to be set up first (use /add-telegram). Triggers on "agent swarm", "agent teams telegram", "telegram swarm", "bot pool".

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-skills182026年3月30日 更新

Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Generate customer-facing answers for common legal services questions. Use when working on FAQ content for legal ops teams, attorneys, compliance teams.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub162026年9月23日 更新

Runs a team of 50 LLM personas through a 30-round structured debate to predict market direction. Uses the Canvas Agent Swarm Service — the same shared infrastructure other skills use for smaller agent teams. Output is an influence-weighted consensus direction + trade recommendation with a transparent record of every argument, research query, and cross-examination.

日本語の概要は準備中です。原文の説明を表示しています。

spyderweb47/Vibe-Trade162026年4月22日 更新

Choose, compare, and decompose work into the right coordination topology: dag, workflow, manager-driven team, swarm, blackboard, team-builder, or recurring loop. Use when the coordination shape is unclear, when you need topology-native breakdown instructions instead of a generic DAG, or when planning topology and runtime topology may differ. NOT for actual execution, node-level skill matching, or framework/tool installation.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills152026年10月14日 更新

Set up a parallel agent team for COMPLEX tasks: creates worktree structure, an ownership map, and an initialized task queue. Use when a task is decomposed into parallel subtasks.

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

mk:elicit

無料

Structured second-pass reasoning after code review or plan evaluation. Offers named reasoning methods (pre-mortem, inversion, red team, Socratic, etc.) to re-examine findings through a specific lens. Use after /mk:review verdict or any time deeper analysis is needed on an existing output. NOT for initial review (see mk:review); NOT for creating implementation plans (see mk:plan-creator).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新