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cccskills

「ast」の検索結果

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概要と使いどころ

Performs fast first-pass triage of an unknown file to decide depth of analysis: file type identification, hashing, reputation lookup, packing/entropy check, and string review. Activates for requests to triage, classify, or do initial assessment of an unknown or suspicious file.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes malicious ISO, IMG, VHD, and similar container files used to smuggle payloads past email and mark-of-the-web defenses by enumerating contents and flagging hidden executables, LNKs, and scripts. Activates for requests to analyze a malicious ISO/IMG, inspect a container delivery file, or find payloads hidden inside a disk image attachment.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

tart-ci

無料

Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

Decide whether a Pulp test earns its place — before writing it, when reviewing one, or when sweeping a subsystem for low-value, duplicated, or mis-routed tests. Applies a four-question authoring gate, a junk-pattern list, a retention bar, and an evidence template for any deletion, and routes kept tests to the right lane (required gate, pr-fast, slow, nightly). Handles "should I add a test for this", "is this test useful", "audit these tests", "reduce test time", "which tests can go", and "move toward functional tests".

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

Enable a Skia + Dawn GPU build of Pulp (MacGpuWindowHost, Skia Graphite). Covers the prebuilt skia-builder binaries, the headers-only fresh-worktree trap, reusing another checkout's cached libs via SKIA_DIR, FindSkia layouts, verifying PULP_HAS_SKIA / MacGpuWindowHost, and the raster-fallback + GPU-wedge gotchas. Use whenever GPU rendering "doesn't work" or a build silently came up CPU-only.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

handoff

無料

Coordinate a cross-session or cross-machine handoff — snapshot the open work, write a status doc to the pulp-planning repo on main, and emit a ready-to-paste goal prompt that links it, so a fresh session (often on another machine) can pick up and finish. Use when the user says "coordinate a handoff", "hand this off", "move this work to a new machine", "we're retiring this session", or asks for a status doc plus a goal for someone else to continue.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

How to write source comments, doc comments, and test names/tags that have lasting value — and what to never write. Consult before adding or editing comments in core/**, examples/**, tools/**, test/**, docs/**, or any shipped source. Handles "write a comment", "is this comment ok", "comment hygiene", and keeping new code from adding the breadcrumbs the cleanup stream removes.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月18日 更新

Prevents overengineering when designing, implementing, refactoring, or reviewing software. Use when the user asks to implement a feature, add an abstraction, refactor code, review a design, simplify existing code, or make an architectural decision. Also triggers when the user asks if code is too complex, whether to abstract something, or how to structure something. Do not use for deployment, infrastructure configuration, or debugging runtime errors unrelated to code structure.

日本語の概要は準備中です。原文の説明を表示しています。

alvindemesadev/boring-engineering222026年8月27日 更新

Explains DSP math concepts to developers who need the theory behind an algorithm. Use whenever the user asks how a signal-processing concept works, wants intuition behind a formula, or hits a math-shaped bug. Trigger on phrases like "how does a Fourier transform work", "explain z-transforms", "what is convolution", "why does my biquad ring", "what is windowing for", "what causes aliasing", or "how do I convert gain to dB". Also trigger when the user pastes DSP code and asks why it behaves a certain way.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Use Terraform/IaC for Volcengine resources only when the user explicitly chooses Terraform/IaC, already has a Terraform workflow/state, or confirms they need plan/diff/drift/destroy safety for VKE, managed databases/cache/storage, load balancers, domains/certificates, logging/monitoring, or team-managed infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/volcengine-skills222026年10月12日 更新

Use when the user asks to analyze, consult, setup, manage, configure, or design a Volcengine Landing Zone, including organization, accounts, finance, identity, cloudtrail, or network infrastructure, or to deploy a solution/blueprint.

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/volcengine-skills222026年10月12日 更新

Create and manage Volcengine cloud resources using the Volcengine CLI (`ve` command). Supports all Volcengine services including ECS, VPC, CLB, RDS, Redis, and more. Trigger this skill whenever the user asks to create, query, modify, or delete cloud resources on Volcengine, mentions the `ve` command, says "volcengine CLI", or describes infrastructure tasks such as "create an ECS instance", "set up a VPC", "list security groups", "allocate an EIP". Also trigger on Chinese prompts mentioning "火山引擎" or "火山" (e.g., "火山引擎上有哪些 ECS"、"查一下我火山的云服务器"、 "火山引擎创建一个 VPC"、"火山的 Redis 实例列一下"). Also trigger when the user encounters errors from `ve` commands and needs troubleshooting help. Also use for TOS bucket/object operations, tosutil (sometimes written tosutils), Ark CLI / arkcli model discovery, inference, generation, endpoints, fine-tuning, plans, or usage, and TLS (日志服务) / volclog log search, analysis, ingest, export, or LogCollector collection, through `ve tosutil`, `ve arkcli` and `ve volclog`.

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/volcengine-skills222026年10月12日 更新

后端开发角色。关键词:后端/FastAPI/Python/API接口/数据库/PostgreSQL/业务逻辑/认证/SSE。激活后读技术架构.md,按四层架构实现,写完任何DB函数必须立即集成测试。

日本語の概要は準備中です。原文の説明を表示しています。

TashanGKD/tashan-cursor-skills222026年4月1日 更新

Convert simplified Chinese to Traditional Chinese (zh-TW), covering characters, Taiwan vocabulary, and phrasing. Use when the user asks to convert 簡體 to 正體/繁體, localise mainland Chinese text for Taiwan, fix simplified characters left in a document or repository, check whether content is written in proper zh-TW, or normalise variant forms such as 着/裏/爲 to the Taiwan standard. Handles both files edited in place and text pasted into the conversation. Runs on Python 3 standard library alone, with no OpenCC and no installed packages.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt222026年10月16日 更新

Gate resumption of any multi-day LLM batch-scoring campaign that calls an unpinned model alias (deepseek-chat, gpt-*-latest, gemini-*-preview, any provider alias without a pinned version). Use when: (1) resuming a paused or credit-exhausted scoring run days after its last chunk, (2) topping up credits to finish a campaign, (3) extending a cached scoring pipeline with new items. Prevents silently splicing two model versions or serving revisions into one measure. Verified 2026-07-16: for $0.30 caught a serving-revision drift WITHIN DeepSeek v4-flash (same alias, same family, litigation scores systematically shifted across a 2-day gap) before an $83 resume spend.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the project", or "/uw-cmd-setup-project". Reads ProjectConfig.yaml for all decisions.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

用于构建、审查或改进需要产品专属设计方向的前端 UI,包括设计系统生成、Master/Page 覆盖、独特视觉识别、反通用界面选择、首屏层级、UI 打磨、图表 UX、交互状态、响应式行为或视觉 QA。外部设计文件为权威时,应从该来源实现,而不是自行发明方向;中文触发词包括 UI 设计、设计系统、视觉风格、不要模板化、高级感、界面打磨、交互状态。

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新