Performs fast first-pass triage of an unknown file to decide depth of analysis: file type identification, hashing, reputation lookup, packing/entropy check, and string review. Activates for requests to triage, classify, or do initial assessment of an unknown or suspicious file.
Analyzes malicious ISO, IMG, VHD, and similar container files used to smuggle payloads past email and mark-of-the-web defenses by enumerating contents and flagging hidden executables, LNKs, and scripts. Activates for requests to analyze a malicious ISO/IMG, inspect a container delivery file, or find payloads hidden inside a disk image attachment.
Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.
Decide whether a Pulp test earns its place — before writing it, when reviewing one, or when sweeping a subsystem for low-value, duplicated, or mis-routed tests. Applies a four-question authoring gate, a junk-pattern list, a retention bar, and an evidence template for any deletion, and routes kept tests to the right lane (required gate, pr-fast, slow, nightly). Handles "should I add a test for this", "is this test useful", "audit these tests", "reduce test time", "which tests can go", and "move toward functional tests".
Enable a Skia + Dawn GPU build of Pulp (MacGpuWindowHost, Skia Graphite). Covers the prebuilt skia-builder binaries, the headers-only fresh-worktree trap, reusing another checkout's cached libs via SKIA_DIR, FindSkia layouts, verifying PULP_HAS_SKIA / MacGpuWindowHost, and the raster-fallback + GPU-wedge gotchas. Use whenever GPU rendering "doesn't work" or a build silently came up CPU-only.
Coordinate a cross-session or cross-machine handoff — snapshot the open work, write a status doc to the pulp-planning repo on main, and emit a ready-to-paste goal prompt that links it, so a fresh session (often on another machine) can pick up and finish. Use when the user says "coordinate a handoff", "hand this off", "move this work to a new machine", "we're retiring this session", or asks for a status doc plus a goal for someone else to continue.
How to write source comments, doc comments, and test names/tags that have lasting value — and what to never write. Consult before adding or editing comments in core/**, examples/**, tools/**, test/**, docs/**, or any shipped source. Handles "write a comment", "is this comment ok", "comment hygiene", and keeping new code from adding the breadcrumbs the cleanup stream removes.
Prevents overengineering when designing, implementing, refactoring, or reviewing software. Use when the user asks to implement a feature, add an abstraction, refactor code, review a design, simplify existing code, or make an architectural decision. Also triggers when the user asks if code is too complex, whether to abstract something, or how to structure something. Do not use for deployment, infrastructure configuration, or debugging runtime errors unrelated to code structure.
Explains DSP math concepts to developers who need the theory behind an algorithm. Use whenever the user asks how a signal-processing concept works, wants intuition behind a formula, or hits a math-shaped bug. Trigger on phrases like "how does a Fourier transform work", "explain z-transforms", "what is convolution", "why does my biquad ring", "what is windowing for", "what causes aliasing", or "how do I convert gain to dB". Also trigger when the user pastes DSP code and asks why it behaves a certain way.
Use Terraform/IaC for Volcengine resources only when the user explicitly chooses Terraform/IaC, already has a Terraform workflow/state, or confirms they need plan/diff/drift/destroy safety for VKE, managed databases/cache/storage, load balancers, domains/certificates, logging/monitoring, or team-managed infrastructure.
Use when the user asks to analyze, consult, setup, manage, configure, or design a Volcengine Landing Zone, including organization, accounts, finance, identity, cloudtrail, or network infrastructure, or to deploy a solution/blueprint.
Create and manage Volcengine cloud resources using the Volcengine CLI (`ve` command). Supports all Volcengine services including ECS, VPC, CLB, RDS, Redis, and more. Trigger this skill whenever the user asks to create, query, modify, or delete cloud resources on Volcengine, mentions the `ve` command, says "volcengine CLI", or describes infrastructure tasks such as "create an ECS instance", "set up a VPC", "list security groups", "allocate an EIP". Also trigger on Chinese prompts mentioning "火山引擎" or "火山" (e.g., "火山引擎上有哪些 ECS"、"查一下我火山的云服务器"、 "火山引擎创建一个 VPC"、"火山的 Redis 实例列一下"). Also trigger when the user encounters errors from `ve` commands and needs troubleshooting help. Also use for TOS bucket/object operations, tosutil (sometimes written tosutils), Ark CLI / arkcli model discovery, inference, generation, endpoints, fine-tuning, plans, or usage, and TLS (日志服务) / volclog log search, analysis, ingest, export, or LogCollector collection, through `ve tosutil`, `ve arkcli` and `ve volclog`.
Convert simplified Chinese to Traditional Chinese (zh-TW), covering characters, Taiwan vocabulary, and phrasing. Use when the user asks to convert 簡體 to 正體/繁體, localise mainland Chinese text for Taiwan, fix simplified characters left in a document or repository, check whether content is written in proper zh-TW, or normalise variant forms such as 着/裏/爲 to the Taiwan standard. Handles both files edited in place and text pasted into the conversation. Runs on Python 3 standard library alone, with no OpenCC and no installed packages.
Gate resumption of any multi-day LLM batch-scoring campaign that calls an unpinned model alias (deepseek-chat, gpt-*-latest, gemini-*-preview, any provider alias without a pinned version). Use when: (1) resuming a paused or credit-exhausted scoring run days after its last chunk, (2) topping up credits to finish a campaign, (3) extending a cached scoring pipeline with new items. Prevents silently splicing two model versions or serving revisions into one measure. Verified 2026-07-16: for $0.30 caught a serving-revision drift WITHIN DeepSeek v4-flash (same alias, same family, litigation scores systematically shifted across a 2-day gap) before an $83 resume spend.
Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the project", or "/uw-cmd-setup-project". Reads ProjectConfig.yaml for all decisions.
Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.