Analyze existing XML sitemaps or generate new ones with industry templates. Validates format, URLs, and structure. Use when user says "sitemap", "generate sitemap", "sitemap issues", or "XML sitemap".
日本語の概要は準備中です。原文の説明を表示しています。
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Analyze existing XML sitemaps or generate new ones with industry templates. Validates format, URLs, and structure. Use when user says "sitemap", "generate sitemap", "sitemap issues", or "XML sitemap".
日本語の概要は準備中です。原文の説明を表示しています。
Brokered short-lived provider credentials client in matrx-frontend (`lib/api/broker/`). Use when browser code needs a provider realtime session, a direct provider call, an ephemeral token, or a provider API key in the browser or `NEXT_PUBLIC_*`. NOT for adding a new audience server-side (use aidream's token-broker).
日本語の概要は準備中です。原文の説明を表示しています。
Recipe for making an existing surface agent-writable via manifest writeTargets. Use when asked to 'let agents write/update/fill X on this page', 'add write targets', or 'wire apply_surface_write', or for an avalanche-campaign item. NOT for a brand-new surface (use surface-authoring).
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding/changing a CMS surface manifest, the site_structure/html_pages_structure framing XML, a CMS context menu/extraSections wiring, or the cms-authoring platform skill. Also use when a new CMS route/tab needs an agent entry point.
日本語の概要は準備中です。原文の説明を表示しています。
Reimagine UI posture — bold from-scratch reinvention of a screen. Use when asked to rethink or reinvent a UI, merge screens, change its core interaction model, break the frame rather than polish, or generate surprising new concepts.
日本語の概要は準備中です。原文の説明を表示しています。
Super-Admin-only lock-down pattern. Use before touching admin.admins, admin.admin_audit_log, is_super_admin() / requireSuperAdmin() / selectIsSuperAdmin, app/api/admin/admins/**, app/(admin)/administration/users/admins/**, the admin RPCs (admin_promote, admin_update, admin_revoke, admin_list, admin_list_audit, admin_find_user_by_email), createAdminClient(), a new RLS policy, SECURITY DEFINER RPC, or admin-gated route, or when locking a sensitive table to Super Admin.
日本語の概要は準備中です。原文の説明を表示しています。
No-loss protocol for changing an existing mandate's output contract. Use when changing what an agent or mandate emits or how it is typed: binding a kind, declaring output_kind, kind-backfill batches, provision reconciliation, or any make-this-contract-honest sweep. NOT for creating a new agent (use create-agent).
日本語の概要は準備中です。原文の説明を表示しています。
Recipe for building one focused UI section out for every consumer. Use when asked to 'make this section canonical', 'productize this widget', give it 'the full treatment', or set it up 'like the SEO metadata system', or when building a new analyzer, preview, or calculator section.
日本語の概要は準備中です。原文の説明を表示しています。
Workflow for classifying AI Matrx server log lines in features/server-logs/log-rules.ts. Use when examining raw server logs, new [ModuleName] bracket tokens appear unclassified, log categories are wrong, or adding module recognition to the log viewer.
日本語の概要は準備中です。原文の説明を表示しています。
Audit-and-fix method for one user setting area across every repo. Use when a setting seems ignored, duplicated or confusing, on 'audit the X settings' or 'why doesn't my X setting apply', or as a lane of the settings sweep. NOT for adding a new setting (use build-sub-feature).
日本語の概要は準備中です。原文の説明を表示しています。
Pre-commitment attack on a plan by an agent that did not write it. Use when presenting a feature-deep-dive plan, assigning vision-to-fleet briefs, moving a register to build mode, ratifying a scope list, or coding a new contract or table. NOT for built work or DONE reports (use subagent-dispatch).
日本語の概要は準備中です。原文の説明を表示しています。
Collapsing every copy of one kind of thing (tables, UIs, utilities, hooks, APIs, renderers) into a single canonical one. Use when asked to unify, merge, converge, or 'make one X used everywhere', or before migrating callers onto a new canonical piece. NOT for docs (use docs).
日本語の概要は準備中です。原文の説明を表示しています。
Custom-entry fix for pickers with no way to add a choice (Select, Popover list, DropdownMenu). Use when building or touching any choice control (tier, category, tag, status, owner), `pnpm check:picker-add` names a file, running Pattern Patrol P13, or the user says 'no way to add my own' or 'why can't I type a new one'.
日本語の概要は準備中です。原文の説明を表示しています。
AssociationEntitySelect, the name dropdown for the note, session, chat, or document a panel is bound to. Use when a surface must show that name and let the user rename, switch, unlink, or add new ('add a note switcher', 'show the session name'). NOT for count cards or row lists (use canonical-associations).
日本語の概要は準備中です。原文の説明を表示しています。
Adding a file type or upgrading any of its capability slots in the files feature (preview, edit, thumbnail, grid card, info, share, versions, conversion, diff, rail panel). Use when supporting a new extension or MIME type, building a previewer, touching FILE_TYPES, PreviewKind, FilePreview.tsx, EDITABLE_KINDS, or surfaces/single-file/, or working the FILE_SURFACES.md wishlist.
日本語の概要は準備中です。原文の説明を表示しています。
Doctrine for adding a capability INTO a live, existing feature to a world-class bar. Use on 'add X to Y', 'extend Y to support X', a new option, button, setting, endpoint, or tool for Y, or a sub-feature spec to implement. NOT for whole-feature audits or overhauls (use feature-deep-dive).
日本語の概要は準備中です。原文の説明を表示しています。
Locate CEconItemView::CEconItemView in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CEconItemView::CEconItemView" (symbol CEconItemView_CEconItemView). This is the CONSTRUCTOR of CEconItemView. Shortlist via allocation sites: callers of operator-new whose result is immediately stored with the CEconItemView vtable (RTTI), followed by zeroing and initialization of definition-index/quantity/attribute-list fields. Distinguish from subobject constructors of derived classes by the vtable identity. Trigger: CEconItemView_CEconItemView, CEconItemView::CEconItemView
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CAttributeList_SetOrAddAttributeValueByName function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the econ attribute-list workhorse that sets an existing float attribute by name or appends a new one. Resolved via a durable caller anchor: the weapon paint-kit/wear/seed/kill-eater applier function, which is itself located by the literal econ keyvalue-system strings "set item texture prefab" / "set item texture wear" / "set item texture seed". This function backs weaponpaints-style plugins that programmatically set an econ item's paint kit / wear / seed / stickers. Trigger: CAttributeList_SetOrAddAttributeValueByName, SetOrAddAttributeValueByName
日本語の概要は準備中です。原文の説明を表示しています。
Create a new Remotion video
日本語の概要は準備中です。原文の説明を表示しています。
Create a new Remotion video
日本語の概要は準備中です。原文の説明を表示しています。
Toolkit for styling artifacts with curated themes (slides, docs, reports, HTML landing pages, and more). Use when you need consistent typography and color systems or want to generate a new theme on the fly.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing features or fixing bugs with strict Test-Driven Development (TDD). Activate for coding tasks that require new functionality, refactoring, or comprehensive test coverage, especially when the user mentions TDD or Test Driven Development.
日本語の概要は準備中です。原文の説明を表示しています。
A set of resources for writing internal communications in company-preferred formats. Use when asked to draft status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, or project updates.
日本語の概要は準備中です。原文の説明を表示しています。
Build a LiveAvatar integration end-to-end — assesses the user's existing stack, recommends the optimal path, and guides implementation. Use when: (1) Building a new LiveAvatar integration, (2) Adding a real-time avatar to an app or site, (3) Connecting LiveAvatar to an existing AI pipeline, (4) User mentions LiveAvatar, real-time avatar, interactive avatar, conversational avatar, or lip-sync avatar, (5) Deciding between Embed, FULL Mode, and LITE Mode, (6) Migrating from HeyGen Interactive Avatar to LiveAvatar.
日本語の概要は準備中です。原文の説明を表示しています。