Map a complex topic by placing factors on hexagonal tiles where adjacency signals a claimed relationship. Use when students need to surface hidden connections in a system before analysis or action.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Map a complex topic by placing factors on hexagonal tiles where adjacency signals a claimed relationship. Use when students need to surface hidden connections in a system before analysis or action.
日本語の概要は準備中です。原文の説明を表示しています。
Structure a decision or design challenge through multiple perspectives before committing to action. Use as a synthesis step after scoping, mapping, and dilemma navigation when a group needs a wiser next step.
日本語の概要は準備中です。原文の説明を表示しています。
Define the scope and purpose of a complex inquiry before mapping or futures work begins. Use when a class or group needs to agree what they are investigating, who it matters to, and at what scale.
日本語の概要は準備中です。原文の説明を表示しています。
Design a developmental band system mapping student growth from early childhood through upper secondary. Use when building competency-based curriculum architecture for a school or programme.
日本語の概要は準備中です。原文の説明を表示しています。
Classify curriculum content into Know, Understand, and Do categories to align teaching and assessment approaches. Use when planning units, writing objectives, or selecting assessment methods.
日本語の概要は準備中です。原文の説明を表示しています。
Use when wrapping up a session before ending. 4 parallel subagents detect doc updates, repeated patterns, learning points, and follow-ups, then a verifier deduplicates and presents choices. Triggers on /session-wrap, session wrap, session cleanup, end of session.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
日本語の概要は準備中です。原文の説明を表示しています。
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESS_MODE_ALWAYS, genre scaffold.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
日本語の概要は準備中です。原文の説明を表示しています。
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESS_MODE_ALWAYS, genre scaffold.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
日本語の概要は準備中です。原文の説明を表示しています。
Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping
日本語の概要は準備中です。原文の説明を表示しています。
Build Lightricks LTX-2 / LTX-2.3 video workflows covering text-to-video, image-to-video, GGUF and bundled checkpoints, distilled model, camera control LoRAs, synchronized audio, two-stage upscaling, and swapping alternate/GGUF base models
日本語の概要は準備中です。原文の説明を表示しています。
Lay out and organize a ComfyUI workflow cleanly on the live panel canvas. Dependency-layered node placement with no overlaps, subgraphs, colored group boxes, and subgraph rail alignment. Use when asked to tidy / clean up / organize / arrange a workflow, add groups or subgraphs, fix overlapping nodes, or build a workflow that should look good from the start.
日本語の概要は準備中です。原文の説明を表示しています。
Full-site crawling, scraping, and site mapping via Firecrawl MCP. Use when user says "crawl site", "map site", "full crawl", "find all pages", "broken links", "site structure", "discover pages", "JS rendering", or needs site-wide analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Maps intelligence for local SEO — geo-grid rank tracking, GBP profile auditing via API, review intelligence across Google/Tripadvisor/Trustpilot, cross-platform NAP verification (Google/Bing/Apple/OSM), competitor radius mapping, and LocalBusiness schema generation from API data. Three-tier capability: free (Overpass + Geoapify), DataForSEO (full intelligence), DataForSEO + Google (maximum coverage). Use when user says "maps", "geo-grid", "rank tracking", "GBP audit", "review velocity", "competitor radius", "maps analysis", "local rank tracking", "Share of Local Voice", or "SoLV".
日本語の概要は準備中です。原文の説明を表示しています。
Generate protocol/interface test suites that any implementation must pass. Define the contract once, test every implementation. Use when designing protocols or swapping implementations.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI layout beyond stacks — the Layout protocol (when custom layout beats GeometryReader), Grid vs lazy grids, custom containers with sections and container values, and lazy-stack/ScrollView performance rules (what breaks laziness, prefetch discipline, scroll APIs). Use when building custom layouts or containers, fixing lazy-stack jank or memory growth, or wiring programmatic/snapping scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
Generate privacy policies, terms of service, and EULAs for Apple platform apps. Detects data collection patterns, third-party SDKs, and generates region-specific legal documents with Apple Privacy Nutrition Label mapping. Use when user needs legal documents or data collection disclosure for App Store submission.
日本語の概要は準備中です。原文の説明を表示しています。
This package performs differential pattern analysis for Ribo-seq data. It identifies genes with significantly different patterns in the ribosome footprint between two conditions. RiboDiPA contains five major components including bam file processing, P-site mapping, data binning, differential pattern analysis and footprint visualization.
日本語の概要は準備中です。原文の説明を表示しています。
Harmonize data management of multiple experimental assays performed on an overlapping set of specimens. It provides a familiar Bioconductor user experience by extending concepts from SummarizedExperiment, supporting an open-ended mix of st
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Firmware Analysis development including best practices, security, integrations & coding patterns, and deployment. Use when configuring RBAC/service principals, uploading firmware via CLI/PowerShell/Python, mapping results to Device Registry, reading SBOM paths, or deploying workspaces with ARM/Bicep/Terraform, and other Azure Firmware Analysis related development tasks. Not for Azure Defender For Iot (use azure-defender-for-iot), Azure IoT Edge (use azure-iot-edge), Azure IoT Hub (use azure-iot-hub), Azure Confidential Computing (use azure-confidential-computing).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Data Factory development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring IR/SSIS/SHIR, mapping data flows, SAP/SaaS connectors, CI/CD deployments, or secure VNets/Key Vault, and other Azure Data Factory related development tasks. Not for Azure Data Explorer (use azure-data-explorer), Azure Synapse Analytics (use azure-synapse-analytics), Azure Stream Analytics (use azure-stream-analytics), Azure Databricks (use azure-databricks).
日本語の概要は準備中です。原文の説明を表示しています。