Motion-first AI video director for topic-to-video creation. Use when the user gives a theme, idea, article, script, or brief and wants AI to freely create a real animated video instead of a PPT/slideshow-style explainer; when deciding visual metaphors, motion grammar, scene beats, component choices, generated image needs, HyperFrames/Remotion implementation strategy, and anti-PPT QC.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6442026年9月21日 更新
Search current news for a topic, company, competitor, or hook and return dated, attributed articles. Uses the newsjack CLI and Medialyst REST API when available, tries direct Medialyst MCP if the CLI is missing, and falls back to host web/browser search with explicit caveats only when neither cloud path is available.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5522026年10月11日 更新
Generate and render Mermaid diagrams for architecture docs, READMEs, PRs, terminals, chats, and CI as themed SVG, PNG, or ASCII/Unicode art. Use this skill whenever the user provides Mermaid code or .mmd files; asks for a flowchart, sequence/state/class diagram, ERD, XY chart, or architecture/workflow/data-model visualization; or wants to beautify, theme, batch-convert, or make a diagram terminal-friendly. Runs locally without a browser or DOM, with 15 built-in themes and custom colors.
日本語の概要は準備中です。原文の説明を表示しています。
imxv/Pretty-mermaid-skills☆ 1,5292026年8月23日 更新
Format specifications and data contracts for the security reviewer orchestrator and its subagents.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Fetches real, citable Bilibili (B站) video data — stats, metadata, tags, and full danmaku text — via login-free API calls, never hand-typed or estimated. Use when citing view/like/favorite counts, analyzing why a video performed, or archiving a Bilibili source into a knowledge base. Accepts BVID, av numbers, b23.tv links, or full URLs; subtitles and 收藏夹 (favorites) enumeration need the user's Bilibili login.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Finding and accessing AI/LLM model brand icons from lobe-icons library. Use when users need icon URLs, want to download brand logos for AI models/providers/applications (Claude, GPT, Gemini, etc.), or request icons in SVG/PNG/WEBP formats.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Extracts files from repomix-packed repositories, restoring original directory structures from XML/Markdown/JSON formats. Activates when users need to unmix repomix files, extract packed repositories, restore file structures from repomix output, or reverse the repomix packing process.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Build a creator's sponsorship media kit and brand-deal outreach — the one-pager brands ask for, plus a pitch email and a rate card. Use when asked to make a media kit, pitch a brand, land a sponsorship, write a brand-deal email, or set creator rates. Produces a structured media kit (audience, stats, offerings, past work), a personalised outreach email, and a defensible rate card. The creator side of a sponsorship — distinct from a brand briefing a creator.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Compress tool outputs, logs, and JSON before they enter the context window — structural compression via a deterministic stdlib script (schema + samples + stats instead of 300 raw rows), no API, no summarization loss. Use when asked shrink this tool output, my context is full of JSON, compress these logs before analysis, or stop wasting tokens on raw data. Produces the crushed artifact with its token math shown, the crush-or-keep decision rules, and the fetch-the-original escape hatch.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Generate a structured content calendar for any brand, product, or creator. Use when asked for a content plan, editorial calendar, social media schedule, or weekly/monthly content strategy. Produces a calendar with topics, formats, channels, and copy hooks.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Write a fair, enforceable community moderation policy. Use when standing up or overhauling moderation for a forum, Discord, Slack, subreddit, or any user community. Produces a clear code of conduct with examples, a graduated enforcement ladder tied to specific triggers, an appeals process, moderator guidelines, and the handling for the severe cases (threats, doxxing, brigading) that need immediate action. Governs member conduct in a user community — distinct from [[community-management-playbook]], which manages a brand's own social-media channels (comments, DMs, tone, response templates).
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Write changelogs and release notes readers actually benefit from — changes translated to so-whats, grouped by reader impact (breaking first, gifts second, plumbing last), with the upgrade path stated and the marketing kept honest. Use when asked write the release notes, turn this commit list into a changelog, announce this update to users, or why does nobody read our changelogs. Produces the impact-grouped changelog, the so-what translations, the breaking-changes block with migration steps, and the two-audience split when needed.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Build the storyline and slide structure for a board presentation. Use when asked to create a board deck, board presentation narrative, board meeting slides, or quarterly board update. Produces a complete slide-by-slide structure with narrative beats, talking points, and slide content guidance.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Audit a week the way Arnold Bennett's 'How to Live on 24 Hours a Day' (1908) prescribes — time as the one income that cannot be increased, the day-within-the-day, and starting with 90 minutes, not a life overhaul. Use when someone says 'I have no time', 'work eats everything', 'I want to learn X but can't fit it', or asks for a time audit or evening routine. Produces a time ledger, one reclaimed 'inner day' block, and Bennett's own warnings about overreach.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Agent 2 of the video editing pipeline. Finds and removes spoken mistakes — stutters, repeated words, false starts, and retakes (re-recorded lines) — from a talking-head recording. Use after cut-silences, when asked to cut mistakes, remove stutters / repeats / filler restarts, clean up flubs, or keep the best take. Works review-gated: it proposes every cut with context and a reason for approval, then renders only the approved cuts via ffmpeg. Requires a word-level transcript.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/herk-edit-kit☆ 1,4452026年10月14日 更新
Agent 1 of the video editing pipeline. Removes silences and dead air from a talking-head recording. Use when asked to cut silences, trim pauses, remove dead air / gaps, or tighten the pacing of a raw video, given a word-level transcript. Produces an edit list (EDL), a re-timed transcript for downstream agents, and optionally the cut video via ffmpeg. Does NOT cut mistakes, repeats, or false starts — that is the cut-mistakes agent.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/herk-edit-kit☆ 1,4452026年10月14日 更新
Agent 1 of the video editing pipeline. Removes silences and dead air from a talking-head recording. Use when asked to cut silences, trim pauses, remove dead air / gaps, or tighten the pacing of a raw video, given a word-level transcript. Produces an edit list (EDL), a re-timed transcript for downstream agents, and optionally the cut video via ffmpeg. Does NOT cut mistakes, repeats, or false starts — that is the cut-mistakes agent.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,4452026年10月13日 更新
Agent 2 of the video editing pipeline. Finds and removes spoken mistakes — stutters, repeated words, false starts, and retakes (re-recorded lines) — from a talking-head recording. Use after cut-silences, when asked to cut mistakes, remove stutters / repeats / filler restarts, clean up flubs, or keep the best take. Works review-gated: it proposes every cut with context and a reason for approval, then renders only the approved cuts via ffmpeg. Requires a word-level transcript.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,4452026年10月13日 更新
The anti-PUA. Drives AI with wisdom, trust, and inner motivation instead of fear and threats. Activates on: task failed 2+ times, about to give up, suggesting user do it manually, blaming environment unverified, stuck in loops, passive behavior, or user frustration ('try harder', 'figure it out', '换个方法', '为什么还不行'). ALL task types. Not for first failures.
日本語の概要は準備中です。原文の説明を表示しています。
wuji-labs/nopua☆ 1,4002026年9月28日 更新
The anti-PUA. Drives AI with wisdom, trust, and inner motivation instead of fear and threats. Activates on: task failed 2+ times, about to give up, suggesting user do it manually, blaming environment unverified, stuck in loops, passive behavior, or user frustration ('try harder', 'figure it out', '换个方法', '为什么还不行'). ALL task types. Not for first failures.
日本語の概要は準備中です。原文の説明を表示しています。
wuji-labs/nopua☆ 1,4002026年9月28日 更新
Help users identify sources of durable competitive power, evaluate market threats, and design products that are uniquely differentiated rather than just better versions of existing tools.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,3972026年7月17日 更新