Full Self-Driving agent with highest safety standards (Camera-Only, Redundant Checks).
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Full Self-Driving agent with highest safety standards (Camera-Only, Redundant Checks).
日本語の概要は準備中です。原文の説明を表示しています。
Access Frigate NVR cameras with session-based authentication.
日本語の概要は準備中です。原文の説明を表示しています。
Expert-level computer vision for robotics covering camera models, feature detection, object detection, pose estimation, visual SLAM, and deep learning for perception.
日本語の概要は準備中です。原文の説明を表示しています。
When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to process one to 99 local exact 2:1 equirectangular panorama images with Realsee Argus, producing depth maps, a merged GLB point cloud, camera poses, optional intrinsics, and a validated local output index. Trigger for Argus panorama reconstruction, Argus ZIP input, or explicit Argus start/status/collect lifecycle requests. Do not trigger for panorama editing or stitching, arbitrary-photo 3D generation, existing GLB inspection, or research-only questions.
日本語の概要は準備中です。原文の説明を表示しています。
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Capture frames or clips from RTSP/ONVIF cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Translate creative intent into coherent cinematography, framing, camera, lens, lighting, motion, and sound direction for a video shot.
日本語の概要は準備中です。原文の説明を表示しています。
Builds native Android apps with the Android team's guides — Jetpack Compose UI, adaptive layouts, edge-to-edge, Compose styles, migrating XML views to Compose, Navigation 3 and predictive back; Android Gradle Plugin 9 upgrades, R8 keep rule analysis, profiling with Android Studio and Perfetto, and the Android CLI; Google Play policy compliance, Play Billing upgrades and the Engage SDK; Credential Manager restore and verified email; CameraX and Media3 Cast; App Functions and the ML Kit GenAI Prompt API; Wear OS, Android TV and display glasses. Use when writing, upgrading or auditing native Android (Kotlin) code for any of these topics, even if the user does not name the library.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when working on camera, gallery, file pick/upload/download, file preview, sharing, or filesystem-backed media. For Preferences keys, use mobile-local-data.
日本語の概要は準備中です。原文の説明を表示しています。
Write and improve prompts for Qwen-Image-2.1, Alibaba's open-weight image generation and editing model. Use whenever the user wants to generate or edit images with Qwen-Image / Qwen-Image-2.1 / Qwen-Image-Edit, asks for help prompting any Qwen image model, needs readable text rendered inside an image (posters, signs, UI mockups, infographics), wants to combine several reference images into one, or asks about aspect ratios, styles, or camera settings for Qwen image generation — even when they are only choosing an image model for a text-heavy graphic and have not named the model yet.
日本語の概要は準備中です。原文の説明を表示しています。
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
日本語の概要は準備中です。原文の説明を表示しています。
Implement computer vision features including text recognition (OCR), face detection, barcode scanning, image segmentation, object tracking, and document scanning in iOS apps. Covers both the modern Swift-native Vision API (iOS 16+) and legacy VNRequest patterns, VisionKit DataScannerViewController for live camera scanning, and VNCoreMLRequest for custom model inference. Use when adding OCR, barcode scanning, face detection, or custom Core ML model inference with Vision.
日本語の概要は準備中です。原文の説明を表示しています。
Bridges UIKit and SwiftUI by wrapping UIKit views and view controllers in SwiftUI with UIViewRepresentable and UIViewControllerRepresentable, embedding SwiftUI in UIKit with UIHostingController, and coordinating delegate callbacks. Use when integrating camera previews, map views, mail compose, document scanners, PDF renderers, text views with attributed text, or other UIKit-only or third-party UIKit SDK surfaces into a SwiftUI app, or when migrating a UIKit app to SwiftUI incrementally.
日本語の概要は準備中です。原文の説明を表示しています。
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
日本語の概要は準備中です。原文の説明を表示しています。
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Programmatic untargeted LC-MS feature extraction in R with the modern xcms 4.x MsExperiment/XcmsExperiment API, taking raw mzML to a feature table via CentWave peak detection, retention-time alignment, peak-density correspondence, gap-filling, CAMERA redundancy collapse, and built-in QC feature filtering. Use when converting centroided LC-MS runs into a features-by-samples matrix and deciding centWave/grouping/alignment parameters. For drift correction and QC/CV filtering execution see metabolomics/normalization-qc; for metabolite identification see metabolomics/metabolite-annotation; for the MS-DIAL GUI alternative with MS2Dec deconvolution see metabolomics/msdial-preprocessing; for downstream statistics see metabolomics/statistical-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Video and audio processing capabilities for Flutter applications
日本語の概要は準備中です。原文の説明を表示しています。
Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.
日本語の概要は準備中です。原文の説明を表示しています。
Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.
日本語の概要は準備中です。原文の説明を表示しています。
Creates and edits CARLA Leaderboard route files — placing waypoints and scenario trigger points interactively from the spectator camera (route_creator, scenario_creator), visualising an existing route in the simulator (route_displayer), summarising it as a table (route_summarizer), capturing the current weather in route format (weather_creator), sorting scenarios by route position (scenario_orderer) and converting 1.0-format routes to 2.x (route_bridge). Use when the user asks to "make a new route", "add a scenario to a route", "visualise/debug a route", "see what's in this route file", or "convert old leaderboard routes".
日本語の概要は準備中です。原文の説明を表示しています。