TypeScript discipline for any JavaScript/TypeScript project (frontend + backend): strict mode, type design, generics, narrowing, error types, module resolution, tsconfig hygiene. Apply when the project has `tsconfig.json` and `typescript` in devDependencies. Stack-agnostic — referenced by every JS/TS framework plugin in the marketplace. Use this skill to: - Write types that catch bugs at compile time, not runtime. - Use generics, conditional types, and discriminated unions correctly. - Avoid `any`, `unknown`, and unsafe casts. - Match the project's tsconfig strictness level. - Type third-party libraries (with @types/* or declaration files). Do NOT use this skill for: - Plain JavaScript projects (no tsconfig.json). - Framework-specific type idioms (React component props, Vue defineProps, Angular signals — those live in framework plugins' own conventions skills). - tRPC/Zod runtime-validation specifics — handled by validation libs at the boundary.
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
Reputation trajectory analysis with inflection point detection and trend forecasting
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/ai-reputation-claude☆ 372026年3月27日 更新
Run an authorized task inside an Available Work Time (AWT) window with a shorter Closeout Grace Period (CGP), fixed deadlines, forecast checks, proportional convergence points, and a hard stop. Use when the user explicitly requests timeboxing, supplies an AWT/CGP pair, says AWT or CGP, or an applicable project policy requires the protocol. Do not invent durations or activate timeboxing merely because a task may take time.
日本語の概要は準備中です。原文の説明を表示しています。
transcendr/slopware-skills☆ 362026年10月13日 更新
Stress-test a design decision with premortem/backcast analysis, then produce a risk-calibrated recommendation that maps to ADR fields. Use when: (1) Multiple competing architecture options, (2) Irreversible or high-risk design choices, (3) /discuss identifies a complex trade-off
日本語の概要は準備中です。原文の説明を表示しています。
lucifer1004/typub☆ 352026年7月11日 更新
Analyze Ascend NPU computation-side profiling data for single-card runs or a selected rank from multi-card runs. Use this skill when the user asks to diagnose computation bottlenecks, AI Core / AI Vector / AICPU hotspots, dynamic shape overhead, block dim issues, redundant TransData/Transpose/Cast, cross-stream waits, frequency/runtime-state issues, or fusion opportunities.
日本語の概要は準備中です。原文の説明を表示しています。
kali20gakki/msAgent☆ 322026年10月13日 更新
万能复刻 / universal website copy-remix workflow with evidence-based reference recon. Use when the user wants to copy, clone, recreate, remix, migrate, or rebuild any reference website's look, interaction feel, scroll rhythm, hero motion, layout structure, visual system, deployed static assets, or landing-page experience into a new website. Trigger for requests like 万能复刻, 万能网站复制, 复刻官网, 一比一复刻, 授权复制, 高仿但换产品, 参考某官网做自己的官网, RMUX 风格, Linear/Raycast/Apple/Vercel 风格迁移, hero 动效复刻, 滚动体验复刻, 官网换皮重构, 网站侦察, 复刻验收, WebGL/Canvas/Three.js 效果还原.
日本語の概要は準備中です。原文の説明を表示しています。
wuxie888/agent-skill-wannengcopy☆ 292026年7月12日 更新
Make a short product film (website hero loop, landing section, launch film, feature walkthrough, store-listing promo, social cut, illustrated story film) in which the product appears as its own real UI, drawn frame by frame from an HTML timeline, rendered with Playwright and cut with ffmpeg. Four routes: licensed footage cut against cinematic product beats, product beats only, a pointer-driven walkthrough with captions or text cards (plain or kinetic), or a cut-paper collage in which an illustrated cast tells a story over real UI captured from the code with fictional data. Use when asked for a product film, hero video, promo or demo video, launch film, explainer, walkthrough video, paper or collage film, or to recut one. Not for plain screen recordings or voice-over walkthroughs; laying a supplied music track under a finished cut is in scope.
日本語の概要は準備中です。原文の説明を表示しています。
display-dev/product-film☆ 282026年10月5日 更新
Use when the user asks "what is coming next?", wants strategic forecasting, or is hunting weak signals of emerging threats before they materialise. Covers signal identification, trend analysis, and scenario development.
日本語の概要は準備中です。原文の説明を表示しています。
Liberty91LTD/cti-skills☆ 272026年9月30日 更新
"Build three-statement financial models (Income Statement, Balance Sheet, Cash Flow) with revenue forecasting, assumption management, and scenario analysis. Use this skill when the user needs to project financials, build a fundraising model, create financial projections for a business plan, or evaluate M&A targets — even if they say 'build a financial model', 'project our revenue', 'how much money will we make next year', or 'model this acquisition'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Summarize or extract text/transcripts from URLs, podcasts, and local files (great fallback for “transcribe this YouTube/video”).
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/AutoMemory☆ 252026年7月3日 更新
Get current weather and forecasts (no API key required).
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/AutoMemory☆ 252026年7月3日 更新
Analyze budget-versus-actual or forecast-versus-actual performance and turn finance data into a management-ready narrative using variance logic, drivers, cash impact, and forward actions. Use when finance, FP&A, or business leaders need commentary, management accounts, or performance explanation. Do not use for bookkeeping entries, tax filing preparation, or legal accounting sign-off.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Set up 3 remote control modes for Claude Code CLI — local iTerm pair hacking, Discord bot for mobile control, and tmux multi-pane multi-target workflows. Includes dangerouslySkipPermissions security hardening. Based on Critical Thinking Bug Bounty Podcast Episode 166.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Build a custom session search tool that indexes and queries past Claude Code CLI chat logs to retrieve historical findings, techniques, and context. Based on Critical Thinking Bug Bounty Podcast Episode 166.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Internal network assessment. VLAN hopping, ARP spoofing detection, broadcast protocol abuse (LLMNR/NBT-NS/mDNS), network segmentation verification, SNMP enumeration, NFS exposure, router/switch audit, and internal service mapping. Assumes attacker has network access. Uses nmap, arp-scan, nbtscan, snmpwalk, onesixtyone, smbmap, nfs-common, masscan, hping3, and netexec.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Use the H1 Brain MCP Server to pull HackerOne program policies, scope definitions, and disclosed vulnerability reports directly into Claude's context. Based on Critical Thinking Bug Bounty Podcast Episode 166.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Implement the 5-stage Funnel workflow (Notes → Leads → Primitives → Findings → Reports) for structured bug bounty hunting. Based on Critical Thinking Bug Bounty Podcast Episode 166.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Build production-grade Claude Code CLI skills with fallback architecture, TypeScript implementation, and creativity directives. Based on Critical Thinking Bug Bounty Podcast Episode 166 — "Building Claude Skills as a Bug Bounty Hunter."
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Configure Claude as a "Pair Hunter" — autonomous overnight hacking, context management via per-target .claudemd files, sub-agent compaction avoidance, and scope enforcement. Based on Critical Thinking Bug Bounty Podcast Episode 166.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Prevent common AI report pitfalls — bug blending, inflated threat models, and generic language. Train Claude with your best past reports for concise, technical submissions. Based on Critical Thinking Bug Bounty Podcast Episode 166.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Replaces the voice in a video or audio file with one from the Novoads voice catalog, over the REST API. Converts the SPEECH in the source to a voice you pick, keeps the original timing so lip-sync survives, and returns audio that gets muxed back over the untouched picture locally. Casts by MEASURING the source voice against auditioned candidates instead of reading labels, refuses a source with no speech before anything is charged, fences sound effects and music so they survive from the original track, and verifies the finished file by transcribing it. Use when an actor's voice sounds robotic, flat, thin or simply wrong, and for "change the voice", "voice swap", "swap the voice on this ad", "re-voice my ad", "the actor's voice sounds bad", "make him sound human", "different voice for this video", "speech to speech", "same video better voice". Not for narrating a silent clip (that is a voice-over), not translation, and it changes neither pronunciation nor accent.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Synapse A2A agent communication — sending messages, spawning agents, delegating tasks, sharing memory, and coordinating file edits. Use this skill when: running synapse send/reply/broadcast/interrupt, spawning agents with synapse spawn or synapse team start, managing the task board with synapse tasks, sharing knowledge with synapse memory, locking files with synapse file-safety, checking agent status with synapse list/status, or orchestrating any multi-agent workflow.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新