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cccskills

「debugging」の検索結果

1,758 件 ・ 関連度順

概要と使いどころ

Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6692026年10月9日 更新

Reviews React Native TV apps for focus/D-pad navigation, 10-foot UI layout, TV playback/DRM integration, low-memory TV performance, and TV accessibility. Use when building, debugging, or reviewing react-native-tvos, Expo TV, Amazon Vega/Kepler, or React Native web TV targets where the issue depends on remote input, TV focus, TV packaging, TV hardware, or TV playback constraints.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6692026年10月9日 更新

AI DevKit · Worktree setup and resume guidance for isolated feature work. Use when starting, resuming, switching, or verifying a feature branch/worktree for lifecycle, debugging, implementation, review, or multi-agent workflows.

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6472026年10月15日 更新

AI DevKit · Guide structured debugging before code changes by clarifying expected behavior, reproducing issues, identifying likely root causes, and agreeing on a fix plan with validation steps. Use when users ask to debug bugs, investigate regressions, triage incidents, diagnose failing behavior, handle failing tests, analyze production incidents, investigate error spikes, or run root cause analysis (RCA).

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6472026年10月15日 更新

Use when the user types /hep-storm, mentions @Hephaestus storm, or asks to force-robustly drive a loop-worthy goal (apps, sites, agents, automations, debugging, multi-step research, data/report generation) to a verified finish. Stormbreaker routes the goal to real Agentlas specialists, materializes a dependency-ordered pipeline fabric, and runs a verifier-first loop that does not stall, run away, or claim false success. Trivial questions are answered directly, not stormed.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5842026年10月15日 更新

Use when the user types /hep-storm or /agentlas-storm, says @Hephaestus storm <goal>, or asks to drive a goal to verified completion through a force-robust Stormbreaker loop. Stormbreaker routes the goal to real Agentlas specialists, materializes a dependency-ordered pipeline fabric, and runs each work packet as a verifier-first hardened loop that does not stall, run away, or claim false success. Use it for loop-worthy work — apps, sites, agents, automations, debugging, multi-step research, data/report generation. Trivial questions are answered directly, not stormed.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5842026年10月15日 更新

Performs systematic root cause analysis to identify the true source of bugs, errors, and unexpected behavior through structured investigation phases — not just treating symptoms. Use when a user reports a bug, crash, error, or broken behavior and needs to debug, troubleshoot, or investigate why something is not working; especially for complex or intermittent issues across multiple components. Applies the Five Whys method, hypothesis-driven testing, stack trace analysis, git blame/log evidence gathering, and causal chain documentation to isolate and confirm root causes before applying any fix.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5532026年6月2日 更新

Reviews test code to identify and fix common testing anti-patterns including flaky tests, over-mocking, brittle assertions, test interdependency, and hidden test logic. Flags bad patterns, explains the specific defect, and provides corrected implementations. Use when reviewing test code, debugging intermittent or unreliable test failures, or when the user mentions flaky tests, test smells, brittle tests, test isolation issues, mock overuse, slow tests, or test maintenance problems.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5532026年6月2日 更新

Coordinates parallel investigation threads to simultaneously explore multiple hypotheses or root causes across different system areas. Use when debugging production incidents, slow API performance, multi-system integration failures, or complex bugs where the root cause is unclear and multiple plausible theories exist; when serial troubleshooting is too slow; or when multiple investigators can divide root-cause analysis work. Provides structured phases for problem decomposition, thread assignment, sync points with Continue/Pivot/Converge decisions, and final report synthesis.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5532026年6月2日 更新

Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

bevy-ecs

無料

Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

subagent

無料

Protocol that evo optimization subagents follow when dispatched from /optimize. Auto-loaded by spawned subagents via their host's skill loader. The orchestrator may also invoke this skill to understand the brief shape its dispatched subagents expect + what they're required to emit -- useful when writing briefs or debugging a subagent's behavior.

日本語の概要は準備中です。原文の説明を表示しています。

evo-hq/evo1,4722026年10月5日 更新

Diagnoses Windows App (Remote Desktop / AVD / W365 / direct PC) connection problems on macOS: transport selection (UDP Shortpath vs WebSocket), VPN/proxy interference, and stuck "Configuring remote PC..." dialogs. Use when a VDI connection is slow/stuck, transport shows WebSocket not UDP, or Windows App freezes at a progress dialog. Not for general network diagnosis (use debugging-network-issues or tunnel-doctor).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

MUST be used first for tunnel / proxy-path connectivity failures or slow throughput (网络故障 / 连不上 / 代理或隧道下超时). Diagnoses Tailscale, proxy, TUN, DNS and SSH-tunnel problems on macOS and Windows/WSL, e.g. Tailscale ping works but SSH fails, curl works but browser gets 503, Git/Docker fails behind the proxy, or downloads crawl despite a reachable proxy. Not for application-layer bugs (use debugging-network-issues).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Investigates network, streaming and protocol failures with falsification-first layered experiments, the general fallback for unknown root causes. Use for ECONNRESET / RST_STREAM / SSE stalls, CDN/CGNAT timeouts or certificate errors, throughput collapse where everything returns 200 but transfers crawl, or LAN identity/topology mysteries. Not for known Tailscale/TUN/DNS/proxy-path conflicts (use tunnel-doctor).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Tests/benchmarks a third-party LLM endpoint (OpenAI- or Anthropic-compatible): availability, fidelity, speed, concurrency, protocol compliance, quality regression. Use before hand-rolling a curl loop, when onboarding a provider, or debugging "system prompt 不生效" / a tok/s claim — 测评/压测一个模型或渠道. Not for TTS/voice-clone supplier eval (use the audio skill).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Diagnoses and designs safe Terraform releases, provisioners (remote-exec/local-exec/file, cloud-init, Compose, Caddy), multi-environment isolation, and fresh-host bootstrap. Use when writing or reviewing plan/apply wrappers or provisioners; when staging/production config may differ; when a rollout can mutate a shared gateway; or debugging drift, TLS, container restarts, DNS duplication, or snapshot contamination.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Diagnose a bug systematically instead of guessing — reproduce, isolate, form hypotheses, and test them to root cause. Use when debugging, chasing a defect, an intermittent failure, or 'why is this happening?'. Produces a structured diagnosis: a reliable repro, the narrowed-down location, ranked hypotheses with how to test each, and the root cause + fix once found.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新