Develop TPACK for integrating a specific technology or AI tool into subject teaching with pedagogical alignment. Use when adopting new ed-tech, reviewing AI tools, or planning technology integration.
日本語の概要は準備中です。原文の説明を表示しています。
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Develop TPACK for integrating a specific technology or AI tool into subject teaching with pedagogical alignment. Use when adopting new ed-tech, reviewing AI tools, or planning technology integration.
日本語の概要は準備中です。原文の説明を表示しています。
Design a focused lesson observation protocol with specific look-fors and evidence collection methods. Use when planning peer observations, coaching visits, or developmental classroom visits.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting Claude Code projects, writing CLAUDE.md/spec.md, dispatching subagents, or requesting Agent Teams parallel development. Covers Spec-Driven Development, Context Engineering, and post-dev workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
Design, evaluate, implement, or review image and video generation connectors for Timeline Studio. Use when adding a provider plugin, extracting the generation plugin host or registry, or checking a connector against Timeline Studio's authentication, output, localization, and My assets contract. Do not use for ordinary video editing or Codex plugin packaging.
日本語の概要は準備中です。原文の説明を表示しています。
Advanced swarm orchestration patterns for research, development, testing, and complex distributed workflows
日本語の概要は準備中です。原文の説明を表示しています。
Build a new skin for the dsh-web-ui skin collection (DSH Web GUI) and publish it into the skin-center plugin — scaffold with scripts/dsh-skin-new, author skin.json plus the apply/dispose + scoped-CSS contract, build and test with the official standalone bundle standard (turtle-ui shape), regenerate the skin-center registry and gallery, and submit the PR. Use when the user asks to create, add, develop, scaffold, or publish a new skin for the dsh web GUI skin collection.
日本語の概要は準備中です。原文の説明を表示しています。
Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth sharing, complementary indie partners, or school/clinic/business buyers.
日本語の概要は準備中です。原文の説明を表示しています。
Generates detailed implementation guide with pseudo-code and step-by-step development instructions. Creates IMPLEMENTATION_GUIDE.md from PRD, Architecture, and UX specs. Use when creating development roadmap.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive macOS development guidance including Swift 6+, SwiftUI, SwiftData, architecture patterns, AppKit bridging, and macOS 26 Tahoe APIs. Use for macOS code review, best practices, UI review, or platform-specific features.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end product development for iOS/macOS apps. Covers market research, competitive analysis, PRD generation, architecture specs, UX design, implementation guides, testing, and App Store release. Use for product planning, validation, or generating specification documents.
日本語の概要は準備中です。原文の説明を表示しています。
watchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.
日本語の概要は準備中です。原文の説明を表示しています。
This packages provides C++ header files for developers wishing to create R packages that processes BAM files. ompBAM automates file access, memory management, and handling of multiple threads 'behind the scenes', so developers can focus on creating domain-specific functionality. The included vignette contains detailed documentation of this API, including quick-start instructions to create a new ompBAM-based package, and step-by-step explanation of the functionality behind the example packaged in
日本語の概要は準備中です。原文の説明を表示しています。
SpatialFeatureExperiment (SFE) is a new S4 class for working with spatial single-cell genomics data. The voyager package implements basic exploratory spatial data analysis (ESDA) methods for SFE. Univariate methods include univariate global spatial ESDA methods such as Moran's I, permutation testing for Moran's I, and correlograms. Bivariate methods include Lee's L and cross variogram. Multivariate methods include MULTISPATI PCA and multivariate local Geary's C recently developed by Anselin. The
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Microsoft Foundry (aka Azure AI Foundry) development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Foundry agents with Azure OpenAI, AI Gateway, MCP tools, Entra auth, or BYO VNet networking, and other Microsoft Foundry related development tasks. Not for Content Safety in Foundry Control Plane (use azure-content-safety), Azure Content Understanding in Foundry Tools (use azure-content-understanding), Azure Speech in Foundry Tools (use azure-speech), Microsoft Foundry Classic (use microsoft-foundry-classic).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Microsoft Foundry Tools (aka Azure AI services, Azure Cognitive Services) development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, and integrations & coding patterns. Use when using Content Moderator, Content Safety, Content Understanding analyzers, REST/.NET APIs, or document extraction workloads, and other Microsoft Foundry Tools related development tasks. Not for Microsoft Foundry (use microsoft-foundry), Microsoft Foundry Classic (use microsoft-foundry-classic), Microsoft Foundry Local (use microsoft-foundry-local).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Speech in Foundry Tools development including troubleshooting, best practices, decision making, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when using STT/TTS, custom voice or avatars, Speech containers, Voice Live, or telephony/WebRTC streaming, and other Azure Speech in Foundry Tools related development tasks. Not for Azure Content Understanding in Foundry Tools (use azure-content-understanding), Azure AI Vision (use azure-ai-vision), Azure AI Video Indexer (use azure-video-indexer), Azure Translator (use azure-translator).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Repos development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, and integrations & coding patterns. Use when managing Git/TFVC repos, branch policies, PR checks/status, CodeQL/security scans, or Azure DevOps integrations, and other Azure Repos related development tasks. Not for Azure DevOps (use azure-devops), Azure Pipelines (use azure-pipelines), Azure Boards (use azure-boards), Azure Artifacts (use azure-artifacts).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure SQL Managed Instance development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring MI networking, backups/restore, geo-replication/HA, Entra/Kerberos auth, or MI Link workloads, and other Azure SQL Managed Instance related development tasks. Not for Azure SQL Database (use azure-sql-database), SQL Server on Azure Virtual Machines (use azure-sql-virtual-machines), Azure Cosmos DB (use azure-cosmos-db).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure VMware Solution development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring AVS networking/storage, HCX migrations, Horizon/VDI, vSAN clusters, or Azure-integrated backups, and other Azure VMware Solution related development tasks. Not for Azure Virtual Machines (use azure-virtual-machines), Azure Stack Edge (use azure-stack-edge), Azure Nutanix (use azure-nutanix), Azure Red Hat OpenShift (use azure-redhat-openshift).
日本語の概要は準備中です。原文の説明を表示しています。