Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4332026年10月14日 更新
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4332026年10月14日 更新
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4332026年10月14日 更新
Builds reactive UIs on Convex subscriptions: useQuery patterns, optimistic updates, pagination that stays live, presence, and avoiding subscription churn. Use when wiring the frontend to Convex, when data does not update live, or when a page rerenders too much.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/builder-skills☆ 4072026年9月28日 更新
Validates entire engineering proof chain. Verifies architecture, backend maps, backend code, standardization, frontend types, infrastructure topology all compose correctly. This is the final DEPLOYMENT GATE - deployment blocked if proof chain invalid. Use when engineering thread completes all actions.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4062026年9月7日 更新
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4062026年9月7日 更新
Complete UI/UX design capability — a wiki-style knowledge map of design theory (UX laws, Nielsen heuristics, usability, visual hierarchy, typography, contrast/WCAG, design systems, aesthetics-vs-conversion) fused with a hands-on execution playbook for building distinctive, production-grade frontend interfaces. Use when designing or building any UI (websites, landing pages, dashboards, components, apps), reviewing or critiquing UI/UX, diagnosing why a design doesn't convert, or styling/beautifying web interfaces. Grounds every visual decision in UX principles and avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4012026年6月25日 更新
Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Pre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to ship, merge, or finalize a surface and needs a verdict (READY / NOT READY / BLOCKED) before committing. Invoke when the user asks for finalize on their UI, or mentions 'finalize' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Production-readiness pass — audits and implements the full non-happy-path matrix: loading skeletons, empty states, error messages, partial data, i18n, offline, permissions, and first-run guidance. Use when preparing a surface for production or when the user says "it crashes on empty data" / "there's no loading state" / "harden this". Invoke when the user asks for harden on their UI, or mentions 'harden' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it looks generic" / "add the final touches". Invoke when the user asks for polish on their UI, or mentions 'polish' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says "quieter", "more restrained", "simpler", or "tone it down". Invoke when the user asks for quieter on their UI, or mentions 'quieter' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Redesign an existing site or app without losing what already works — audits the current surface first, classifies what to preserve (brand, IA, SEO, content), picks a refresh/reskin/rebuild scope, then modernizes deliberately. Use when the user says "redesign", "modernize this site", "refresh the UI", "make this look current", or points at an existing page/URL they want improved rather than rebuilt from scratch. Invoke when the user asks for redesign on their UI, or mentions 'redesign' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Record a learned design constraint from a correction into the project brief. Invoke when the user asks for remember on their UI, or mentions 'remember' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Front door. Reads the current project (framework, tokens, brief, spec, harness) and reports what ui-craft can do right now, then routes you to the right next step. Run this first if you're new or unsure where to begin. No code changes. Invoke when the user asks for start on their UI, or mentions 'start' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Audit or establish the project's 3-layer token spine. Invoke when the user asks for tokens on their UI, or mentions 'tokens' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Typography pass covering font choice, modular scale, tracking, leading, weight hierarchy, and micro-typography details. Use when fonts feel generic (default Inter with no reason), the scale is ad hoc, hierarchy is flat, or the user says "fix the typography" / "the text doesn't feel right". Invoke when the user asks for typeset on their UI, or mentions 'typeset' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when the user says "handle the error state" / "add loading states" / "what happens when data is missing". Invoke when the user asks for unhappy on their UI, or mentions 'unhappy' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action, respecting CRAFT_LEVEL. Use when the UI feels cluttered, has too many CTAs, walls of text, or decorative noise, or when the user says "simplify this" / "it feels too busy". Invoke when the user asks for distill on their UI, or mentions 'distill' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration or confetti. Use when the UI works but feels generic, or when the user says "make it feel special" / "add some personality". Invoke when the user asks for delight on their UI, or mentions 'delight' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says "what's wrong with this UI", or needs a second opinion before a handoff or presentation. Invoke when the user asks for critique on their UI, or mentions 'critique' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新