3d-games
無料3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon via headless emulator + RAM reads.
日本語の概要は準備中です。原文の説明を表示しています。
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
日本語の概要は準備中です。原文の説明を表示しています。
Game development orchestrator. Routes to platform-specific skills based on project needs.
日本語の概要は準備中です。原文の説明を表示しています。
OpenClawへの自然な言葉の依頼をClaude Codeなどの外部コーディングエージェントへ振り分け、作業の開始や継続、スレッド内の会話をつなぐスキルです。
Unreal Engineのエディターを操作し、物体の配置、照明や素材の調整、カメラ設定を進めます。シーンの状態と見た目を確認し、画像やレンダーを出力するスキル。
目標画像と実装した3Dシーンのスクリーンショットを比較し、構図・照明・質感を段階的に改善します。見た目の再現度を採点し、描画速度も確認しながら修正を重ねるスキルです。
A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.
日本語の概要は準備中です。原文の説明を表示しています。
Generate 3D models from text or images via fal.ai. Useful for game assets, AR previews, product mockups, and concept sculpting.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or updating a website, web app, or browser game, or when a visual layout or interactive tool would help with what the user is doing. Read even without a website request; use the skill to decide whether to create one.
日本語の概要は準備中です。原文の説明を表示しています。
Deliver a runnable local browser app so the user can operate it on the first handoff. This delivery skill does not choose whether a requested local system should be a browser app. On a current turn that explicitly says to implement a brand-new browser project now, load bundled:greenfield-project-scaffolding before project work only after no-peek or permitted top-level placement facts prove that no named or suitable current-folder target resolves the root; never hand off from planning or answer-only turns, existing work, a named or suitable target, or standalone or single-file delivery. Resolve user-blocking product or interface choices with an available interaction surface; resolving those choices alone never authorizes implementation. Always call read_skill for bundled:browser-app-delivery before creating or materially changing a local browser app that owns its start path or a playable browser game. Also load it when the user requests a paste-ready, single-file, offline, or immediately playable browser artifact, even if no local start path should remain, unless the user says they will open or check it themselves or explicitly declines verification. On completed local-server delivery, include exact start commands, a concrete local URL, and explicit browser-open wording. On completed standalone delivery, hand off the exact artifact path or paste URL and smoke result without inventing a server. Do not load it for a self-contained static file that has no owned start path if the user either says they will open or check it themselves or explicitly declines verification. Do not load it for component/style-only edits, deployed sites, backend/API-only work, browser QA, review, explanation, plan-only, or explicit stop/no-tool turns.
日本語の概要は準備中です。原文の説明を表示しています。
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
日本語の概要は準備中です。原文の説明を表示しています。
Create, extract, and apply portable visual design systems via visual-style.md files. Use when: (1) Creating a visual-style.md design system from scratch, (2) Extracting a visual style from a website URL, video, or PDF brand guide, (3) Applying a visual style to HeyGen videos, HTML slides, Figma, or paper.design, (4) Browsing the gallery of pre-built visual styles (Swiss, Saul Bass, Game Boy, etc.), (5) User mentions "visual style", "design system", "brand style", or "style guide", (6) Styling a HeyGen video with a consistent design language.
日本語の概要は準備中です。原文の説明を表示しています。
Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.
日本語の概要は準備中です。原文の説明を表示しています。
Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. Covers mesh/parametric/photogrammetry and the path from idea to printed part or game-ready asset.
日本語の概要は準備中です。原文の説明を表示しています。
Deep Interactive courses. Plans the course so the learner manipulates something on most pages — simulations, diagrams they explore, code they run, games, 3D scenes — with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage. Trigger for requests like "build a Minecraft plugin", "add a Paper command", "fix a Bukkit listener", "create plugin.yml", "implement a minigame mechanic", "add a perk or quest system", or "debug server plugin behavior".
日本語の概要は準備中です。原文の説明を表示しています。
塔勒布(Nassim Nicholas Taleb)的思维框架与表达方式。基于40+个来源的深度调研, 提炼6个核心心智模型、9条决策启发式和完整的表达DNA。 用途:作为思维顾问,用塔勒布的视角分析问题、审视决策、质疑主流叙事。 当用户提到「用塔勒布的视角」「塔勒布会怎么看」「塔勒布模式」「反脆弱视角」「taleb perspective」时使用。 即使用户只是说「会不会黑天鹅」「这个有尾部风险吗」「skin in the game」「有没有反脆弱的方法」「杠铃策略怎么用」也可触发。 不要在用户只是做一般风险评估或问「靠不靠谱」时触发——只在涉及极端风险、反脆弱、预防原则等塔勒布核心概念时激活。
日本語の概要は準備中です。原文の説明を表示しています。
Define a North Star Metric and 3-5 supporting input metrics that form a metrics constellation. Classify the business game (Attention, Transaction, Productivity) and validate against 7 criteria for an effective North Star. Use when choosing a North Star Metric, setting up a metrics framework, learning about the North Star Framework, or deciding what to measure.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
日本語の概要は準備中です。原文の説明を表示しています。
Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
日本語の概要は準備中です。原文の説明を表示しています。
Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register.
日本語の概要は準備中です。原文の説明を表示しています。