Experiment design reference for problem-class framing, Minimum Viable Experiment coaching, hypothesis formation, vetting and red flags, and experiment readiness. Use when translating a stated business outcome into candidate data-science problem classes, or when framing, vetting, scoping, or evaluating an experiment of any kind, including data feasibility, architecture, LLM, performance, use-case, UX, prototyping, and hardware experiments.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Create or assess an evidence-grounded, falsifiable outcome hypothesis: a testable prediction of what measurable business result will change, for whom, by when, and how leading and lagging indicators will prove or disprove it. Use when framing measurable outcomes, turning an MVP, POC, feature, or technical initiative into a beneficiary result, defining targets and indicators, or judging whether evidence is strong enough to invest. Also applies to business outcome hypotheses, value hypotheses, and outcome statements.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Scan a contract you're about to sign in plain language — surface the clauses that could bite you, what they mean, and what to question or renegotiate. Use when asked to check this contract before I sign, what am I agreeing to, are there red flags in this agreement, or explain this contract's risky bits. Produces a plain-English flag list of the risky/unusual clauses (auto-renewal, lock-in, liability, IP, termination, fees), what each means for you, questions to ask, and suggested changes — flagging when it's important enough for a lawyer. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Extract pixel-level data from an image of a chart or graph and produce a structured data table. Use when asked to extract data from a chart image, transcribe numbers from a graph, digitise a chart, or turn a screenshot of data into a table. Produces a structured table with extracted values, confidence levels, and a reconstructed chart source. Best used with Claude Opus 4.7 or newer for reliable chart data extraction.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Diagnose a bug systematically instead of guessing — reproduce, isolate, form hypotheses, and test them to root cause. Use when debugging, chasing a defect, an intermittent failure, or 'why is this happening?'. Produces a structured diagnosis: a reliable repro, the narrowed-down location, ranked hypotheses with how to test each, and the root cause + fix once found.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Decode a care-home contract before a parent moves in — the fee-escalation clause with no cap, the needs-can-no-longer-be-met eviction trigger, the guarantor line that quietly makes you personally liable, and the after-death charges nobody mentions on the tour. Use when asked to review a care-home or nursing-home contract, what does this admission agreement mean, can they raise the fees, or can they make my parent leave. Produces a clause-by-clause decode ranked by financial and eviction risk, the questions to put in writing before signing, and the negotiate-or-verify list. Pairs with long-term-care-options for choosing the home; this is for the contract. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Pressure-test a business or side-hustle idea before you sink money and months into it — find the real demand, the risky assumptions, and the cheapest way to test them. Use when asked to validate my business idea, is this a good business idea, test my side hustle, or should I start this. Produces a read on the core assumptions the idea depends on, who the customer really is and whether the pain is real, the cheapest experiments to test demand before building, a rough viability check (market, competition, economics), and a go/refine/rethink call — honest, not a cheerleader.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Cut through the model soup to buy the right appliance — the features that actually matter for you, the ones that are marketing, and when to buy. Use when asked which [fridge/washer/dishwasher] should I buy, help me choose an appliance, what features do I need, or is this appliance worth it. Produces a needs-based feature shortlist (must-have vs nice-to-have vs marketing fluff), fit and capacity checks, reliability and running-cost considerations, warranty/extended-warranty guidance, and timing tips — flagging to verify current models, prices, and specs before buying.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Plan an apprentice's or new laborer's first week so they're useful by Friday and safe from hour one — day-by-day teaching order, the safety non-negotiables stated before anything else, what they're allowed to touch unsupervised, and the check-out conversation that decides week two. Use when a tradesperson says 'my apprentice starts Monday', 'how do I train the new guy', or 'the apprentice is useless and I don't have time to teach'. Produces a first-week plan, a can/can't-touch list, and the Friday review script.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Review an LLM agent design and find where it will be unreliable, expensive, or unsafe. Use when asked to review an agent architecture, critique a multi-step/tool-using agent, debug an agent that loops or goes off-task, or harden an agent before launch. Produces a structured review — task fit, control flow, tools, memory/context, failure handling, cost, and safety — with prioritised findings and fixes.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Structure vague opportunities and unclear briefs into actionable one-page problem statements. Use when asked to clarify a vague brief, frame an undefined problem, make sense of an unclear opportunity, or when the user says 'we need to figure out what to do about X' or 'I've been asked to look into Y'. Produces a structured problem brief with reframed questions, scoped boundaries, and a minimum viable research plan.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Design an AI-assisted workflow for a recurring task — which steps to hand to AI, which to keep human, and how they connect — so you get leverage without losing quality or control. Use when asked how do I use AI for [process], automate this with AI, design an AI workflow, or where does AI fit in my process. Produces a map of the task's steps split into AI-does / human-does / human-checks, the right tool/prompt for each AI step, the hand-offs and review points, the failure modes to guard against, and a start-small rollout — turning a manual process into a reliable AI-assisted one that keeps you in control.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Check AI output before you trust or use it — where it's likely wrong, what to verify, and how to catch confident-sounding errors. Use when asked can I trust this AI answer, how do I verify what AI told me, fact-check this AI output, or is this AI response reliable. Produces a risk read on the specific output (the claims most likely to be wrong or made up), the parts that need independent verification vs the parts that are low-risk, how to actually verify each, the tells of AI hallucination and overconfidence, and a habit for building verification into your AI use — because AI is confidently wrong often enough that unchecked trust is a real risk.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Help users identify the most viable path into product management, assess their role fit, and execute a transition strategy through internal mobility, APM programs, or startup roles.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,3972026年7月17日 更新
Pre-launch and pre-commit audit for vibe coding projects. Use when asked to check whether a project is ready to ship, deploy, merge, or commit, especially for common AI-built app mistakes: broken project structure, committed secrets or cache files, environment variable hygiene, database migrations, ORM/schema drift, unsafe raw SQL, unused legacy code, dead routes/components, weak auth, missing tests, build failures, and deployment footguns.
日本語の概要は準備中です。原文の説明を表示しています。
noobnooc/agent☆ 1,3862026年8月18日 更新
Read and write Railway: list projects and deployments, set environment variables, redeploy. Trigger phrases: railway, deploy.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3612026年10月14日 更新
Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's 12 animation principles. Use when asked to animate a logo, build a logo reveal / splash screen / brand intro, convert a logo image into animated SVG or HTML, add motion to a vectorized mark, or create loading/idle/hover motion for a brand mark. v2: also handles self-crossing draw-on choreography (split-fill, exact easing subdivision, tip glint), closed variable-width ribbon fitting, and quantitative motion QA (easing probe, ink-delta continuity sweep).
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3542026年10月6日 更新
Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,3332026年10月14日 更新