Primary entry point for direct flight, hotel, restaurant, or event-ticket transactions and for bounded live availability checks delegated by Travel Planning. Always use before provider-specific skills or browser work when the user asks to find live availability or prices, compare bookable options, book, or continue an active booking. Do not use for trip planning itself, broad inspiration, opening hours, schedules, flight status, or other factual questions without transaction intent.
日本語の概要は準備中です。原文の説明を表示しています。
obra/muse-skills☆ 202026年10月13日 更新
Generate a 2026-grade content brief for a target query — combines classic SERP analysis with AI Overview / Perplexity / ChatGPT citation analysis, entity recommendations (target ≥15 recognized entities), topical authority gap map, intent-mapped heading structure, internal linking targets.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Detect content cannibalization on a site — multiple URLs ranking (or impressing) for the same query, splitting click-through, diluting authority, and confusing Google about which URL is canonical for the intent..
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Write SEO-optimized long-form articles targeting specific keywords using the They Ask You Answer Big 5 framework (Marcus Sheridan). Articles are categorized by Big 5 type (Cost, Problems, Versus, Best/Reviews, How-To) and structured accordingly. The "answer first" rule applies to every article. Use when the user asks for an SEO article, blog post for ranking, "rank for keyword X", organic content, search-optimized post, pillar page, or content for organic traffic. Includes keyword targeting, search intent matching, internal linking suggestions, and meta tags. For improving an existing article, see copy-review. For deciding what to write about, see social-calendar pillars and icp-research. For repurposing it, see content-repurposer.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
**WORKFLOW SKILL** — Structured context analysis before acting. USE FOR: questioning assumptions, mapping dependencies, identifying blind spots, validating scope of any task or subject. Use to contextualize, question, analyze before implementing, review premises, prevent hallucination, structured assessment. DO NOT USE FOR: simple tasks where task-intent suffices, direct implementation, code review.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Live SEO data via DataForSEO MCP server: SERP analysis, keyword research (volume, difficulty, intent, trends), backlink profiles, on-page analysis, competitor and content analysis, business listings, AI visibility (LLM mention tracking), and domain analytics. Requires DataForSEO extension installed. Use when user says "dataforseo", "live SERP", "keyword volume", "backlink data", "AI visibility check", or "real search data".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Detect keyword cannibalization across blog posts by extracting primary keywords from titles and headings, clustering semantically similar targets, and flagging posts competing for the same search intent. Supports local-only mode (grep-based) and DataForSEO API mode (Page Intersection endpoint at ~$0.01/call). Outputs severity-scored report with merge or differentiate recommendations. Use when user says "cannibalization", "keyword overlap", "competing pages", "duplicate keywords", "cannibalize".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "pillar content", "hub and spoke", "content ecosystem", "cluster map".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Audit Pinterest Ads measurement, Pinterest Tag and Conversions API, catalog and shopping readiness, visual creative, audiences, Performance+ intent, budgets, brand safety, and reporting. Use for Pinterest Ads, promoted Pins, shopping ads, catalog sales, Pinterest Tag, Pinterest Conversions API, or Pinterest Performance+.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Ultra-compressed commit message generator. Cuts noise from commit messages while preserving intent and reasoning. Conventional Commits format. Subject ≤50 chars, body only when "why" isn't obvious. Use when user says "write a commit", "commit message", "generate commit", "/commit", or invokes /caveman-commit. Auto-triggers when staging changes.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Use when writing or auditing the conversational copy layer of a Salesforce bot or Agentforce agent: utterance authoring strategy, fallback message copy, escalation-criteria phrasing, and persona-consistent dialog scripting across channels. NOT for designing the bot dialog structure, intent model, or handoff architecture — use architect/einstein-bot-architecture. NOT for encoding agent tone in Agentforce system instructions — use agentforce/agentforce-persona-design.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Explore and debate options with fresh documentation and research before committing. Use when facing a real decision with multiple plausible approaches — library/framework choice, architecture call, API or schema design, algorithm selection, or any communication / strategy call where being wrong has cost. Enumerates relevant research domains, looks up current docs and evidence-based methods, weighs options on correctness and elegance, resists bloat. Do NOT use for divergent ideation (brainstorm), extracting user intent (elicit), or reviewing already-written code (quality-review).
日本語の概要は準備中です。原文の説明を表示しています。
TheMostlyGreat/mythos☆ 192026年6月14日 更新
Extract tacit knowledge through non-obvious microquestions — things only the user knows that can't be found in code, docs, or research. Use when you're about to guess at intent, context, or constraints during SAFEWORD's understanding flow. Also use when user says 'ask me', 'what do you need to know', or when another skill (bdd, brainstorm, debug) needs user context before proceeding. Do NOT use for questions answerable by reading the codebase or searching the web.
日本語の概要は準備中です。原文の説明を表示しています。
TheMostlyGreat/mythos☆ 192026年6月14日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Retrospective learning from a completed experience. Takes a project, incident, decision that played out, or time period; gathers ground truth (observations) separately from recollections; spawns reflectors applying different lenses (what-worked-vs-got-lucky, what-didn't, what-surprised, system-rewards-vs-intent, decisions-that-aged, what-to-tell-past-self, patterns-that-recur) in isolation; synthesizes into updated mental models as first-class output. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
Autonomous technical lead. Takes commander's intent and drives a project to completion through an OODA loop over implementation, refactoring, review, and bug-hunting skills. Has broad authority — creates tickets, commits, invokes any skill — and only escalates via andon cord for irreversible actions, public releases, or genuinely blocking decisions. User acts as product owner; skill acts as tech lead.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Manages the Morphir knowledge base under kb/ — OKF bundles and concept documents. Use when adding content to a bundle, creating a new bundle, checking the knowledge base for conformance or provenance drift, building or querying its SQLite index, managing intent through its lifecycle, recording or reading architectural decisions as Decision Records, or navigating, searching and listing its bundles, concepts and links.
日本語の概要は準備中です。原文の説明を表示しています。
finos/morphir-scala☆ 172026年10月13日 更新
Turn a short natural-language request into a bounded work contract (intent, scope, acceptance, initial queue) without asking for code or architecture review.
日本語の概要は準備中です。原文の説明を表示しています。
zzunkie/yardlet☆ 172026年10月12日 更新
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
日本語の概要は準備中です。原文の説明を表示しています。
zzunkie/yardlet☆ 172026年10月12日 更新