AI DevKit · Requirements phase guidance for starting features and reviewing requirements. Use when the user wants to capture a new requirement, clarify product scope, initialize feature docs, review requirements, or run dev-lifecycle phases 1-2.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6462026年10月12日 更新
AI DevKit · Track dev-lifecycle / structured-debug progress on a durable task with the ai-devkit task CLI. Use to record phase, progress, next step, blockers, and validation evidence.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6462026年10月12日 更新
AI DevKit · Design phase guidance for reviewing feature design against requirements. Use when the user wants to validate architecture, review design docs, resolve design trade-offs, or run dev-lifecycle phase 3.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6462026年10月12日 更新
Use when longevity of a non-perishable option matters. Treat survival duration as a remaining-life prior, then check domain drift before favoring the proven.
日本語の概要は準備中です。原文の説明を表示しています。
tjboudreaux/cc-thinking-skills☆ 1,6362026年8月8日 更新
End-to-end user research assistant — qualitative and quantitative. Use this skill whenever the user mentions user research, user interviews, discussion guides, interview guides, research plans, qualitative research, quantitative research, user surveys, survey design, usability studies, participant recruitment, research synthesis, interview transcripts, research reports, running studies with AI, or explicitly mentions Cookiy AI. Also trigger when users want to talk to customers, conduct discovery research, create a study or survey, analyze interview data, run AI-moderated interviews, or collect survey responses. Covers the full lifecycle: planning studies, creating discussion guides, running AI-moderated interviews (real or synthetic) via Cookiy, designing and distributing surveys, and synthesizing results into reports.
日本語の概要は準備中です。原文の説明を表示しています。
cookiy-ai/user-research-skill☆ 1,5672026年10月14日 更新
Start and control Minutes Coach, the separate real-time copilot HUD, with an explicit meeting goal. Use only for explicit Coach or HUD lifecycle requests such as "start Minutes Coach", "open the Coach HUD", "pause Minutes Coach", "resume Minutes Coach", "Minutes Coach status", or "stop Minutes Coach". Do not use for requests that explicitly ask the current terminal agent to watch or strategize; those belong to minutes-live-sidekick. An ambiguous request such as "coach me live" requires one short surface clarification and must not automatically start Coach.
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5472026年10月14日 更新
Act as the user's live meeting sidekick inside the current terminal agent session. Use when the user explicitly asks you, the terminal agent, to watch a meeting, follow the live transcript, answer during the call, offer strategist thoughts, silently watch for risks, or track decisions. Do not use this skill to start or control the separate Minutes Coach HUD; explicit Coach or HUD lifecycle requests belong to minutes-copilot, and an ambiguous request such as "coach me live" requires one short surface clarification.
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5472026年10月14日 更新
Secure by Design principles knowledge base for assessing security-first design, development, and deployment across the software lifecycle.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Author and validate durable data and ML feasibility studies using the Feasibility Study Interchange Profile, constrained YAML authority, UUID URN identity, lifecycle lineage, and evidence traceability. Use when assessing whether available data and technical evidence support a proposed outcome.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
State, resume, reconstruction, job-lifecycle, transition, and flow-state mechanics for the Data Science and Engineering Coach. Loaded by the coach; not a user entry point.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Design Thinking method coaching knowledge across all nine methods including per-method techniques, deep expertise, and industry context (energy, financial services, healthcare, manufacturing, nonprofit and social impact, pharmaceuticals and life sciences, professional services, public sector, retail and CPG)
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Audit one, several, or all existing Octane bindings; implement selected maintenance findings or remove redundant copied files with evidence matched to source ownership. Use for binding updates, lifecycle fixes, dependency or metadata maintenance, and convenience-import requests.
日本語の概要は準備中です。原文の説明を表示しています。
octanejs/octane☆ 1,4582026年10月14日 更新
Structure a cohort analysis for retention, LTV, or behavioural patterns. Use when asked to run a cohort analysis, analyse retention by cohort, segment users by behaviour over time, or calculate lifetime value by acquisition period. Produces a complete cohort analysis framework with methodology, cohort definitions, retention curves, and prioritised interventions.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Check whether you're burning out as a caregiver — and get a realistic plan to protect yourself before you can't keep going. Use when asked I'm exhausted from caregiving, am I burning out caring for my parent, caregiver stress help, or I have nothing left to give. Produces an honest read on your burnout signs and how depleted you are, permission and reasons to accept help (which caregivers resist), specific ways to get support and respite, the guilt and identity traps to address, and a realistic self-care plan that fits a caregiver's actual life — because a caregiver who collapses can't care for anyone. Not medical or mental-health treatment.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Interview someone about their working life and turn the answers into a master CV inventory: every role, project and achievement with real numbers, before any CV is tailored. Use when asked to build my master CV, get my experience down properly, I don't know what to put on my CV, or as the first step before a tailored CV. Produces a structured inventory of roles, achievements in a fixed shape with evidence and numbers, skills with proof, and a list of gaps to fill. Never invents a number.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Write an API versioning strategy document for a service or API platform. Use when asked to define versioning policy, plan API deprecation, classify breaking changes, or document version lifecycle. Produces a complete versioning strategy with breaking-change classification table, deprecation timeline, migration guide template, and client communication template.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Set up the essentials in the right order after moving to a new country — the ID/registration, bank account, phone, address, and social/tax number that unlock each other — so you don't get stuck in the chicken-and-egg loops that trap newcomers. Use when someone says 'I just moved to a new country', 'what do I do first after arriving', 'set up my life in [country]', or 'I can't open a bank account without an address but can't rent without a bank'. Produces a sequenced arrival checklist with dependencies and the official offices for each. Routes to official sources; rules are local.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Audit a week the way Arnold Bennett's 'How to Live on 24 Hours a Day' (1908) prescribes — time as the one income that cannot be increased, the day-within-the-day, and starting with 90 minutes, not a life overhaul. Use when someone says 'I have no time', 'work eats everything', 'I want to learn X but can't fit it', or asks for a time audit or evening routine. Produces a time ledger, one reclaimed 'inner day' block, and Bennett's own warnings about overreach.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新