Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic particle field reads as confetti.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Collects every tweet in an X (Twitter) conversation thread given a conversation id (root tweet id) — the focal tweet plus all replies, sub-replies, and quote chains — and returns normalized per-tweet data with text, author, engagement counts, media, hashtags, mentions, in_reply_to mapping, and cursor for pagination. Use when user mentions Twitter conversation, X conversation thread, conversation_id, thread scraper, scrape Twitter replies, all replies to a tweet, replies under a tweet, sub-replies, nested replies, thread harvester, get replies of a tweet, scrape comments on Twitter, scrape comments on X, full thread extraction, conversation export, conversation tree, reply chain, thread dump, X tweet thread, twitter thread scrape, comment scraping twitter, comment scraping x, focal tweet plus context, root tweet plus replies. Also applies to sentiment analysis on a single viral tweet, controversy mapping, harvesting community Q&A threads, capturing AMA threads, recovering long-running discussions, and any paginated bulk reply collection driven by a conversation id.
日本語の概要は準備中です。原文の説明を表示しています。
browser-act/skills☆ 6,1502026年8月24日 更新
Guidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6532026年10月16日 更新
Remotion Map animation knowledge
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/skills☆ 5,2412026年10月12日 更新
Hunt source code and build artifact leakage — JavaScript source maps (.js.map) reconstructing TypeScript/ES6 source, Swagger/OpenAPI JSON endpoint discovery, .env/.git exposure, webpack chunks with hardcoded secrets, robots.txt/security.txt recon, build-info files, asset-manifest.json API route discovery, .DS_Store file listing. Use at the START of every recon session — these findings often unlock the entire attack surface.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,1252026年10月15日 更新
Guide users through creating ERP accounting rules for crypto organizations on the Tres Finance platform. Maps every transaction type to the correct chart of accounts entries using a layered rule engine. Trigger: user asks to create, review, or fix ERP rules / accounting mappings for an organization.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-community☆ 4,6682026年10月16日 更新
Conduct rigorous thematic analysis (TA) of qualitative data following Braun and Clarke's (2006) six-phase framework. Use whenever the user mentions 'thematic analysis', 'TA', 'Braun and Clarke', 'qualitative coding', 'identifying themes', or asks for help analysing interviews, focus groups, open-ended survey responses, or transcripts to identify patterns. Also trigger for questions about inductive vs theoretical coding, semantic vs latent themes, essentialist vs constructionist epistemology, building a thematic map, or writing up a qualitative findings section. Covers all six phases, the four upfront analytic decisions, the 15-point quality checklist, and the five common pitfalls. Produces a Word document write-up and an annotated thematic map. Does NOT cover IPA, grounded theory, discourse analysis, conversation analysis, or narrative analysis — use a different method for those.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6502026年10月15日 更新
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4802026年10月6日 更新
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4802026年10月6日 更新
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4802026年10月6日 更新
The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4802026年10月6日 更新
Audit an existing verification skill and feature map against source and the running app, then repair proven documentation or harness drift. Use for "maintain the verification skill", "audit the verify skill", or "refresh the verification feature map".
日本語の概要は準備中です。原文の説明を表示しています。
get-bb/bb☆ 4,3712026年10月16日 更新
Query and operate connected Google Search Console properties through NotFair MCP. Use for live GSC query or page performance, clicks, impressions, CTR, position, traffic changes, indexing status, URL inspection, sitemap reads or approved sitemap submission/removal, and Search Console MCP setup. Route full-site SEO audits to seo-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
nowork-studio/notfair-plugin☆ 3,9482026年10月15日 更新
Image SEO audit — make a site's images discoverable in Google Images and stop them from dragging down Core Web Vitals. Audits alt text quality and coverage, descriptive file names, modern formats (WebP/AVIF), dimensions and compression, responsive srcset, lazy-loading, explicit width/height (CLS), image sitemaps, and ImageObject structured data. Use this skill whenever the user asks about image SEO, alt text, Google Images ranking, image optimization for search, image file size hurting page speed, WebP/AVIF, or image structured data. Trigger on: "image SEO", "alt text", "rank in Google Images", "optimize my images for search", "image alt tags", "WebP", "image compression SEO", "image sitemap", "ImageObject schema", or any image-discoverability / image-performance question. For overall page speed use /seo-analysis; for generating new images use the brand image skills.
日本語の概要は準備中です。原文の説明を表示しています。
nowork-studio/notfair-plugin☆ 3,9482026年10月15日 更新
UX research and design toolkit for Senior UX Designer/Researcher including data-driven persona generation, journey mapping, usability testing frameworks, and research synthesis. Use for user research, persona creation, journey mapping, and design validation.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,7162026年10月14日 更新
Interactive scientific and statistical data visualization library for Python. Use when creating charts, plots, or visualizations including scatter plots, line charts, bar charts, heatmaps, 3D plots, geographic maps, statistical distributions, financial charts, and dashboards. Supports both quick visualizations (Plotly Express) and fine-grained customization (graph objects). Outputs interactive HTML or static images (PNG, PDF, SVG).
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,7162026年10月14日 更新
Unified biological database evidence owner. Use for gene annotation, variant clinical significance, cancer mutation evidence, GWAS trait associations, pathway mapping, target-disease evidence, protein structures, protein interaction networks, reference single-cell census queries, and cross-database biological ID mapping. Do not use for full single-cell analysis, bulk RNA-seq differential expression, BAM/VCF processing, protein embedding models, metabolic flux modeling, genomic interval ML, or flow-cytometry file parsing.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,7162026年10月14日 更新
Create Obsidian Canvas files from text content, supporting both MindMap and freeform layouts. Use this skill when users want to visualize content as an interactive canvas, create mind maps, or organize information spatially in Obsidian format.
日本語の概要は準備中です。原文の説明を表示しています。
axtonliu/axton-obsidian-visual-skills☆ 3,6472026年6月27日 更新
Analyze codebase with parallel mapper agents to produce .planning/codebase/ documents
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6402026年10月14日 更新
Use this skill whenever the user is doing hands-on DOCA programming on a BlueField DPU or ConnectX NIC and needs the foundation primitives every per-library context rests on — walking the doca_ctx lifecycle, discovering doca_dev / doca_devinfo and gating on doca_*_cap_* before trusting a feature, wiring doca_mmap / doca_buf_inventory / doca_buf for zero-copy I/O across libraries, driving doca_pe for completions, or DOCA Log's two-tier (--sdk-log-level vs app-side) model. Trigger even when the user does not say "DOCA Common" — typical implicit phrasings include "my tasks submit but nothing completes", "DOCA_ERROR_BAD_STATE from doca_ctx_start", "--sdk-log-level does nothing for my DOCA_LOG_DBG lines", "share a buf between doca_dma and doca_rdma", or "crashes far from the offending line". Refuse and route elsewhere for per-library questions in isolation (load doca-flow / doca-rdma / doca-eth alongside), installing DOCA (doca-setup), or doc lookup (doca-public-knowledge-map).
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,6182026年10月16日 更新
Maintain a structured planning document tree made of roadmap/status files, implementation status or handoff TODO files, topic notes, decision records, open questions, ideas/inspiration pools, and repository/file-structure hygiene plans. Use when Codex needs to create, reorganize, audit, or update a multi-file plan, design-doc folder, roadmap tree, active implementation-status file, repo cleanup/filesystem plan, ADR/decision log, ideas inbox, or linked planning knowledge base; reconcile Done/In Progress/Next state; resume work from TODO/handoff state; move resolved questions into decisions; promote ideas into formal plan artifacts; or keep plan documents and file-structure planning internally consistent without making this project-specific.
日本語の概要は準備中です。原文の説明を表示しています。
SeemSeam/claude_codex_bridge☆ 3,5742026年10月14日 更新
Functional programming helpers for Golang using samber/lo — 500+ type-safe generic functions for slices, maps, channels, strings, math, tuples, and concurrency (Map, Filter, Reduce, GroupBy, Chunk, Flatten, Find, Uniq, etc.). Core immutable package (lo), concurrent variants (lo/parallel aka lop), in-place mutations (lo/mutable aka lom), lazy iterators (lo/it aka loi for Go 1.23+), and experimental SIMD (lo/exp/simd). Apply when using or adopting samber/lo, when the codebase imports github.com/samber/lo, or when implementing functional-style data transformations in Go. Not for streaming pipelines (→ See `samber/cc-skills-golang@golang-samber-ro` skill).
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4952026年10月1日 更新
Defensive Golang coding against accidental bugs — nil panics, typed-nil interfaces, `append` backing-array aliasing, silent int64-to-int32 truncation, float `==` comparison, `defer` inside loops, defensive copies of slices and maps, and usable zero values. Use when a Go program panics on a nil map write or nil pointer dereference, when reviewing code for nil-safety, numeric conversion overflow, or resource lifecycle, or when designing a type whose zero value must be safe. Not for designing concurrent access with goroutines, channels, or sync primitives (→ See `samber/cc-skills-golang@golang-concurrency` skill), not for exploitable vulnerabilities such as injection, weak crypto, or leaked secrets (→ See `samber/cc-skills-golang@golang-security` skill), and not for debugging an already-failing program (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4952026年10月1日 更新