Patterns for building entity actors with Akka.Hosting - GenericChildPerEntityParent, message extractors, cluster sharding abstraction, akka-reminders, and ITimeProvider. Supports both local testing and clustered production modes.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2262026年10月12日 更新
Microsoft.Extensions.Options patterns including IValidateOptions, strongly-typed settings, validation on startup, and the Options pattern for clean configuration management.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2262026年10月12日 更新
Write modern, high-performance C# code using records, pattern matching, value objects, async/await, Span<T>/Memory<T>, and best-practice API design patterns. Emphasizes functional-style programming with C# 12+ features.
日本語の概要は準備中です。原文の説明を表示しています。
Aaronontheweb/dotnet-skills☆ 1,2262026年10月12日 更新
Query UniProt's REST API (post-2022 endpoint at rest.uniprot.org) for protein sequences, annotations, GO terms, cross-references, ID mappings, and proteomes. Use when fetching UniProtKB entries, navigating the JSON schema, choosing between UniProtKB/UniRef/UniParc/Proteomes resources, deciding stream vs search endpoint for batch retrieval, running ID-mapping jobs with the async pattern, handling isoform suffixes, or filtering reviewed Swiss-Prot vs auto-annotated TrEMBL. Encodes the legacy URL migration (2022), the new JSON schema layout, and bulk-pull patterns.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
Builds and reviews SwiftUI views with modern MV architecture, state, composition, isolated previews, and migration guidance. Covers @Observable ownership, @State/@Bindable/@Environment wiring, view decomposition, ViewModifiers, environment values, .task loading, iOS 26+ handoffs, Writing Tools, clipboard availability, and performance. Use when structuring SwiftUI state, managing @Observable, composing views, previewing meaningful UI states, or correcting SwiftUI patterns.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,2022026年8月1日 更新
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1782026年10月15日 更新
Read BEFORE writing any code that adds Additive White Gaussian Noise (AWGN) to signals and converts between SNR, Eb/No, Es/No, and per-subcarrier SNR for communications simulations, using awgn(), convertSNR(), berawgn(). The default MATLAB patterns for AWGN (e.g., 'measured' option, manual SNR formulas) produce subtly incorrect results. This skill specifies the correct calling conventions, required function usage, and critical anti-patterns that must be avoided.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1742026年10月14日 更新
Read BEFORE writing any code that builds or simulates OFDM systems. The default MATLAB patterns for OFDM (e.g., direct ifft/fft, awgn with 0 dBW power, missing symOffset) produce subtly incorrect results — always use ofdmmod/ofdmdemod instead of direct IFFT/FFT. This skill specifies the correct calling conventions for ofdmmod, ofdmdemod, ofdmChannelResponse, ofdmEqualize, and critical anti-patterns that must be avoided. Use when building OFDM transmitters or receivers, allocating subcarriers and guard bands, inserting pilots, computing SNR for OFDM, configuring fading channels (Rayleigh/Rician), estimating and equalizing channels, implementing timing and frequency synchronization, adding LDPC coding, designing resource grids, or setting up OFDM link simulations.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1742026年10月14日 更新
Modernize removed or discouraged MATLAB functions and patterns. Use when the check_matlab_code MCP tool reports that a function "is not recommended", "will be removed in a future release", or "has been removed" — at any severity (info, warning, or error) — when migrating legacy code, or when replacing removed or discouraged APIs with current equivalents. Also applies to discouraged patterns Code Analyzer does not flag (containers.Map, bsxfun, str2num, eval, clear all) and to removed or discouraged functions such as trainNetwork, csvread, xlsread, datenum, guide, svmtrain, ltln2val, webmap.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1742026年10月14日 更新
Design antennas, arrays, and PCB antennas using MATLAB Antenna Toolbox. Covers catalog antenna design and pattern analysis, custom antenna construction (customAntenna + shape.*), PCB antenna design (pcbStack + antenna.*), finite and infinite array design, AI-accelerated design exploration (AIAntenna, patternFromAI), and optimization (SADEA/TR-SADEA). Use when the user wants to design, create, model, analyze, optimize, or fabricate an antenna or array.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1742026年10月14日 更新
Deploy AI models to embedded hardware using MathWorks tools (MATLAB, Simulink, Embedded Coder). Covers two workflow patterns: (1) MathWorks-native or imported models rebuilt as dlnetwork for lean hardware, (2) direct C/C++ code generation from PyTorch and LiteRT models. Both patterns support all targets (Cortex-M/A/R, x86, GPU). Trigger when: user wants to deploy AI to embedded targets; generate C/CUDA from neural networks; compress AI models for MCU; integrate AI in Simulink for system-level simulation; import PyTorch/ONNX/TensorFlow models for embedded deployment; optimize AI for resource-constrained hardware; or use loadPyTorchExportedProgram, loadLiteRTModel, importNetworkFromPyTorch, importNetworkFromONNX, importNetworkFromTensorFlow, importNetworkFromKeras, dlquantizer, exportNetworkToSimulink, or Embedded Coder with AI models.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1742026年10月14日 更新
Analyze workflow patterns using the Agent Monitor's workflow intelligence API — orchestration DAGs, tool flow transitions, subagent effectiveness, model delegation patterns, error propagation by depth, concurrency lanes, compaction impact, and agent co-occurrence. Produces prioritized optimization recommendations with quantified impact.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0802026年10月12日 更新
React Native and Expo patterns for building performant mobile apps. Covers list performance, animations with Reanimated, navigation, UI patterns, state management, platform-specific code, and Expo workflows. Use when building or reviewing React Native code. Triggers: 'react native', 'expo', 'mobile app', 'react native performance', 'flatlist', 'reanimated', 'expo router', 'mobile development', 'ios app', 'android app'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0672026年10月9日 更新
Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0572025年11月20日 更新
Format reference for Power BI Enhanced Report (PBIR) JSON schemas and patterns. Automatically invoke when the user asks about PBIR JSON structure, visual.json properties, PBIR expressions, objects vs visualContainerObjects, theme inheritance, conditional formatting patterns, extension measures, bookmarks, field references, filter formatting, query roles, PBIR page structure, report wallpaper, or any PBIR metadata format question.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0492026年10月15日 更新
How to produce ad creative that converts at performance scale. Hook patterns, format selection, video pacing, variation systems, sequential testing methodology, fatigue detection, brand-voice alignment without conversion dilution, and platform-specific creative norms. Triggers on ad creative, ad design, hook patterns, ad video pacing, creative testing, ad variations, creative refresh, creative fatigue, refresh ad creative, video ads for Meta, TikTok creative, LinkedIn ad creative, ad asset library. Also triggers when a team is producing creative at scale, planning a creative test cycle, or auditing why creative is not converting.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9682026年10月7日 更新
Systematic root-cause debugging. Iron Law: no fixes without root cause investigation first. Four phases: Root Cause Investigation, Pattern Analysis (6 known patterns), Hypothesis Testing (3-strike rule), Implementation. Structured debug report output.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9232026年3月24日 更新
Build with Aurora DSQL — manage schemas, execute queries, handle migrations, diagnose query plans, diagnose cluster performance, load data, and develop applications with a serverless, distributed SQL database. Covers IAM auth, multi-tenant patterns, MySQL-to-DSQL and PostgreSQL-to-DSQL schema conversion, foreign key constraints, OCC retry patterns, ORM migration (Django/EF Core/Hibernate/Rails/SQLAlchemy), DDL operations, query plan explainability, system diagnostics via CloudWatch AAS, SQL compatibility validation, and bulk data loading. Load before answering DSQL limit or error-code questions; it has limits docs omit. Triggers on phrases like: DSQL, Aurora DSQL, distributed SQL database, serverless PostgreSQL-compatible database, migrate to DSQL, DSQL query plan, DSQL EXPLAIN ANALYZE, DSQL ENUM, DSQL foreign key, DSQL OCC retry, DSQL multi-region, DSQL JSONB, DSQL GIN index, load into DSQL, load CSV into DSQL, bulk load DSQL, aurora-dsql-loader, DSQL slow, DSQL performance, DSQL wait events, DSQL AAS.
日本語の概要は準備中です。原文の説明を表示しています。
awslabs/agent-plugins☆ 9212026年10月15日 更新
Design, build, and operate Kubernetes operators. Use when extending Kubernetes with a custom controller, choosing a framework, designing CRDs, implementing reconciliation loops, or auditing an operator for anti-patterns.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9202026年10月7日 更新
Claude Code agent generation system that creates custom agents and sub-agents with enhanced YAML frontmatter, tool access patterns, and MCP integration support following proven production patterns
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-code-skill-factory☆ 8872025年11月13日 更新
Use when writing agent-relay workflows that must fully validate features end-to-end before merging. Covers the 80-to-100 pattern - going beyond "code compiles" to "feature works, tested E2E locally." Includes repair-before-failure validation gates, review-depth fresh-eyes review/fix loops with test hardening, PGlite for in-memory Postgres testing, mock sandbox patterns, test-fix-rerun loops, verify gates after every edit, and the full lifecycle from implementation through passing tests to commit.
日本語の概要は準備中です。原文の説明を表示しています。
AgentWorkforce/relay☆ 8852026年10月16日 更新
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新