Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,9392026年10月16日 更新
Trigger: judgment day, dual review, adversarial review, juzgar. Run explicit blind dual review with at most two scoped fix/re-judgment rounds.
日本語の概要は準備中です。原文の説明を表示しています。
Gentleman-Programming/gentle-ai☆ 7,8012026年10月16日 更新
Builds and queries multi-language source and binary code graphs for security analysis. Includes pre-analysis passes for blast radius, taint propagation, privilege boundaries, entry point enumeration, proxy/unresolved-call tracking, type/reference queries, structural traversal, graph diffs, audit augmentation, declared cross-language/FFI/external links via `.trailmark/links.toml`, and SQL schema graphs. Use when analyzing call paths, mapping attack surface, finding complexity hotspots, enumerating entry points, tracing taint propagation, measuring blast radius, importing SARIF/weAudit/binary findings, linking source graphs across language or RPC boundaries, or building a code graph for audit prioritization. Feature-gate version-specific Trailmark APIs before using them; prefer `trailmark.parse.detect_languages()` or `--language auto` when the target language is unknown or polyglot.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5732026年10月16日 更新
Hunts for the other instances of a bug already found — the variants of one root cause across a codebase. Use immediately after a vulnerability, logic bug, or bad pattern turns up in a specific file and the question becomes where else it occurs, including the bare conversational form ("are there others like this?", "is this the same bug?"). Also for generalizing one known instance into a CodeQL or Semgrep query for its whole pattern family, and for triaging a set of look-alike candidates against a known root cause. Not for initial discovery with no bug in hand.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5732026年10月16日 更新
Validates cryptographic implementations against Project Wycheproof's test vectors, which encode known attacks and edge cases across AES, RSA, ECDSA, ECDH, and more. Covers loading test vectors, mapping result flags onto pass and fail expectations, and reading a failure. Use when testing a crypto implementation against known attacks, checking a library against standard test vectors, or investigating why two implementations disagree on the same input.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5732026年10月16日 更新
Validates security patches with reproducible baseline-versus-patched evidence, including original exploits, root-cause variants, behavior preservation, regressions, and newly introduced security failures. Use after a patch exists and before accepting, merging, or reporting it as fixed; also use when an AI-generated patch, remediation commit, pull request, or proposed upstream fix needs adversarial post-patch validation across any language.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5732026年10月16日 更新
Shellcode development reference for offensive security engagements. Use when writing custom x86/x64 shellcode, implementing position-independent code (PIC), building shellcode loaders, evading AV/EDR detection, or converting PE files to shellcode. Covers null byte avoidance, API hashing, encoder/decoder patterns, staged vs stageless payloads, Windows PEB traversal, and cross-platform shellcode techniques.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Phishing campaign execution methodology for authorized red team engagements. Covers end-to-end campaign lifecycle: infrastructure provisioning (GoPhish, SMTP relay configuration, domain acquisition and aging, SPF/DKIM/DMARC alignment), payload delivery vectors (Office macro weaponization, HTA droppers, ISO/IMG container abuse, LNK shortcut hijacking, OneNote embedded payloads, HTML smuggling), email authentication bypass techniques (SPF softfail exploitation, DKIM replay attacks, display name spoofing, homoglyph and cousin domain registration), credential harvesting with MFA bypass (EvilGinx2 transparent proxy, Modlishka session relay, pixel-perfect HTML cloning), spear phishing pretext development informed by OSINT, email security gateway evasion, QR code phishing (quishing), and callback phishing for initial access. Integrates with GoPhish for campaign management, EvilGinx2 for adversary-in-the-middle credential interception, King Phisher for template design, and the Social Engineering Toolkit for payload generation. Maps to MITRE ATT&CK T1566 (Phishing) and sub-techniques T1566.001 (Spearphishing Attachment), T1566.002 (Spearphishing Link), T1566.003 (Spearphishing via Service). Assumes you have written authorization and a defined scope before any campaign execution.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
JWT attack methodology for penetration testers. Covers algorithm confusion (alg:none, RS256→HS256), weak HMAC secret brute force, kid parameter injection (SQLi, path traversal), jku/x5u/jwk header injection, JWKS cache poisoning, JWS/JWE confusion, timing attacks, and mobile JWT storage extraction. Use when testing JWT-based authentication, hunting auth bypass via token manipulation, or evaluating JWT implementation security in web or mobile apps.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Deep-dive offensive methodology for dependency confusion and namespace attacks across all major package ecosystems. Covers npm scope confusion exploiting the gap between public and private scoped packages and .npmrc misconfigurations where registry mappings fail to pin internal scopes exclusively. Addresses PyPI namespace attacks through --extra-index-url resolution ordering, NuGet feed priority exploitation when multiple package sources are configured without clear directives, Maven and Gradle repository ordering where artifact resolution traverses repositories sequentially, Go module proxy abuse through GOPROXY misconfiguration, Ruby gems namespace squatting, and Docker image tag confusion with unqualified image references. Provides complete proof-of-concept methodology using safe callbacks including DNS canary via interactsh or Burp Collaborator and HTTP beacon with no destructive payload. Covers reconnaissance techniques for discovering internal package names through GitHub repository analysis, error message harvesting, JavaScript source map extraction, lock file parsing, job postings mentioning internal tools, and package manifest inspection. Directly references and builds upon Alex Birsan's seminal 2021 dependency confusion research. Each ecosystem section includes registry-specific exploitation mechanics, configuration vulnerabilities, and defensive countermeasures for engagement reporting.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Evil Twin / KARMA / Mana access point methodology — rogue AP construction with hostapd-mana / wifiphisher / airgeddon, KARMA universal probe response, Mana selective probe response, captive portal phishing, deauth-driven client coercion to attacker AP, MAC randomization defeat via PNL leak analysis, post-association MITM (DNS, ARP, transparent proxy), credential capture for portal/web/SMB, and detection-evasion tactics. Use to coerce client devices onto an attacker-controlled AP, intercept their traffic, harvest credentials, or deliver payloads via captive portal.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Comprehensive methodology for auditing and exploiting TLS/SSL implementations and misconfigurations across network services and mobile applications. Covers protocol downgrade attacks including POODLE (CVE-2014-3566) against SSLv3 CBC padding, DROWN (CVE-2016-0800) cross-protocol attack leveraging SSLv2 export ciphers to decrypt TLS sessions, and FREAK (CVE-2015-0204) forcing RSA export-grade key exchange. Addresses BEAST (CVE-2011-3389) exploiting CBC IV predictability in TLS 1.0, CRIME (CVE-2012-4929) and BREACH targeting TLS-level and HTTP-level compression oracles respectively, and Heartbleed (CVE-2014-0160) for OpenSSL memory disclosure. Covers certificate validation bypass techniques for applications with improper hostname verification or chain validation, certificate pinning bypass using Frida and Objection for mobile application interception, HSTS bypass via NTP manipulation and subdomain exploitation, TLS 1.3 0-RTT replay attacks against non-idempotent endpoints, mutual TLS (mTLS) authentication attacks including client certificate theft and relay, and Certificate Transparency log monitoring for reconnaissance. Primary tooling includes testssl.sh for comprehensive TLS auditing, sslyze for Python-integrated scanning, sslscan for quick cipher enumeration, and tlsx for high-speed TLS probing at scale. Maps to CWE-295 (Improper Certificate Validation), CWE-319 (Cleartext Transmission of Sensitive Information), and CWE-757 (Selection of Less-Secure Algorithm During Negotiation).
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Time-of-Check / Time-of-Use (TOCTOU) race condition exploitation methodology across binary, kernel, filesystem, web, and container layers. Covers symbolic-link races (open/access/stat split), file-descriptor races, fopen/realpath traversal races, /proc and procfs races, FUSE-backed slow-fs races to widen the window, ptrace and signal races, kernel double-fetch / userspace pointer races, container/runc/symlink escape primitives, kubernetes admission/authz TOCTOU, web auth-vs-authz TOCTOU, JWT-claim TOCTOU at gateway vs service, payment/idempotency races, and modern race-amplification techniques (single-packet attack, slow loris, FUSE pause, cgroup freeze, scheduler shaping). Use when you've identified a 'check then act' pattern in code, when fuzzing for race conditions, or when exploiting concurrency bugs in privileged binaries / kernel / orchestrators.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Offensive methodology for attacking GraphQL APIs during penetration tests and bug bounty engagements. Covers the full attack lifecycle: endpoint discovery, introspection abuse and blind schema reconstruction when introspection is disabled, authentication and authorization bypass through Relay node IDs and nested object traversal, injection via variables and directives, query batching for brute force and OTP bypass, denial of service through depth bombs and alias amplification, WebSocket subscription hijacking, information disclosure through verbose errors and field suggestion oracles, and file upload abuse via the multipart GraphQL specification. Includes tool-specific guidance for InQL, graphql-cop, CrackQL, BatchQL, Altair, GraphQL Voyager, and clairvoyance. Trigger on: GraphQL, graphql, introspection query, batching attack, query depth, GraphQL injection, GraphQL IDOR, field suggestion, GraphQL auth bypass, GraphQL DoS, GraphQL security, graphql-cop, InQL, CrackQL, BatchQL, Relay node, alias amplification, subscription abuse, multipart upload GraphQL, schema enumeration, __schema, __type.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
LoRaWAN and sub-GHz (433 / 868 / 915 MHz) attack methodology — LoRaWAN ABP/OTAA join attack, network/session key reuse, frame counter replay, downlink injection on TTN/Helium-style networks, sub-GHz protocol replay (KeeLoq garage doors, fixed-code remotes, TPMS spoofing, smart plug telemetry), HackRF / RTL-SDR / Flipper Zero workflows, signal analysis with Inspectrum / Universal Radio Hacker, and reconstruction of proprietary packet formats. Use for LoRaWAN deployments (smart cities, asset tracking, industrial telemetry), or any wireless device using the unlicensed 433/868/915 MHz bands (garage openers, doorbells, IoT sensors, RC equipment).
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Mobile (Android + iOS) application penetration testing methodology. Covers static analysis (apktool/jadx for Android, class-dump/Hopper/IDA for iOS), dynamic instrumentation with Frida and Objection, SSL pinning bypass strategies, root/jailbreak detection bypass, deep-link / URL-scheme abuse, exported component attacks (Android activities, services, providers, receivers; iOS XPC, URL schemes, universal links), insecure data storage (SharedPrefs, KeyStore misuse, NSUserDefaults, Keychain ACL bypass), IPC / Intent redirection, WebView vulnerabilities (JavaScriptInterface, file:// access), Firebase/AWS/Azure misconfiguration leakage, mobile API testing, biometric/Face ID/Touch ID bypass, app-cloning and runtime patching, and mobile malware/RAT analysis primitives. Use for mobile pentest, bug bounty mobile triage, or app-store reconnaissance.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新
Comprehensive red team operations methodology covering full engagement lifecycle from planning through reporting. Addresses engagement scoping and rules of engagement negotiation, multi-tier C2 infrastructure design with redirectors and domain fronting, malleable traffic profiles and beacon tradecraft, OPSEC discipline including attribution avoidance and indicator management, EDR and AMSI evasion techniques using direct syscalls and unhooking, data collection with chain-of-custody controls, and structured reporting with purple team debrief workflows. Covers assumed-breach, external-to-internal, insider threat, and hybrid physical-cyber engagement scenarios with MITRE ATT&CK mapping throughout. Targets operators planning or executing adversary simulation engagements against mature defenders.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5402026年10月13日 更新