Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (the `hf-audio-group` element). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Design, review, and diagnose tests and fixtures that can fail nondeterministically under CI concurrency, shared host resources, clocks, process-global state, subprocesses, network listeners, or asynchronous teardown. Use when adding or changing tests with those risks, investigating flaky CI, or reviewing test isolation; use pre-push-checks separately to select outgoing commands.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Qualify Windows desktop installers in GitHub Actions and promote verified Windows/macOS assets from one frozen SHA. Use for cloud packaging, installer failures, or GitHub Release publication; not local packaging or macOS qualification.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Evidence-grounded AI research workflow for turning supplied economics, finance, management, and social-science papers or structured records into versioned PaperReading artifacts. Use when Codex must ingest text, Markdown, or a text-based PDF; separate source-grounded claims from researcher analysis; bind findings to evidence IDs and locators; review extraction candidates; migrate v0.2 PaperRecord JSON; validate or verify a v0.3 PaperPackage; generate research extensions; export reviewable JSON or Markdown; or safely update a compatible 13-field literature workbook.
日本語の概要は準備中です。原文の説明を表示しています。
AOROM/paperreading☆ 112026年10月13日 更新
GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Aetik-yue/GodoMaster☆ 112026年9月20日 更新
Semantic audit of the IDD instruction corpus for leaked session context, cross-file contradictions, fresh-memory completability gaps, automation blockers, and restatement-discipline drift. Use on request to audit .github/instructions, the issue-authoring skill bundle, and the installed agent entry files (CLAUDE.md, AGENTS.md, GEMINI.md, .github/copilot-instructions.md). Read-only — never edits files or mutates issues.
日本語の概要は準備中です。原文の説明を表示しています。
kurone-kito/idd-skill☆ 112026年10月15日 更新
Prepare copy-ready Xiaohongshu/Rednote publish materials from a local XHS article package. Use when the user asks for "输出发布格式", "小红书发布格式", "准备发布", "二次编辑发布格式", or needs title/body/tags/output image directory/checks without browser automation or clicking publish.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Operate the WeChat Official Account AI-application workflow for articles, weekly digests, rich formatting, draft-box updates, and local handoff. Use for Agents, MCP, Skills, tool calling, workflows, and open-source AI updates; exclude Xiaohongshu and Xianyu.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Run authorized Xiaohongshu browser workflows for login checks, creator preview fill, publish blockers, final posting, search, export, or approved engagement. Prefer native signed-in Chrome; keep Python/CDP for deterministic batch fallback.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
GStack report-only QA method for checking web or UI behavior, documenting blockers, and preserving evidence without modifying code.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
GStack developer-experience plan review for setup, local commands, docs, test loops, onboarding friction, and maintainability before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Produces a deep, honest peer-review of how someone uses Claude Code by statistically analyzing their local session data (~/.claude/usage-data/ and ~/.claude/projects/). Trigger whenever the user asks to review, analyze, audit, or critique their own Claude Code usage, workflow, habits, or skill level — including phrases like "analyze my cc usage", "review my cc sessions", "peer review my cc workflow", "deeper than /insights", or any ask for an honest audit of their AI workflow. Also covers portfolio/hiring-manager framings (e.g. "portfolio for Anthropic/OpenAI/xAI"), but ALWAYS ask the user in Step 0 which version to build (self / hr / both) before running — never silently produce an HR report, because that version goes to outsiders and needs explicit privacy setup. The HTML report is laid out ledger-first for SELF (opening band, output/team/leak/trend ledgers, then peer review, 9-dim scoring, try-this-week, case study, claim-indexed evidence). The HR variant is a recruiter version v1: identity card, earned badges (threshold-based, earned-only), allowlist-filtered output ledger, one case study, and a methodology & scope disclosure — no scores, no peer-review memo, no charts.
日本語の概要は準備中です。原文の説明を表示しています。
Imbad0202/cc-user-autopsy☆ 112026年10月10日 更新
Validate and implement Sinclair ZX Spectrum 48K ROM-visible behavior in the EMULATORS repository, including reset and restart vectors, IM1/NMI handling, keyboard scanning and repeat, beeper and tape routines, screen/printer output, channels and streams, BASIC tokenization and execution, expression evaluation, memory movement, system variables, calculator stack, floating-point formats, ROM traps, localized ROM selection, and firmware/hardware timing contracts. Use when Codex reviews or edits ZX Spectrum ROM loading, KERNAL-style traps, keyboard, tape, screen, printer, BASIC files, tokens, system variables, startup, interrupts, or compatibility tests.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Apply the local C++ coding conventions of the EMULATORS framework. Use when Codex adds, edits, reviews, or scaffolds C++ code in this repository, especially new classes, headers, cpp files, CORE/COMMODORE module code, emulator components, registers, chips, memory, sound, IO, commands, or InfoClass-derived objects.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Build and run EMULATORS locally on Windows with the repository-compatible Visual Studio configuration and SDL runtime architecture. Use whenever Codex compiles, links, tests, launches, or smoke-tests an EMULATORS executable on Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Validate and implement Sinclair ZX Spectrum 16K/48K ULA and board-level behavior in the EMULATORS repository, including PAL/NTSC raster timing, bitmap and attribute fetches, FLASH/BRIGHT/INK/PAPER rendering, CPU clock generation, lower-RAM and I/O contention, floating bus, snow effect, DRAM addressing and refresh, port FE keyboard/tape/border/sound behavior, interrupts, and ULA revision boundaries. Use when Codex reviews or edits namespace ZXSPECTRUM ULA, ULARegisters, Memory, PortManager, Screen, Sound, Datasette, Z80 bus timing, raster, contention, or ZX Spectrum hardware tests.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Implement or extend a reusable hardware chip and its machine-specific wiring in EMULATORS, including registers, pins or logical signals, clocks, state machines, memory-mapped behavior, side effects, interrupts, DMA or bus requests, serialization, introspection, and chip tests. Use when adding a controller, timer, PIA, PPI, UART, video or sound device, custom ASIC, register bank, or a variant of an existing chip.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Parse and interpret execution debug logs generated by the EMULATORS framework, correlating each CPU instruction block with its VIC-II, CIA, SID, interrupt, stop, raster, badline, and memory-access cycles. Use for .LOG traces from EMULATORS when diagnosing cycle timing, raster effects, CPU stalls, IRQ/NMI entry, instruction/chip synchronization, or when reconstructing execution around a PC or mapped register.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Create and integrate the machine-level core of a new EMULATORS emulator, including Computer and Emulator derivatives, memory and port maps, chip ownership and wiring, clock coordination, model configuration, commands, formatters, executables, and Visual Studio projects. Use when scaffolding a machine namespace, adding a model or regional variant, assembling existing components into a computer, or making a new emulator build and start.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Validate Commodore 64 CIA 6526 emulation in EMULATORS, including CIA1/CIA2 $DC00/$DD00 register behavior, ports, DDRs, keyboard/joystick matrix, IEC/user port, VIC bank selection, timers A/B, underflow timing, PB toggle/pulse output, TOD clock/alarm, serial shift register, FLAG, ICR masks and IRQ/NMI lines. Use when Codex reviews or edits C64 CIA, timers, ports, keyboard, joystick, serial bus, interrupts, TOD, or VIC bank control.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Use when writing, testing, or deploying a Prisma Composer app. Read the official Composer skill even if the project has no local copy.
日本語の概要は準備中です。原文の説明を表示しています。
prisma/cursor-plugin☆ 102026年9月30日 更新
Use for Prisma 8 ORM setup, schemas, queries, migrations, or upgrades. Read the official Prisma 8 skill even if the project has no local copy.
日本語の概要は準備中です。原文の説明を表示しています。
prisma/cursor-plugin☆ 102026年9月30日 更新