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概要と使いどころ

ออกแบบ slide ระดับมืออาชีพ — pitch deck (Guy Kawasaki 10-slide), exec summary, visual hierarchy

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Project plan ครบ — WBS, Gantt, sprint, retrospective, RAID log, stakeholder communication

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

AI No-Code Automation Expert — Zapier, Make, n8n, workflow design, trigger/action, process automation สำหรับทุก business

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

สรุป meeting แบบมืออาชีพ — agenda, decision log, action items (owner + due date), follow-up email

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

AI Personal Knowledge Manager — Zettelkasten, Obsidian, PARA, Note-Taking System, Second Brain สำหรับนักเรียนรู้ตลอดชีวิต

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

coach-pro

無料

สร้างโปรแกรม coaching (GROW model) + intake form + session plan + progress tracking สำหรับ life/career/business coach

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

ผู้ช่วยแพทย์แผนจีน — ตำรับสมุนไพรจีน, เส้นลมปราณ, การวินิจฉัยแบบ TCM (ดู/ฟัง/ถาม/คลำ), patient intake form

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Firmware development for the 30-pin NodeMCU ESP8266 devkit — NodeMCU DevKit V1.0 / Amica (CP2102) and LoLin NodeMCU V3 (CH340G), built on the Ai-Thinker ESP-12E or ESP-12F module (ESP8266EX, 4 MB flash), with PlatformIO and the Arduino ESP8266 core (`board = nodemcuv2`). Use when working on a NodeMCU, ESP-12E, ESP-12F or ESP8266 devkit: project setup, platformio.ini, the D0-D10 vs GPIO numbering, which pins are safe and which break the boot, GPIO15/GPIO0/GPIO2 strapping, the A0 divider and 1 V ADC, software I2C and software PWM, analogWrite range, LittleFS and flash layouts, OTA, deep sleep and the missing GPIO16-to-RST link, Wi-Fi, heap exhaustion, watchdog and Soft WDT resets, exception decoding, flashing over CP2102/CH340, or debugging why the board does not boot, prints garbage, or reboots by itself.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Firmware development for the Guition JC4880P443C_I_W (JC4880P443, JC4880P443C, often mistyped JC4880P433) — a 4.3" 480x800 IPS touch display board on the JC-ESP32P4-M3 module (ESP32-P4NRW32, 32 MB PSRAM, 16 MB flash, ESP32-C6 Wi-Fi co-processor on SDIO) — its ST7701S MIPI-DSI panel, GT911 touch, backlight, ES8311 codec with speaker amp and mic, microSD, RS485, battery charger, 2x13 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig.defaults, the P4 silicon revision and an "Illegal instruction" boot, a black DSI screen, ST7701 init sequence and timings, GT911 init errors, backlight PWM, choosing a free GPIO, Wi-Fi through esp_hosted and esp_wifi_remote, SD card, audio, flashing over USB-C, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Firmware development for the 36-pin ESP32-WROOM-32 development board — the original DOIT ESP32 DevKit V1 with 18 pins per side, i.e. the 30-pin layout plus the six in-package flash pins (SD0 SD1 SD2 SD3 CMD CLK = GPIO6-11) broken out at the USB end, CH340G or CP2102 bridge, AMS1117 LDO, user LED on GPIO2, GPIO0 not on the header. Use when working on a 36-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 module), or when identifying which ESP32 board size you have: project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, the flash-pin trap, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, deep sleep and RTC wake pins, flashing, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Firmware development for the 30-pin ESP32-WROOM-32 development board — the DOIT ESP32 DevKit V1 / ESP32 CH340 Type-C / NodeMCU-ESP32 30-pin form factor, 15 pins per side, CH340G or CP2102 USB-UART bridge, AMS1117 LDO, user LED on GPIO2. Use when working on a 30-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 module): project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, I2C, deep sleep and RTC wake pins, flashing over the CH340 bridge, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Firmware development for the 38-pin ESP32-WROOM-32 development board — Espressif ESP32-DevKitC V4, Ai-Thinker NodeMCU-32S, DOIT ESP32 DevKit V1 38-pin and their CH340/CP2102 clones, 19 pins per side, with GPIO0 and the six in-package flash pins (GPIO6-11, labelled D0 D1 D2 D3 CMD CLK or SD0-SD3) broken out. Use when working on a 38-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 or ESP32-WROVER module): project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, the flash-pin and IO0 traps, WROVER GPIO16/17 PSRAM conflict, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, deep sleep and RTC wake pins, flashing, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Firmware development for the Guition JC-ESP32P4-M3-DEV board (JC-ESP32P4-M3 module — ESP32-P4NRW32 with 32 MB in-package PSRAM, 16 MB flash, and an ESP32-C6 radio co-processor on SDIO) — its MIPI-DSI panel and MIPI-CSI camera connectors, IP101 Ethernet, ES8311 codec with speaker amplifier and microphone, microSD on SDMMC, RS485, three USB-C sockets, the 26-pin JP1 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board or any ESP32-P4 devkit: project setup, platformio.ini and sdkconfig.defaults, the silicon revision split between rev v1.3 and rev v3.x, why the bootloader dies with "Illegal instruction", the pin map and which header pins are traps, Wi-Fi through esp_hosted and esp_wifi_remote, mounting the TF card and its on-chip LDO, bringing up a DSI panel, the shared I2C bus, audio direction and the amplifier enable, Ethernet RMII pins, choosing a free GPIO, flashing over any of the three USB-C ports, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Household assistant for a whole family. Runs a morning brief, plans meals and builds grocery lists (hunting the best prices), looks ahead at the week's logistics, stays on top of the kids' school, watches prices on things the family wants, and helps book appointments and reservations. Use it for anything that keeps the family's day or week running. Trigger even on implicit asks - "what's on today", "what do the kids have this week", "what should we make for dinner", "add milk to the list", "when's the dentist", "did anything come from school", "remind me about the permission slip", "watch this jacket and tell me if it drops", "book us a table Friday".

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-templates192026年9月16日 更新

Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always

日本語の概要は準備中です。原文の説明を表示しています。

castle-x/skills-x182026年4月16日 更新

Structured task planning with clear breakdowns, dependencies, and verification criteria. Use when implementing features, refactoring, or any multi-step work.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Dispatch an explicit, user-dictated set of edits that spans TWO OR MORE zones of the GDD — the master spec, systems, content types, and flows — in one ordered pass. Writes nothing itself: it resolves each delta to its (target, zone), orders them so a system change lands before the content or flow that depends on it, delegates each to the owning skill (/unikit-gd-spec, /unikit-gd-system, /unikit-gd-content, /unikit-gd-flow), and closes with one /unikit-gd-verify pass. Use when you already know the changes and they touch more than one part of the design, e.g. "apply these GDD changes", "update the combat system and its loot and the boss flow". It also takes a /unikit-gd-review report file (applies its apply-ready bucket), and a bare /unikit-gd-apply reads the last /unikit-gd-verify output in the session. For a single-zone change call its owner directly; to research an open question use /unikit-gd-explore first.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, placeholder leaks, flow & content schema), and from a git diff computes which dependent systems, flows, and content a change affects. Scope is inferred: a named document checks that document; an unverified diff triggers a changed-scope pass; otherwise everything. Use when the user wants a consistency or impact check, e.g. "verify the design", "what did this change affect", "find broken references in the design". Conflicts triage into four tracks; the entailed fixes hand off to /unikit-gd-apply in one pass. This is the mechanical pass — for a subjective "is this design good" quality critique use /unikit-gd-review.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Install and initialize OneCLI Agent Vault. Migrates existing .env credentials to the vault. Use after /update-nanoclaw brings in OneCLI as a breaking change, or for first-time OneCLI setup.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-skills182026年3月30日 更新

Run after making changes, before committing — reviews the current git diff for impact and risk via cqs review.

日本語の概要は準備中です。原文の説明を表示しています。

jamie8johnson/cqs172026年7月14日 更新

Audit and improve web accessibility following WCAG 2.2 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible".

日本語の概要は準備中です。原文の説明を表示しています。

hetari/sulaf172026年9月10日 更新

Track and report Claude Code token usage, spending, and budgets from a local cost-tracking database. Use when the user asks about costs, spending, usage, tokens, budgets, or cost breakdowns by project, tool, session, or date.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新