Structure-based docking with AutoDock Vina, Vinardo, and AutoDock4 through the Meeko toolchain. Use this skill to define a docking box, prepare receptors and ligands as PDBQT, run single or batch docking, rescore, and interpret affinities, poses, and ligand efficiency. Covers box definition from a reference ligand or pocket residues, protonation and tautomer decisions, flexible side chains, exhaustiveness and seeds, redocking validation, and virtual screening over compound libraries. Also trigger on vina, smina, gnina, mk_prepare_ligand, mk_prepare_receptor, mk_export, scrub.py, PDBQT, autogrid4, docking box, or binding-pose prediction.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/drug-discovery-agent-skills☆ 372026年10月12日 更新
Use when writing CUDA kernels, managing the thread, block, and grid hierarchy, tiling shared memory, using streams, setting nvcc flags, or using Thrust. Not for kernel debugging: use cuda-debugging.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
제안서 디자인 에이전트. 승인된 proposal_script.md를 generate_제안서.py Python 코드로 변환합니다. slide_kit.py 함수 시그니처, VStack 레이아웃 계산, 7대 디자인 패턴, 겹침/넘침 방지, Dark-Light Rhythm을 적용합니다. 트리거: 디자인, 코드 생성, 레이아웃, VStack, slide_kit, 겹침, 넘침, COLS, GRID, FLOW, CHART, TABLE, HIGHLIGHT, KPIS, COMPARE, TIMELINE, PYRAMID, MATRIX, 그림자, 카드, Hero, Bento, Comparison
日本語の概要は準備中です。原文の説明を表示しています。
steveaimkt/proposal-agent-github☆ 312026年8月8日 更新
Instructions to make or update an app's UI so that it adapts to different Android devices including phones, tablets, foldables, laptops, desktop, TV, Auto and XR. It includes how to handle different window sizes, pointing devices (such as mouse) and text entry devices (such as keyboard) using the Compose MediaQuery API. It also covers multi-pane layouts using Navigation3 Scenes, adaptive UI components (such as buttons) with varying target sizes, and adaptive layouts (including navigation areas - nav rails and nav bars) using the Compose Grid and FlexBox APIs.
日本語の概要は準備中です。原文の説明を表示しています。
kabirnayeem99/Ktor2Curl☆ 302026年8月31日 更新
Use this skill when users want to build, edit, or design pages and layouts on Divi 5 WordPress sites. Triggers include creating landing pages, hero sections, testimonial cards, pricing tables, feature grids, blog listing pages with post loops and pagination; adding or modifying sections on existing pages by page ID; setting up design systems with tokens and presets; theme builder templates for headers, footers, and post/page body layouts; mega menus and site navigation; saving to or loading from the Divi library; auditing or cleaning up presets. Handles animations, hover effects, responsive design, and dynamic content. Also covers special effects like WebGL shader backgrounds and advanced CSS animations via the DiviOps Design Library plugin. Do NOT use for custom PHP/plugins, child theme development, standalone CSS authoring, SQL queries, WooCommerce configuration, SEO setup, standalone Three.js projects without WordPress, or non-Divi builders like Elementor.
日本語の概要は準備中です。原文の説明を表示しています。
oaris-dev/diviops☆ 272026年10月11日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing. Use when building motion-rich frontend pages with stricter GPT/Codex design enforcement.
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts. Use when creating brand-kit image prompts, identity boards, logo systems, or visual-world presentations.
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Build and maintain a Stakeholder Register per PMBOK 8 Stakeholder Performance Domain. Identify stakeholders, analyze using Power/Interest grid, plan engagement strategies, and define communication cadence. Use at project initiation and whenever stakeholder landscape changes.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Pulp musical/media time primitives, exact beat divisions, tempo and meter maps, transport-range grid projection, inline and order-preserving groove projection, coordinate randomness, streaming cursors, and quantization arithmetic.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Style every matplotlib figure like the Stata 18/19 default (stcolor) scheme — Arial embedded as TrueType, white background, recessive light-gray grid below the data, no top/right spines, unframed legends, and the validated blue/red/gray palette. Use whenever a task generates or restyles charts, plots, or figures for papers, reports, or slides, even if the user doesn't mention Stata — this is the house style for all publication figures. Also use when asked to make figures "look like Stata", match the stcolor scheme, or restyle existing matplotlib output.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when designing, implementing, or reviewing responsive frontend layouts, mobile-first breakpoints, container queries, fluid grids, data-dense tables, touch targets, safe areas, orientation changes, viewport overflow, or cross-device UI behavior; Chinese triggers include responsive layouts, mobile-side adaptation, breakpoints, container queries, horizontal and vertical screens, touch targets.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when optimizing or reviewing large lists, virtual scrolling, windowing, react-window, TanStack Virtual, variable-height rows, dynamic measurement, infinite scroll, grid virtualization, or scroll performance; Chinese triggers include virtual lists, large list optimization, scroll performance.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when a task needs the judgment of a Desktop Publisher — laying out a multi-page document on a grid system, applying typesetting rules (kerning, leading, widow/orphan control), preflighting a file for print (bleed, color mode, image resolution) before it goes to press, or deciding between a template and a custom layout under a deadline.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Cartographer/Photogrammetrist — designing an aerial or LiDAR acquisition flight plan against a stated accuracy class, running an NSSDA checkpoint accuracy test on a delivered orthophoto or DTM, choosing a horizontal/vertical datum and geoid model for a georeferencing project, diagnosing why a state-plane grid distance disagrees with a field-surveyed ground distance, or specifying LiDAR point-density and classification requirements for a bare-earth deliverable.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Map stakeholders by influence, interest, and communication needs. Use when the user says "stakeholder analysis", "stakeholder map", "power interest grid", "who are the stakeholders", "RACI matrix", "stakeholder engagement plan", "who needs to be involved", "communication plan for stakeholders", "influence mapping" - even if they don't explicitly say "stakeholder map".
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Use when creating, reviewing, debugging, or maintaining Home Assistant custom Lovelace cards or card editors, including custom elements, Web Components, hass data, setConfig, getCardSize/getGridOptions, getConfigElement/getConfigForm, window.customCards, resource registration, HACS card packages, entity display, service calls, translations, or frontend build validation.
日本語の概要は準備中です。原文の説明を表示しています。
denysdovhan/agents☆ 182026年7月29日 更新
Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Dark-themed cloud-platform aesthetic with modular grids, glass-like panels, and strong data hierarchy for productivity dashboards.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Provides comprehensive Tailwind CSS utility-first styling patterns including responsive design, layout utilities, flexbox, grid, spacing, typography, colors, and modern CSS best practices. Use when styling React/Vue/Svelte components, building responsive layouts, implementing design systems, or optimizing CSS workflow.
日本語の概要は準備中です。原文の説明を表示しています。
human-kit/ui☆ 172026年10月11日 更新