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cccskills

「make」の検索結果

2,470 件 ・ 関連度順

概要と使いどころ

Use when designing or auditing how an agent becomes useful after launch — AGENTS.md overlays, role files, skills, rig specs, workflow specs, startup checklists, refocus messages, "rig context" surface. Covers the 4 failure modes that make startup context fail (old rig spec misses current operating mode; current agents never told about new guidance; startup file as dumping ground; orchestrator transmits implementation without preserving product intent).

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4552026年10月14日 更新

Use when you have a task and must decide WHO does it — yourself, a spawned subagent, or another agent in the topology that already holds the context. The rule: how much would a blank slate have to read in to do this correctly? A lot → route to a context-holding agent; a little → subagent; unsure → a real agent or yourself. NOT the mechanics of fanning out (that's dispatching-parallel-agents / subagent-driven-development) — this is the who/whether decision, and the failure mode that makes teams abandon subagents.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4552026年10月14日 更新

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Analyze and edit connected Google Sheets with range precision. Use when the user wants to create Google Sheets, find a spreadsheet, inspect tabs or ranges, search rows, plan formulas, create or repair charts, clean or restructure tables, write concise summaries, or make explicit cell-range updates.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Check a Canva design against a brand kit and report where it diverges — off-palette colors, non-brand fonts, logo misuse, and off-tone copy. Read-only; makes no changes. Use when the user asks "is this on brand", "check this against our brand kit", "do a brand review", "does this match our brand guidelines", or "brand-check my design".

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Translate all text in a Canva design to another language, creating a translated copy. Faster than manually copying and editing each text box in Canva's editor. Use when users say "translate my design to [language]", "make a Spanish/French/etc version", or "localize my Canva design".

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Make edits to an existing Canva design — change or fix text, replace/insert/delete images and videos, reformat text (size, weight, style, color, alignment, lists, line height), reposition or resize elements, and update the title. Use when the user wants to change, edit, update, fix, translate, replace, or reformat content in a specific Canva design. This is the safe edit engine that other Canva skills (e.g. implement-feedback) build on.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Create on-brand Canva presentations from an outline or brief. Use when the user asks to create a branded presentation, make an on-brand deck, turn an outline into slides, or generate a presentation from a brief. Input can be text directly in the message, a Canva design ID, a reference to a Canva doc by name, or a Canva design link (e.g., https://www.canva.com/design/...).

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Read a Canva design and return structured, actionable design feedback — visual hierarchy, copy/messaging, layout & spacing, consistency, readability, and accessibility. Read-only; makes no changes to the design. Use when the user asks to "review my design", "give me feedback on this", "critique my deck/poster/flyer", "how can I improve this design", or "what's wrong with this slide".

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Implement reviewer feedback on a Canva design. Reads all comment threads, synthesises what reviewers want, makes the clear-cut changes directly, and flags anything that needs a human decision. Use when the user asks to "implement feedback on my deck", "address comments on a design", "apply review feedback", "fix the comments on my presentation", or "implement the feedback".

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Make data visualizations accessible and inclusive. Use when the user needs chart or diagram accessibility guidance, text alternatives for complex visuals, color and contrast review, keyboard support, reduced-motion behavior for animation or parallax, or an accessibility QA workflow for exported figures, UML-like diagrams, and dashboards.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Generative Engine Optimization (GEO) specialist — the technical, on-page publishing work that makes a given page or site discoverable, understandable, trustworthy, quotable, and fresh for AI answer engines (Google AI Overviews, ChatGPT Search, Bing Copilot, Perplexity). Use when asked to 'optimize this page/site for GEO', 'optimize for AI search / answer engines', 'get my page cited by ChatGPT/Perplexity', 'improve AI visibility/citability', 'write an llms.txt', 'add citation-ready structure or schema for AI answers', 'otimizar para busca com IA', or to audit/create/improve a codebase for generative search. Do NOT use for AI-driven SEO content strategy or programmatic pages at scale (use ai-seo), classic keyword/SERP ranking (use seo), accessibility (use web-accessibility), or multi-area site audits (use web-quality-audit).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

When the user wants to build GTM automation with code, design workflow architectures, use AI agents for GTM tasks, or implement the 'architecture over tools' principle. Also use when the user mentions 'GTM engineering,' 'GTM automation,' 'n8n,' 'Make,' 'Zapier,' 'workflow automation,' 'Clay API,' 'instruction stacks,' 'AI agents for GTM,' or 'revenue automation.' This skill covers technical GTM infrastructure from workflow design through agent orchestration. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Audit and improve web accessibility following WCAG 2.1 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible". Do NOT use for SEO (use seo), performance (use core-web-vitals), or comprehensive site audits covering multiple areas (use web-quality-audit).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the user asks to build, design, create, or improve any frontend interface — websites, landing pages, dashboards, components, apps, emails, forms, modals, or any UI element. Also triggers on "build me a UI", "design a page", "create a component", "improve this layout", "make this look better", "frontend", "interface", "redesign", or when the user provides mockups, screenshots, or design references. Do NOT use for backend logic, API design, database schemas, or non-visual code tasks.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Create an OpenCode plugin for iPolloWork. Scaffolds the plugin file with the correct API shape, tool definitions, and hook registration. Use when the user asks to 'create a plugin', 'write a plugin', or 'make a plugin that does X'.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9602026年10月13日 更新

fraimz

無料

create a fraimz, make fraimz, prove it works, frame proof, PR proof, validate experience, e2e evidence, fraimz.html. The full fraimz loop — frame the claim, drive the real app via CDP, validate/repair, output fraimz.html. Use whenever a task ends with "please create a fraimz" or any change needs end-to-end proof.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9602026年10月13日 更新

Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring everything under 6 up to 6+"). Covers anchored rubrics, measurable criteria, independent or blind judging, before/after scorecards, and honest reporting of anything still short. Use whenever the user asks to score, rate, grade or judge something out of 10, names a target score, or asks "what would make this a 9?".

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to record or re-record browser actions, show cursor clicks and zooms, make Dribbble/UI inspiration or product demo recordings, or asks whether Codex, Playwright, or an MCP can produce a natural browser demo video.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新