Emit the content signals reimagine-it reads from an HTML file — title, anchors, proper nouns, dates, numbers, emails, links, source hex colors, and the derived palette — as JSON without generating a redesign. Use when the user says /reimagine-it extract, "what does the engine see in this page", "extract the palette", "pull the facts from this page", or wants content analysis for research, migration, or design-system work. CLI: npx reimagine-it extract -i page.html -o signals.json. Part of the reimagine-it Content-Derived Design suite.
日本語の概要は準備中です。原文の説明を表示しています。
Kayforkind/reimagine-it☆ 2072026年10月10日 更新
Post-event analyst note (conferences, KOL events, site visits) with the professional note anatomy — headline verdict, per-stock takeaways with model numbers, KOL distillation, cross-trial comparison lattices, modeled deltas vs consensus (peak × POS), three what's-changed vectors, risk bullets, and materiality-rated conflicting views. Use after any med event to convert the event into actionable takeaways.
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Earnings sentiment analysis, analyst estimates vs guidance, earnings surprise history, consensus sentiment, earnings revision trends, analyst rating changes, earnings beat miss track record, guidance accuracy, whisper numbers, pre-announcement sentiment
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Think and work like an expert Endocrinologist. Use when a task calls for Endocrinologist judgment. Start with the axis, not the number. Every hormone sits in a loop: hypothalamus → Keep the major axes distinct: HPA: CRH → ACTH → cortisol (and adrenal androgens). HPT: TRH → TSH → T4/T3; peripheral deiodinases and T3 receptor signaling.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Functional Genomics Scientist. Use when a task calls for Functional Genomics Scientist judgment. Reasons from perturbation as causal probe, genotype-to-phenotype linkage, library representation, and effect-size-plus-FDR statistics through MAGeCK/BAGEL/CERES-Chronos, CRISPRcleanR, CRISPResso2, MPRAnalyze, and Perturb-seq pipelines while treating MOI/bottleneck artifacts, copy-number and p53/DSB toxicity, RNAi seed effects, and guide-assignment or gating errors as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Cryptographer. Use when a task calls for Cryptographer judgment. Reasons from IND-CCA/EUF-CMA games and tight reductions through AES-GCM/RSA-OAEP/ECDSA, ML-KEM/ML-DSA (FIPS 203/204), ProVerif/Tamarin/EasyCrypt, dudect constant-time, CAVP/ACVP and FIPS 140-3 CMVP—not pure number theory or vuln fuzzing.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Data Engineer. Use when a task calls for Data Engineer judgment. Reasons from idempotent ELT, medallion bronze/silver/gold, Kimball grain and SCD2, CDC/Debezium and watermark incremental loads, dbt/GX quality gates, Airflow/Dagster orchestration, Iceberg/Delta lakehouse MERGE, data contracts and freshness SLIs while treating silent join drops, duplicate amplification, schema drift, and green-DAG-wrong-numbers as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Cytogeneticist. Use when a task calls for Cytogeneticist judgment. Reasons from chromosome architecture, copy-number state, banding resolution, and cell-line/clonal context through karyotype, FISH, chromosomal microarray, optical genome mapping, ISCN, and ACMG/ClinGen dosage standards while treating confined placental mosaicism, maternal cell contamination, pseudomosaicism, and culture/banding artifacts as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Acoustics Physicist. Use when a task calls for Acoustics Physicist judgment. Reasons from impedance Z=p/u, Helmholtz number kL regime, and the sonar equation SL-TL-NL+DI+PG through impedance tubes (ISO 10534), anechoic and reverberation rooms, laser vibrometry, and k-Wave/COMSOL simulation while treating edge diffraction inflating absorption above one, near-field versus far-field confusion, flanking and multipath paths, and amplifier clipping mistaken for nonlinearity as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
End-to-end eDNA metabarcoding from raw amplicons to community ecology. Covers QC, primer removal, denoising with OBITools3 or DADA2, contamination filtering, taxonomy assignment, Hill number diversity, and constrained ordination. Use when processing environmental DNA samples for biodiversity assessment or ecological surveys.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Plot per-group distributions of continuous data using boxplots, violins, beeswarms, quasirandom jitter, and raincloud plots with sample-size honesty (Weissgerber 2015), KDE-bandwidth awareness, and N-aware encoding choices. Use when comparing distributions across a small number of groups — expression per cluster, biomarker per arm, scores per condition — and the bar-of-mean default is misleading.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Calculates species richness, diversity, and turnover using the Hill number framework with iNEXT coverage-based rarefaction/extrapolation, asymptotic diversity estimation, and beta diversity partitioning (betapart turnover vs nestedness). Compares assemblages using coverage-standardized rather than size-standardized rarefaction. Use when quantifying biodiversity from species abundance or incidence data, comparing diversity across sites, or constructing rarefaction curves. Not for clinical 16S microbiome alpha/beta diversity (see microbiome/diversity-analysis).
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Query Ensembl for genomic data. Use when user asks about gene coordinates, genomic sequences, variants, gene structure, exons, transcripts, or species comparison. Triggers on "ensembl", "gene coordinates", "genomic location", "exon", "transcript", "variant location", "rsid", "rs number".
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, error state shakes, search/input clear, skeleton loaders, shimmer text, sliding tabs, tooltips, staggered text reveals, card hover tilt, plus-to-menu morph, or accordions. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "fade between", "success animation", "form error", "shake on invalid", "hover lift", "avatar stack hover", "clear the search", "skeleton loader", "loading shimmer", "shimmer text", "sliding tabs", "segmented control", "tooltip", "reveal text", "tilt card", "3D hover tilt", "cursor glare", "plus to menu", "FAB morph", "accordion", "collapsible", "expand / collapse", "disclosure". Also "motion tokens", "scan for ad-hoc transitions", "replace hardcoded durations with motion tokens", "tokenize my animations", and the commands transitions reveal, transitions review, transitions apply, transitions refine.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Test payment and checkout flows end to end against PSP sandboxes — Stripe first, with the general pattern for Adyen/Braintree/PayPal. Covers Stripe test-mode card numbers and their decline codes, the 3DS/SCA challenge flow and its nested-iframe handling in Playwright, test clocks for subscription/billing-cycle simulation, webhook testing (stripe listen/trigger, signature verification, idempotency), failed/retried payments and refunds, and never using real cards. Use when: "test Stripe checkout," "payment test," "3DS test," "test webhook signature," "test subscription renewal," "test clock," "refund test," "decline card test," "checkout E2E." Not for: General API contract testing of non-payment endpoints — api-testing. PCI-DSS/regulatory compliance audit — compliance-testing. Related: api-testing, playwright-automation, compliance-testing, test-data-management, qa-project-context.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1822026年6月11日 更新
Mine a per-kernel optimization trace — a git repository capturing successive versions of one kernel being optimized — into structured, gate-validated optimization-experience records for the GPU kernel wiki. Use when asked to distill an optimization run, a kernel_opt trace directory or a version ladder into wiki records; to report what such a run actually achieved; to build, extend, re-run or validate the staging store behind those records; or to explain how a trace-derived record's number, snippet or provenance was established.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/atrex-kernel-agent☆ 1762026年10月13日 更新
Mine AI coding-agent session transcripts into structured, gate-validated GPU-kernel optimization records for the wiki. Use when asked to turn vibe-coding sessions, Codex rollout logs, or Claude Code project transcripts into wiki records; to summarise what a kernel-optimization session achieved; to build or extend a session-trace store; or to re-run and validate one. Also use when asked how a session-derived record's number, snippet, or provenance was established.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/atrex-kernel-agent☆ 1762026年10月13日 更新
Use for 'why does X work this way', 'why we picked Y', '为什么这么设计', design rationale, regressions, or where a magic number came from. Fans out one investigator per evidence category — in this repo that starts with the local decision record (ADRs, docs/design, the daemon issue store, the changelog, wisp) plus git history, and adds MCP-backed categories when the session has them — then returns a cited read with the gaps named. Use `how` for what the code does at runtime.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, or brand-reel pieces (use general-video), topic explainers (faceless-explainer), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer treatment, see /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
Turn one line ("a turbofan jet engine", "a mechanical watch", "an LVAD heart pump") into a photoreal, physics based, interactive 3D simulation of that machine in a single HTML file, plus a 20 to 30 second film to post it. Real proportions in metres, real materials (PBR metals, paints, polymers, glass), studio lighting with soft shadows, moving parts driven by a small solver that computes real numbers (thrust, torque, rpm, flow, pressure, efficiency), and modes to explode it, cut it open with clean section caps, x-ray it, slow it down, label it and break it. Use this whenever someone asks to build, simulate, visualise, explain or "show how X works" for any machine, engine, mechanism, device, instrument or piece of hardware, wants an interactive 3D model or a cutaway, or wants a video of a machine for a post, even if they never say "simulation" or "three.js".
日本語の概要は準備中です。原文の説明を表示しています。
AirsupHQ/machine-skill☆ 1672026年10月14日 更新
Generate Word documents programmatically with the docx library — create paragraphs, tables, images, headers, footers, numbered lists, and styled content. Use when tasks involve generating contracts, proposals, resumes, or any .docx output from application data in Node.js.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Builds a content strategy a small team can execute: audience needs backed by counted evidence, an audit of what is already published, a topic map with one page per search intent, a scored backlog, a 90-day calendar sized to real capacity, and the numbers that will show whether it worked. Use when someone asks "what should we write about", "plan our blog", "content strategy", "content plan for next quarter", "topic clusters", "content audit", "our blog traffic is falling", or wants a pile of content ideas turned into a prioritised plan.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Expert at building multi-language applications. Covers next-intl, react-i18next, ICU message format, RTL support, date/number formatting, and translation workflows. Use when "i18n, internationalization, translation, multi-language, localization, next-intl, react-i18next, i18n, internationalization, translation, next-intl, localization" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新