Activate when the user explicitly names the narrator skill or requests production-ready narration in either case: (1) numbered takes fitted to fixed video windows, or (2) one continuous long-form story read in a locked voice that must be measured and retried for timbre or internal pauses. Collect missing text, voice_id, or voice_type after activation; their absence is not a reason to skip this workflow. Own pacing, speech-duration gates, retries, and ready audio delivery; never time-stretch. Do not use for ordinary TTS, "read this aloud", an unconstrained voiceover, voice browsing, music, SFX, singing, dubbing existing speech, or voice cloning.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Burn timed subtitles onto a finished video or configure Whisper-timed caption burning during faceless-video assembly. Takes video/audio generation jobs or a local finished video, optionally with authored narration text, and returns a captioned video or the exact backend subtitle configuration. Timings always come from Whisper on the video's own audio — never estimated. THREE looks: `paper` (torn cream paper label, handwritten ink), `bold` (UGC ALL-CAPS, white with black stroke, platform safe zones), `clean` (slim white CAPS, no plate, tiny at the bottom — no Pillow needed). Use when: adding/burning subtitles or captions to an existing video, restyling captions, or when a production workflow needs its finished cut subtitled. NOT for: generating the video, translating speech, or live/soft subtitle tracks (this burns them into the picture).
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Builds remote MCP (Model Context Protocol) servers on Cloudflare Workers with tools, OAuth authentication, and production deployment. Generates server code, configures auth providers, and deploys to Workers. Use when: user wants to "build MCP server", "create MCP tools", "remote MCP", "deploy MCP", add "OAuth to MCP", or mentions Model Context Protocol on Cloudflare. Also triggers on "MCP authentication" or "MCP deployment". Biases towards retrieval from Cloudflare docs over pre-trained knowledge.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Builds AI agents on Cloudflare using the Agents SDK with state management, real-time WebSockets, scheduled tasks, tool integration, and chat capabilities. Generates production-ready agent code deployed to Workers. Use when: user wants to "build an agent", "AI agent", "chat agent", "stateful agent", mentions "Agents SDK", needs "real-time AI", "WebSocket AI", or asks about agent "state management", "scheduled tasks", or "tool calling". Biases towards retrieval from Cloudflare docs over pre-trained knowledge.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4442026年10月8日 更新
Generate or analyze poetic paper-texture minimal zine posters with large negative space, a small editorial collage or focal element, experimental typography, and one clear color accent. Use when the user gives a theme, sentence, article, mood, object, photo, content brief, reference images, or an image folder and wants a final poster image, a production-ready image prompt, reusable style rules, or varied layouts that stay in one visual family.
日本語の概要は準備中です。原文の説明を表示しています。
LiamGvchi/gc-minimal-zine-poster☆ 7,3312026年8月14日 更新
Produces distinctive production UI and screenshot-grounded visual polish. Use when building or restyling pages, components, or typography. Not for backend logic or data pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
tw93/Waza☆ 7,3012026年10月12日 更新
When the user wants to build programmatic SEO with AI, create competitor alternative pages, optimize for AI Overviews, or scale content production. Also use when the user mentions 'SEO,' 'programmatic SEO,' 'AI content,' 'competitor alternative pages,' 'AI Overviews,' 'search optimization,' 'DataForSEO,' 'content at scale,' 'keyword strategy,' or 'organic traffic.' This skill covers AI-powered SEO strategy from keyword research through programmatic page generation. Do NOT use for technical implementation, code review, or software architecture.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月15日 更新
Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Use when the user provides Figma URLs or node IDs and asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection. Do NOT use for general Figma data fetching, variable exploration, or MCP troubleshooting (use figma instead).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月15日 更新
Senior React Native and Expo engineer for building production-ready cross-platform mobile apps. Use when building React Native components, implementing navigation with Expo Router, optimizing list and scroll performance, working with animations via Reanimated, handling platform-specific code (iOS/Android), integrating native modules, or structuring Expo projects. Triggers on React Native, Expo, mobile app, iOS app, Android app, cross-platform, native module, FlatList, FlashList, LegendList, Reanimated, Expo Router, mobile performance, app store. Do NOT use for Flutter, web-only React, or backend Node.js tasks.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月15日 更新
Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Use when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting. Covers general Figma data fetching and exploration. Do NOT use when the goal is specifically pixel-perfect code implementation from a Figma design (use figma-implement-design instead).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月15日 更新
Deploy web projects to Netlify using the Netlify CLI (`npx netlify`). Use when the user asks to deploy, host, publish, or link a site/repo on Netlify, including preview and production deploys. Do NOT use for deploying to Vercel, Cloudflare, or Render (use their respective skills).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月15日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics. Do NOT use for design review or audit (use web-design-guidelines or web-quality-audit).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月15日 更新
Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9612026年10月14日 更新
Verify a production fix by linking the changed code and release to Sentry issue state and post-release event trends without resolving issues prematurely.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9612026年10月14日 更新
Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9612026年10月14日 更新
Create or redesign creative agency, production studio, architecture, culture, and portfolio websites with billboard typography, hard black-and-white chapters, exposed grids, documentary imagery, irregular collages, restrained parallax, brutalist navigation, and accessible FAQ controls.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新