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cccskills

「software」の検索結果

858 件 ・ 関連度順

概要と使いどころ

Write, rewrite, review, and organize developer-facing documentation for web software projects. Use when creating or improving README files, docs homepages, quickstarts, tutorials, how-to guides, API/reference pages, conceptual explanations, migration guides, or troubleshooting content for frontend, backend, full-stack, SDK, API, or framework-based web products. This skill applies strong information architecture, task-first page structure, clear voice, runnable examples, version and prerequisite hygiene, accessibility rules, and docs-as-code maintenance habits. Do not use it for marketing copy, legal text, or non-technical customer-support articles.

日本語の概要は準備中です。原文の説明を表示しています。

hetari/sulaf172026年9月10日 更新

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Professional typography rules for UI design, web applications, software interfaces, and all screen-based text. Enforces timeless typographic correctness that LLMs consistently get wrong: proper quote marks, dashes, spacing, hierarchy, and layout. ENFORCEMENT MODE: When generating ANY HTML, CSS, React, JSX, or UI code containing visible text, auto-apply every rule in this skill silently — do not ask, do not explain, just produce correct typography. AUDIT MODE: When reviewing or improving existing interfaces or legacy code, flag violations and provide fixes. Trigger on: any HTML/CSS/React artifact creation, "build a landing page", "create a component", "design a UI", "fix the typography", "make this look professional", "review this layout", web design, presentation design, dashboard creation, document generation, or any task producing visible text for humans. Even if the user doesn't mention typography, apply these rules whenever generating UI output.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

epictetus

無料

Code auditor that grades software projects and the agents/developers who built them. Produces structured JSON + Markdown reports with a standardized rubric. Evaluates architecture, correctness, testing, authorship cohesiveness, ghost code, and more. Optionally ingests tmux session logs for process evidence and interrogates agents about specific problems found. Use when asked to "audit", "grade", "evaluate", "review code quality", "rate this project", "score the agents", or "assess the codebase". Especially useful after Marcus multi-agent experiments to grade agent output and track quality over time.

日本語の概要は準備中です。原文の説明を表示しています。

painted-porch/marcus162026年10月14日 更新

Guide technical communication for software developers. Covers email structure, team messaging etiquette, meeting agendas, and adapting messages for technical vs non-technical audiences. Use when drafting professional messages, preparing meeting communications, or improving written communication.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Analyze recent code changes via git history and extract software engineering lessons. Use when the user asks 'what is the lesson here?', 'what can I learn from this?', 'engineering takeaway', 'what did I just learn?', 'reflect on this code', or wants to extract principles from recent work.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

codex

無料

Use when the user asks to run Codex CLI (codex exec, codex resume) or references OpenAI Codex for code analysis, refactoring, or automated editing. Uses GPT-5.2 by default for state-of-the-art software engineering.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Generate architecture documentation using C4 model Mermaid diagrams. Use when asked to create architecture diagrams, document system architecture, visualize software structure, create C4 diagrams, or generate context/container/component/deployment diagrams. Triggers include "architecture diagram", "C4 diagram", "system context", "container diagram", "component diagram", "deployment diagram", "document architecture", "visualize architecture".

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Bootstrap self-improving Symphony + Linear orchestration for a software repository. Use when Codex needs to inspect a repo, review or generate repo-local guidance, shape Linear issues, render a Symphony workflow, launch a high-leverage first execution wave, or run an orchestrator-led review, recovery, and learnings loop that makes future runs better.

日本語の概要は準備中です。原文の説明を表示しています。

jvogan/symphony-linear-starter162026年6月21日 更新

Researches and compares free and open source software projects in a supplied domain, using either user-named candidates or a discovered shortlist. Use when evaluating FOSS alternatives, comparing GitHub popularity, maintenance, licences, domain fit, trade-offs, or producing a linked HTML comparison report.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

Applies insights from MetaGPT paper on how structured communication, role specialization, and SOPs prevent coordination failures in multi-agent LLM systems

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Domain-Driven Design methodology using bounded contexts, ubiquitous language, and strategic/tactical patterns

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Actorization converts existing software into reusable serverless applications compatible with the Apify platform. Actors are programs packaged as Docker images that accept well-defined JSON input, perform an action, and optionally produce structured JSON output.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Master software architect specializing in modern architecture

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Senior embedded software engineer specializing in firmware and driver development for ARM Cortex-M microcontrollers (Teensy, STM32, nRF52, SAMD).

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Save, load, update, delete, merge, and navigate entity objects using TMS Aurelius ORM (TObjectManager). Use when the user asks how to persist or retrieve data with Aurelius, manage object lifetime, work with associations or collections at runtime, handle transactions, use cached updates, or control concurrency. Does NOT cover query DSL or criteria/projections (those are in a separate skill). Triggers on requests like "save an entity with Aurelius", "load a customer from the database", "add items to a collection", "how do I update an object", "flush changes", "delete a record with Aurelius", "merge a transient object", "how do transactions work in Aurelius", "batch updates Aurelius".

日本語の概要は準備中です。原文の説明を表示しています。

tmssoftware/skills142026年4月16日 更新

Map Delphi classes to a relational database using TMS Aurelius ORM attributes. Use when the user asks to create entity classes, add Aurelius mapping to existing classes, fix or review mapping attributes, explain how a class is mapped, or work with associations, inheritance, automapping, nullable fields, blobs, or composite identifiers. Triggers on requests like "create Aurelius entities for...", "map this class to Aurelius", "add ORM mapping", "fix the mapping on this class", "how do I map a one-to-many in Aurelius".

日本語の概要は準備中です。原文の説明を表示しています。

tmssoftware/skills142026年4月16日 更新

Use when writing Delphi / FreePascal / C++Builder code that reads, writes, manipulates, or exports Excel (.xlsx / .xls) files, generates PDF or HTML from Excel, or produces data-driven reports with FlexCel Studio for VCL and FireMonkey (TMS FlexCel). Triggers include Excel/xlsx from Delphi, TXlsFile, TFlexCelReport, TFlexCelPdfExport, TFlexCelHtmlExport, FireMonkey Excel export, Lazarus Excel, and Excel reporting from Pascal.

日本語の概要は準備中です。原文の説明を表示しています。

tmssoftware/skills142026年4月16日 更新

list

無料

List the local NeatContext Contexts available to Codex. Use when the user asks what contexts exist, what can be connected, or explicitly invokes this skill.

日本語の概要は準備中です。原文の説明を表示しています。

XTSoftwareLabs/neatcontext-plugins132026年8月23日 更新

use

無料

Connect or switch Codex to a local NeatContext Context by name or list number. Use only when the user explicitly invokes this skill, names a context to connect, or agrees to a routing suggestion.

日本語の概要は準備中です。原文の説明を表示しています。

XTSoftwareLabs/neatcontext-plugins132026年8月23日 更新

delete

無料

Preview and permanently delete a NeatContext context while preserving any externally linked knowledge folder. Use only when the user explicitly invokes this skill or clearly asks to delete a context.

日本語の概要は準備中です。原文の説明を表示しています。

XTSoftwareLabs/neatcontext-plugins132026年8月23日 更新

export

無料

Export a NeatContext context saved from a conversation into a self-contained bundle folder that can be shared or moved to another machine. Use only when the user explicitly invokes this skill or asks to export a NeatContext context.

日本語の概要は準備中です。原文の説明を表示しています。

XTSoftwareLabs/neatcontext-plugins132026年8月23日 更新