Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or refactoring C++ code requiring concepts, ranges, coroutines, SIMD optimization, or careful memory management — or when addressing performance bottlenecks, concurrency issues, and build system configuration with CMake.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Use when developing firmware for microcontrollers, implementing RTOS applications, or optimizing power consumption. Invoke for STM32, ESP32, FreeRTOS, bare-metal, power optimization, real-time systems, configure peripherals, write interrupt handlers, implement DMA transfers, debug timing issues.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Designs distributed system architectures, decomposes monoliths into bounded-context services, recommends communication patterns, and produces service boundary diagrams and resilience strategies. Use when designing distributed systems, decomposing monoliths, or implementing microservices patterns — including service boundaries, DDD, saga patterns, event sourcing, CQRS, service mesh, or distributed tracing.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Designs and implements production-grade RAG systems by chunking documents, generating embeddings, configuring vector stores, building hybrid search pipelines, applying reranking, and evaluating retrieval quality. Use when building RAG systems, vector databases, or knowledge-grounded AI applications requiring semantic search, document retrieval, context augmentation, similarity search, or embedding-based indexing.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Use terminal_rg / terminal_glob for all filesystem search — your project tree as well as system configs, /var/log, /etc, archive contents. Teaches the rg vs glob vs terminal_exec("find/ls/du/tree") split, common rg flag combos for code/logs/configs, glob patterns for finding files by name, the rule that mtime/size/type predicate queries drop to terminal_exec("find ..."), and that for tree views or single-file stat info you should just use terminal_exec instead of inventing a tool. Read before reaching for raw shell to grep or find anything.
日本語の概要は準備中です。原文の説明を表示しています。
aden-hive/hive☆ 1.1万2026年10月14日 更新
Walk through a Data Subject Access Request (or deletion, portability, correction request) and draft the response — verify identity, locate data system-by-system, assess exemptions, draft the acknowledgment and substantive response letters. Use when a DSAR comes in, the user pastes an access/deletion/portability/correction request, or says "DSAR came in", "access request", "right to be forgotten", or "someone wants their data".
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-for-legal☆ 9,6682026年10月14日 更新
Generate new screens from text prompts or images, edit existing screens with prompts and design system tokens, and generate design variants using Stitch MCP. Includes prompt enhancement pipeline, design mappings, professional UI/UX terminology, design tokens and theme system capabilities.
日本語の概要は準備中です。原文の説明を表示しています。
google-labs-code/stitch-skills☆ 8,5012026年8月18日 更新
Convert frontend code (Vite, React, Angular, Vue, etc.) to a Stitch Design by chaining static HTML extraction, design system extraction, and file upload. **ALWAYS** use this skill when the user's intent is to move existing web apps or React/Angular/Vue components into Stitch (e.g., requests to "save", "migrate", or "upload"). You must use this skill even for simple "save" operations, as it is the only way to ensure the design system is extracted and assets are properly linked.
日本語の概要は準備中です。原文の説明を表示しています。
google-labs-code/stitch-skills☆ 8,5012026年8月18日 更新
Trigger: new issue, bug report, triage, backlog, issue flood, community report, root cause, dead-end, blocked user. Attack issues by root class, never one-by-one; fixes must shrink the system, not grow it.
日本語の概要は準備中です。原文の説明を表示しています。
Gentleman-Programming/gentle-ai☆ 7,7632026年10月14日 更新
Systematic approach to building full-stack Web3 applications layer by layer
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7552026年8月13日 更新
Deep-dive offensive methodology for dependency confusion and namespace attacks across all major package ecosystems. Covers npm scope confusion exploiting the gap between public and private scoped packages and .npmrc misconfigurations where registry mappings fail to pin internal scopes exclusively. Addresses PyPI namespace attacks through --extra-index-url resolution ordering, NuGet feed priority exploitation when multiple package sources are configured without clear directives, Maven and Gradle repository ordering where artifact resolution traverses repositories sequentially, Go module proxy abuse through GOPROXY misconfiguration, Ruby gems namespace squatting, and Docker image tag confusion with unqualified image references. Provides complete proof-of-concept methodology using safe callbacks including DNS canary via interactsh or Burp Collaborator and HTTP beacon with no destructive payload. Covers reconnaissance techniques for discovering internal package names through GitHub repository analysis, error message harvesting, JavaScript source map extraction, lock file parsing, job postings mentioning internal tools, and package manifest inspection. Directly references and builds upon Alex Birsan's seminal 2021 dependency confusion research. Each ecosystem section includes registry-specific exploitation mechanics, configuration vulnerabilities, and defensive countermeasures for engagement reporting.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5042026年10月13日 更新
Comprehensive persistence tradecraft for authorized red team engagements covering Windows and Linux mechanisms. Windows techniques include registry Run/RunOnce keys, scheduled tasks, WMI event subscriptions, DLL search order hijacking, COM object hijacking, Startup folder drops, service creation, Security Support Provider (SSP) DLL injection, and Active Directory persistence (AdminSDHolder abuse, DCShadow, Golden Ticket, Silver Ticket, Skeleton Key, SID History injection). Linux techniques include cron and at jobs, systemd timers and services, SSH authorized_keys injection, shell profile backdoors (.bashrc/.bash_profile), PAM module backdoors, LD_PRELOAD hijacking, kernel module rootkits, web shells, and Git hook abuse. Provides operator-ready command sequences for SharPersist, Impacket ticketer, schtasks, sc.exe, crontab, and systemctl with OPSEC considerations for each method. Maps to MITRE ATT&CK T1547 (Boot or Logon Autostart), T1053 (Scheduled Task/Job), T1546 (Event Triggered Execution), T1556 (Modify Authentication Process), and sub-techniques. Includes detection indicators and a rapid engagement cheatsheet.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5042026年10月13日 更新
Comprehensive offensive methodology for software supply chain attacks covering the full kill chain from reconnaissance through exploitation. Addresses dependency confusion across npm, PyPI, and NuGet ecosystems where internal registry override allows an attacker to inject malicious packages that shadow private dependencies. Covers typosquatting techniques for popular packages, compromised package injection via maintainer account takeover or social engineering, and build system attacks through Makefile injection, setup.py install hooks, and npm postinstall scripts. Extends into CI/CD artifact tampering where build outputs are replaced or modified in transit, code signing abuse through stolen or self-signed certificates, upstream repository compromise via commit injection or force-push to trusted repos, and container image supply chain attacks including base image trojaning and registry confusion. Maps to MITRE ATT&CK T1195.001 (Supply Chain Compromise: Compromise Software Dependencies and Development Tools) and T1195.002 (Supply Chain Compromise: Compromise Software Supply Chain). Integrates tooling such as confused for dependency confusion scanning and dependency-check for known vulnerable component detection. Each technique section provides reproducible proof-of-concept patterns, detection guidance for defenders, and engagement-safe execution notes for authorized red team operations.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5042026年10月13日 更新
Comprehensive Windows privilege escalation methodology for offensive security engagements. Covers the full attack surface from a standard user shell to NT AUTHORITY\SYSTEM: token impersonation via SeImpersonate and SeAssignPrimaryToken privileges using JuicyPotato, PrintSpoofer, GodPotato, SweetPotato, and RoguePotato; service misconfigurations including unquoted service paths, weak service DACLs, writable service binaries, and insecure service creation permissions; AlwaysInstallElevated MSI exploitation; DLL hijacking through search order abuse, phantom DLL loading, and writable PATH directory injection; UAC bypass techniques via fodhelper.exe, eventvwr.exe, CMSTP, and environment variable manipulation; scheduled task abuse for writable task actions and new task creation; registry autorun exploitation for persistence and escalation; PrintNightmare (CVE-2021-34527) for remote and local privilege escalation; and credential harvesting from SAM database extraction, DPAPI blob decryption, LSA secret dumping, and Credential Manager enumeration. Integrates automated enumeration with WinPEAS, PowerUp, SharpUp, Seatbelt, and BeRoot. Each technique includes detection signatures and defender-side visibility for purple team operations. Maps to MITRE ATT&CK T1548 (Abuse Elevation Control Mechanism) and T1574 (Hijack Execution Flow). Designed for authorized penetration testing, red team engagements, and CTF competitions where you hold a standard user shell and need to escalate to SYSTEM or local Administrator.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5042026年10月13日 更新
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4412026年10月8日 更新
When the user wants to build an AI-powered outreach system, write cold emails, improve deliverability, or scale personalized outreach. Also use when the user mentions 'cold email,' 'cold outreach,' 'outreach automation,' 'Instantly,' 'Smartlead,' 'Clay,' 'email sequences,' 'deliverability,' 'personalization at scale,' 'reply rate,' or 'outreach stack.' This skill covers the complete AI cold outreach system from signal detection through conversion. Do NOT use for technical implementation, code review, or software architecture.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0552026年10月9日 更新
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9562026年10月13日 更新
Create a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7562026年10月6日 更新
Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7562026年10月6日 更新
Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7562026年10月6日 更新
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7562026年10月6日 更新