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「ttl」の検索結果

1,109 件 ・ 関連度順

概要と使いどころ

Use this skill to configure Field Service Lightning service resources — including ServiceResource types, skill assignments via ServiceResourceSkill, capacity-based resource setup, and ResourcePreference rules. NOT for territory-level WorkCapacityLimit throttling or capacity-vs-utilization reporting — use admin/fsl-capacity-planning. NOT for service territory setup — use admin/fsl-service-territory-setup. NOT for work rules and service objectives — use admin/fsl-scheduling-policies.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill to configure and manage Field Service Lightning workforce capacity — covering ServiceResourceCapacity for individual resource caps, WorkCapacityLimit for territory-level demand throttling, and reporting strategies for capacity vs. utilization analysis. NOT for resource skills, certifications, or preference setup — use admin/fsl-resource-management. NOT for work rules and service objectives — use admin/fsl-scheduling-policies. NOT for Omni-Channel agent capacity — use architect/omni-channel-capacity-model.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Packaging Designer — บรรจุภัณฑ์ box/bottle/label, dieline, material selection, print spec, shelf impact, CMYK/RGB color management

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Firmware development for the 30-pin NodeMCU ESP8266 devkit — NodeMCU DevKit V1.0 / Amica (CP2102) and LoLin NodeMCU V3 (CH340G), built on the Ai-Thinker ESP-12E or ESP-12F module (ESP8266EX, 4 MB flash), with PlatformIO and the Arduino ESP8266 core (`board = nodemcuv2`). Use when working on a NodeMCU, ESP-12E, ESP-12F or ESP8266 devkit: project setup, platformio.ini, the D0-D10 vs GPIO numbering, which pins are safe and which break the boot, GPIO15/GPIO0/GPIO2 strapping, the A0 divider and 1 V ADC, software I2C and software PWM, analogWrite range, LittleFS and flash layouts, OTA, deep sleep and the missing GPIO16-to-RST link, Wi-Fi, heap exhaustion, watchdog and Soft WDT resets, exception decoding, flashing over CP2102/CH340, or debugging why the board does not boot, prints garbage, or reboots by itself.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Tune moflo's memory stack for speed, RAM, and index quality. Covers HNSW parameters (M, efConstruction, ef), vector quantization, batch operations, and common bottlenecks. Use when scaling past ~100k entries or when search latency regresses.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月1日 更新

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

When the user wants to create competitor comparison or alternative pages for SEO and sales enablement. Also use when the user mentions 'alternative page,' 'vs page,' 'competitor comparison,' 'comparison page,' '[Product] vs [Product],' '[Product] alternative,' 'competitive landing pages,' 'how do we compare to X,' 'battle card,' or 'competitor teardown.' Use this for any content that positions your product against competitors. Covers four formats: singular alternative, plural alternatives, you vs competitor, and competitor vs competitor. For sales-specific competitor docs, see sales-enablement.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Multi-cycle diagnostic pipeline: profile → research → optimize → repeat with full-stack bottleneck analysis

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Competitive benchmarks, solution research, and hypothesis generation for identified bottlenecks

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Implement a change end-to-end from a freeform prompt - settle the requirements, design the engineering approach and get it approved, implement with TDD, run the format/compile/credo/coveralls gates without shortcuts, self-review the diff like a senior engineer, QA the finished change in the running app, record a demo video when it is visible there, then commit and open the PR. Use when the user wants to "complete an issue", "work the ticket", or hands over a description of something to build.

日本語の概要は準備中です。原文の説明を表示しています。

michaelst/spendable172026年9月5日 更新

Maintain SESSION-STATE.md, the durable within-session memory that survives context compaction. Use when a constraint, settled decision, existing-infrastructure (survey) finding, or open thread must persist across a long session so it is not re-derived or re-litigated. Triggers on /state, "remember this for the session", "record this constraint/decision", or after surveying what already exists. For cross-session/personal memory use .claude/memory/ on Claude or native memories on Codex; for repo-derivable facts, do not record at all.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Complete competitive intelligence system — market mapping, product teardowns, pricing intel, win/loss analysis, battlecards, and strategic monitoring. Goes far beyond SEO to cover the full business landscape.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Decentralized backlink exchange for AI agents. Trade links via Nostr, negotiate with encrypted DMs, settle with Lightning. No middlemen.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Optimizes application performance. Use when performance requirements exist, when you suspect performance regressions, or when Core Web Vitals or load times need improvement. Use when profiling reveals bottlenecks that need fixing.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

ai-md

無料

Convert human-written CLAUDE.md into AI-native structured-label format. Battle-tested across 4 models. Same rules, fewer tokens, higher compliance.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Delegate implementation work to a dedicated implementer subagent, then review its diff, send it back to iterate, gate on the full test suite, and ship it as a PR. Use this whenever the user wants a separate model to write code, mentions handing off / delegating implementation, asks to work through a plan or spec unit-by-unit with a subagent doing the coding, or wants a review-and-merge loop wrapped around delegated output — and also when resuming such a loop ("keep going", "next unit", "继续下一个"). It encodes constraints that are expensive to rediscover: the implementer self-reports success, must not run the full test suite by default, must not touch git, and its report is a claim rather than evidence. Cursor port of implementation-loop. This loop expects an approved plan or an equivalently precise spec; settle an unsolved high-level goal into a plan first, using the cursor-engineering-mode skill (it ships in this same plugin).

日本語の概要は準備中です。原文の説明を表示しています。

olddonkey/olddonkey-skills162026年10月8日 更新

Delegate implementation to Codex, grok, or cursor-agent, then review the diff, send it back to iterate, gate on the full test suite, and ship it as a PR. Use this whenever the user wants Codex, the grok 后端, or cursor-agent to write code, mentions handing off / delegating implementation to one of those backends, asks to work through a plan or spec unit-by-unit with an implementation backend doing the coding, or wants a review-and-merge loop wrapped around delegated output — and also when resuming such a loop ("keep going", "next unit", "继续下一个"). It encodes constraints that are expensive to rediscover: the implementer runs in the real environment behind backend-specific git and publication boundaries, must not be pointed at a full test suite by default, and its self-report is a claim rather than evidence. This loop expects an approved plan or an equivalently precise spec; settle an unsolved high-level goal into a plan first, using the engineering-mode skill when it is installed.

日本語の概要は準備中です。原文の説明を表示しています。

olddonkey/olddonkey-skills162026年10月8日 更新

host-opt

無料

host / 辅助段优化模块(L3):把**非 DiT、非解码段**的固定开销落成可复验的优化—— ① 交付与搬运(mp4/图片编码、worker→API 通路、落盘、异步化); ② 装载与预热(权重加载、编译与图下发预热、镜像/容器预热)。 当用户说“mp4 编码/传输/落盘慢”“交付这段占了不少时间”“模型加载慢”“首启编译太久” “固定开销占比高”“每个请求都要重新编码/重新写盘”时使用。 **入口条件**:占比已达门限(瓶颈标签 `非DiT-host段`;标签枚举、门限与测点口径的单一真源在 model-auto-optimization/references/bottleneck-labels.md,本技能只消费不定义)。 near-miss(看似相关但不属本技能): - **并发 / 吞吐 / 批处理调度 / 队列深度与限流** → **不属本技能**(会改变所有性能口径与 SLO 语义, 未来独立立项;本技能只在**不改变请求并发模型**的前提下压固定开销); - VAE/TAE 解码段(计算或通信)→ `vae-opt`;DiT 计算 → `dit-perf-opt`; 多卡并行 / 通信掩盖 → `dit-parallel-opt`; - **装库 / 下载权重 / 构建镜像 / 创建容器** → `env-install`(本技能只优化装载与预热**过程本身**); - 编译与图下发的**机制本体**(pattern / Inductor / NPUGraph / 图 pool / 缓存条目)→ `pattern-dev` / `aclgraph-dev`(本技能不另做一套缓存); - 产物一致性与精度判据 → `accuracy-gate`;收益口径 → `perf-gate`; - 瓶颈未定位 / 没有占比锚点 → `model-auto-optimization`。

日本語の概要は準備中です。原文の説明を表示しています。

Ascend/MindIE-SD152026年10月13日 更新

Produces structured asset and liability summaries from financial documents for legal proceedings. Extracts valuations, ownership classifications, and encumbrances, then outputs net-worth overview, categorized schedules, disputed items, and documentation gaps. Use when preparing financial summaries for divorce/dissolution, estate planning, bankruptcy, business valuation, or settlement negotiations. Trigger on: net worth summary, marital estate, balance sheet, asset schedule, liability schedule, community/separate property.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub152026年9月23日 更新

mk:advise

無料

Turn a raw idea into ONE honest recommendation: interview one question at a time until the problem, requirements, goals, non-goals, and constraints are CONFIRMED, then deliver a single verdict — do, don't, cheaper alternatives, trade-offs, ordered checklist, success metrics. Required: the user wants exactly ONE recommendation — not options, not a debate — and their framing is open to challenge (advise may answer a different question than the one asked). Triggers on "what should I do about X", "advise me on X", "am I approaching this right", "is this the right move". Do NOT use to be interrogated with no recommendation (→ mk:grill) — advise also interviews one question at a time, but only to reach a verdict. Do NOT use when the framing is settled and only the options are open (→ mk:brainstorming). Do NOT use to decide whether something is worth building (→ mk:office-hours). Do NOT use when you want several perspectives to argue it out (→ mk:party).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Django Redis caching with django-cacheops. This skill should be used when implementing caching, adding cache invalidation, optimizing API performance, modifying models that affect cached data, or debugging cache-related issues in the Django backend.

日本語の概要は準備中です。原文の説明を表示しています。

kettleofketchup/DraftForge152026年9月14日 更新

Proper usage of Bash and file operation tools. Use this skill when executing shell commands, writing files, or when tempted to use echo/cat/heredoc to pipe content to files. Prevents permission circumvention patterns like piping multiline content through echo instead of using Write tool. Covers Bash tool, Write tool, Edit tool, and Read tool best practices.

日本語の概要は準備中です。原文の説明を表示しています。

kettleofketchup/DraftForge152026年9月14日 更新

brand

無料

DraftForge brand/theming review. Flags raw <button> over PrimaryButton/SecondaryButton, hardcoded violet/slate over brand tokens, inline styles, missing UserAvatar/EntityBreadcrumb.

日本語の概要は準備中です。原文の説明を表示しています。

kettleofketchup/DraftForge152026年9月14日 更新

aesthetic

無料

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

日本語の概要は準備中です。原文の説明を表示しています。

kettleofketchup/DraftForge152026年9月14日 更新