本文へ移動
cccskills

「unit」の検索結果

3,310 件 ・ 関連度順

概要と使いどころ

Read your YouTube audience from the comments: pull commenters and top comments on any video, surface recurring questions and themes (content ideas), repeat commenters (superfans), sentiment, and which comments to reply to or pin. Also channel stats and niche trending, via the free official YouTube Data API. Triggers on "who commented on my video", "analyze my comments", "audience insights", "trending on YouTube". Not for writing a community post (use yt-community-post-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/youtube-skills572026年10月14日 更新

Crypto Sentiment Analysis Agent — social media buzz, news tone, community health, developer activity, narrative momentum, and Fear & Greed Index with Sentiment Score (0-100)

日本語の概要は準備中です。原文の説明を表示しています。

zubair-trabzada/ai-crypto-claude552026年4月16日 更新

当用户纠结"要不要卖/换/止盈/止损"时激活。核心信号:用户用买入成本、浮盈浮亏、持仓时间作为卖出理由,或问"已经赚了X%该不该走"。也适用于纠结"持有A还是换B"的资产配置场景。不适用于:纯估值计算(交给 dcf-valuation)、判断公司好坏(交给 good-business)、情绪安抚(交给 equanimity-mindset)。本 skill 只解决一个问题——用机会成本统一买卖逻辑,消除"成本锚定"和"止盈止损"的伪决策。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/duan-yongping-skill542026年4月17日 更新

游戏安全逆向专项。当任务涉及游戏反作弊分析、Unity/UE 逆向、内存扫描、DBI 框架、IL2CPP 分析、 游戏保护壳(VMProtect/Themida)脱壳、Cheat Engine、游戏 Mod 开发时使用本 skill。 触发关键词:游戏逆向、反作弊、Cheat Engine、Unity、IL2CPP、Unreal Engine、x64dbg、游戏安全、 game hacking、anti-cheat、EAC、BattlEye、Vanguard。

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026年5月19日 更新

探索高不确定性需求时使用。适用于"用户为什么需要这个""我们应该解决什么问题""候选方案太多不知道选哪个"等场景。优先使用 Teresa Torres 的 Opportunity Solution Tree 框架。

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026年5月19日 更新

单元测试实现时使用。覆盖 Jest / Vitest / pytest / JUnit 5 / Go testing。融合 AAA 模式 + 测试替身 + 参数化测试。

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026年5月19日 更新

实现单元测试 / 集成测试 / 契约测试时使用。覆盖 JUnit 5 / Jest / Vitest / pytest / Go testing / RSpec / xUnit + Pact 契约测试 + Testcontainers。融合测试金字塔实现 + 双倍替身 + AAA 模式。

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026年5月19日 更新

Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.

日本語の概要は準備中です。原文の説明を表示しています。

mart337i/odoo-skills532026年10月2日 更新

Scout ONE external surface of the TouchDesigner community for what's HYPED in 2025-2026 that could become a tdmcp tool. Use when a td-trend-scout sub-agent is assigned a surface (community-showcase, tutorials, generative-ai, hardware-interactive, or vfx-aesthetics) during the tdmcp-hype-scout harness — produces `_workspace/hype-scout/01_scout_<surface>.md` with cited trend candidates ranked by hype intensity, recency, and build-ease in tdmcp.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp512026年8月16日 更新

How to author one new tdmcp MCP tool the house way — the file shape (XImpl + registerX), the Python-bridge pattern (buildPayloadScript/parsePythonReport over executePythonScript), the result helpers (errorResult/guardTd/jsonResult/structuredResult), fail-forward error handling, ESM/.js + Biome style, and the offline msw unit test that proves it. Load this whenever building, extending, reviewing, or testing a tdmcp tool file under src/tools/** (and its test under tests/unit/**). Use it for every Phase-13 / v0.5.0 feature-build tool and any re-run after a gate failure.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp512026年8月16日 更新

Creates or completes a medium-coverage test suite: unit, component, and critical e2e flows.

日本語の概要は準備中です。原文の説明を表示しています。

Tariux/AI-Skills-Not-Awesome482026年8月12日 更新

sbox

無料

Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.

日本語の概要は準備中です。原文の説明を表示しています。

gavogavogavo/claude-sbox462026年6月23日 更新

Reviews startup financial models for investor readiness: validates unit economics, stress-tests runway scenarios, and benchmarks metrics against stage-appropriate targets. Use the full review, about 10–15 minutes, when the user provides a financial model (Excel, CSV, or a model pasted as text) and asks for review, validation, runway analysis, or unit-economics scoring. For a single money question with figures to compute, such as 'how long do I have?' or 'is a 4x burn multiple bad?', use its shorter quick check, so the answer comes from the calculator and dated benchmarks, not mental arithmetic.

日本語の概要は準備中です。原文の説明を表示しています。

lool-ventures/founder-skills452026年10月14日 更新

Develops PE sector theses with industry mapping, secular trends, fragmentation opportunity, and target universe identification. Use when building sector strategies, mapping investment themes, or identifying subsector opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年10月15日 更新

Unit testing patterns with Vitest - mocking, fixtures, isolation, and fast feedback.

日本語の概要は準備中です。原文の説明を表示しています。

LiorCohen/sdd432026年2月24日 更新

Restore legibility to an auto-generated graph diagram that has outgrown its canvas - rendering at single-digit percent scale with sub-pixel labels. Covers the levers that measurably reduce layout units (source-level label wrapping, invisible chain links so unconnected nodes stop spreading into one row, per-cluster splitting, layout direction picked by rendering both and measuring) and the rejected ones (raising the render font is a no-op because layout engines measure in text units; a topology heuristic for direction regressed 13 of 38 diagrams). Use when a generated Mermaid/Graphviz/DOT diagram is too small to read; not for hand-authoring a small diagram.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月15日 更新

Assess an open-source agent framework for investment readiness by evaluating community health, supersession risk, architecture alignment, and governance sustainability. Produces a four-tier classification (INVEST / EVALUATE-FURTHER / CONTRIBUTE-CAUTIOUSLY / AVOID) to guide resource allocation decisions before committing engineering effort.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月15日 更新

NestJS testing patterns: Test.createTestingModule for unit/integration, mocking providers, e2e tests with INestApplication + supertest, ORM mocking (TypeORM/Prisma/Mongoose), test fixtures. Use this skill to: - Write unit tests for services with mocked dependencies. - Write integration tests with real DI but mocked external services. - Write e2e tests for HTTP endpoints via supertest. - Mock repositories/Prisma client correctly. - Cover services and controllers to ≥80%. Do NOT use this skill for: - Test framework setup (Jest/Vitest config — usually already in place). - Frontend tests. - Load testing (out of QA scope).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

pytest testing patterns for any Python project: test structure, fixtures, parametrize, conftest.py, monkeypatch, tmp_path, markers, unittest.mock (MagicMock, patch), pytest-cov coverage, and best practices. Stack-agnostic — referenced by every Python plugin in the marketplace. Use this skill to: - Organise tests with conftest.py shared fixtures and a clear test/src layout. - Write parametrized tests to cover multiple inputs without duplication. - Mock external dependencies (HTTP, DB, filesystem) with unittest.mock and monkeypatch. - Measure and enforce code coverage with pytest-cov. Do NOT use this skill for: - Framework-specific test types (Django TestCase / WebTestCase, FastAPI TestClient, Flask test client — see framework plugin skills). - Language idioms — see python-foundation:python-conventions.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Use when code mixes units, fixed-point precisions, scaling factors, rates, prices, shares, or conversions. Not for type-level unit modeling: use type-driven.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Speed up Rust development iteration when `cargo build --release` takes 10+ minutes even for one-line edits. Use when: (1) every release rebuild takes minutes despite tiny edits, (2) Cargo.toml has `lto = "fat"` and/or `codegen-units = 1` in `[profile.release]`, (3) you want a production- shaped build for testing without paying the LTO cost on every iteration, (4) you suspect cargo is re-linking the whole binary instead of doing incremental work, (5) developing rfdb/grafema-orchestrator/large Rust binaries where full LTO is enabled for shipped builds. Adds a `fast` profile that inherits release but disables LTO, raises codegen-units, enables incremental compilation — first build still slow because it populates a fresh `target/fast/` dep cache, but every subsequent rebuild drops from ~13 min to ~13 s (≈60×).

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Fix GraphSnapshot tests blocking CI on every feature PR. Use when: (1) every PR fails CI with "Snapshot mismatch" despite correct behavior, (2) fixing snapshots requires build → regen → commit → wait CI cycle per PR, (3) snapshot test in test/unit/*.test.js glob breaks on any intentional change, (4) pre-push hook runs pnpm build + snapshots:update on every push (2-3min overhead). Solution: move GraphSnapshot.test.js to test/unit/snapshots/ so it's excluded from the *.test.js glob. Run manually via pnpm snapshots:update when needed.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

expo-ui

無料

Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android rendered from React in an Expo or React Native app. Covers universal cross-platform components (Host, Column, Row, Button, Text, List, and more imported from @expo/ui), drop-in replacements for popular React Native community libraries (BottomSheet, DateTimePicker, Slider, Menu, etc.), and platform-specific SwiftUI (@expo/ui/swift-ui, iOS only) and Jetpack Compose (@expo/ui/jetpack-compose, Android only) trees and modifiers. Use when adding or reviewing @expo/ui Host/RNHostView trees, building native-feeling UI where standard React Native components fall short (grouped settings forms with toggles, sections, menus, sheets, pickers, sliders), choosing between universal and platform-specific components, or replacing an RN community UI library with a native @expo/ui equivalent. Not for custom native modules, Expo Router navigation, Reanimated, or data fetching.

日本語の概要は準備中です。原文の説明を表示しています。

Melvynx/saveit.now322026年10月14日 更新

Use the open-source free `ArchUnitNET` library for architecture rules in .NET tests. Use when a repo needs richer architecture assertions than lightweight fluent rule libraries usually provide.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/Orleans.RateLimiting292026年10月11日 更新