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概要と使いどころ

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Refine an existing implementation plan with a second iteration. Re-analyzes the codebase for gaps, missing tasks, and wrong dependencies. Use after /unikit-plan or to improve a /unikit-fix plan, or when the user says "improve the plan", "what's wrong with the plan", or "update the plan from research". Optional +check flag validates refinements via a fresh-context subagent.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

AI Personal Knowledge Manager — Zettelkasten, Obsidian, PARA, Note-Taking System, Second Brain สำหรับนักเรียนรู้ตลอดชีวิต

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

ตรวจช่องโหว่ OWASP Top 10 JWT SQL injection CSRF พร้อมเสนอวิธีแก้แบบ pentester

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Blockchain/Web3 Developer — smart contract (Solidity/Rust), ERC-20/721/1155, DeFi protocol, security audit เบื้องต้น, deploy testnet/mainnet

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

สคริปต์ TikTok 15-60 วินาที — first-second hook, trending sound, comment bait, FYP optimization 2026

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Firmware development for the ESP32-C3 0.42" OLED board (ESP32-C3FH4, QFN32) — the ABRobot / 01Space "ESP32-C3-0.42LCD" mini board and its clones, sold as "ESP32-C3 SuperMini with OLED" and "ESP32 C3 OLED development board". Covers its 72x40 SSD1306 OLED on I2C, the single I2C bus, blue LED on GPIO8, BOOT button on GPIO9, USB Serial/JTAG console, ADC1, Wi-Fi/BLE, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or a bare ESP32-C3: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, getting the 0.42-inch display to show something other than snow, U8g2 offsets, adding a second I2C device, flashing over USB-C, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Create and refine websites, slides, prototypes, and design systems through the local OpenDesign MCP. Use OpenDesign Cloud by default, or Local Codex and secure BYOK only when the user explicitly selects them.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design-agent-plugins192026年8月24日 更新

RESTful and GraphQL API design expert covering best practices, security, and scalability

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Advanced vulnerability analysis principles. OWASP 2025, Supply Chain Security, attack surface mapping, risk prioritization.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

qa

無料

Systematically QA test a web application. Use when asked to "qa", "QA", "test this site", "find bugs", "dogfood", or review quality. Four modes: diff-aware (automatic on feature branches — analyzes git diff, identifies affected pages, tests them), full (systematic exploration), quick (30-second smoke test), regression (compare against baseline). Produces structured report with health score, screenshots, and repro steps.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Node.js development principles and decision-making. Framework selection, async patterns, security, and architecture. Teaches thinking, not copying.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Code review guidelines covering code quality, security, and best practices.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Step-by-step checklist for writing ownership enforcement (Forbid/403) tests on API controllers and Web MVC controllers that gate on CreatedByEntraOid

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

codeql

無料

Comprehensive guide for setting up and configuring CodeQL code scanning via GitHub Actions workflows and the CodeQL CLI. This skill should be used when users need help with code scanning configuration, CodeQL workflow files, CodeQL CLI commands, SARIF output, security analysis setup, or troubleshooting CodeQL analysis.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

Comprehensive AI prompt engineering safety review and improvement prompt. Analyzes prompts for safety, bias, security vulnerabilities, and effectiveness while providing detailed improvement recommendations with extensive frameworks, testing methodologies, and educational content.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

aspire

無料

Use this skill when the user is working with an Aspire distributed application and needs to operate the AppHost or its resources through the Aspire CLI: start, restart, stop, or wait on the app; inspect resources, logs, traces, docs, or health; add integrations; manage secrets or config; publish, deploy, or rerun a named pipeline step; initialize Aspire in an existing app; recover missing `.modules` files in a TypeScript AppHost; discover the right frontend URL for Playwright from Aspire state; expose custom dashboard/resource commands; or understand unfamiliar Aspire AppHost APIs in C# or TypeScript. Use it even if they describe the task in terms of an AppHost, resources, dashboard, existing app bootstrap, missing generated modules, Playwright URL discovery, C# API understanding, or local distributed app workflow without explicitly naming Aspire. Do not use it for non-Aspire .NET apps, container-only repos with no AppHost, or ordinary build and test tasks.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

Design, audit, harden, review, or upgrade MCP servers and MCP Apps with revision-aware protocol profiles, explicit HTTP/deployment boundaries, capability-centered validation, bilingual reporting, and reproducible evidence. Use for MCP server architecture, JSON-RPC or Streamable HTTP bugs, security hardening, protocol-version migration, MCP Apps widget boundaries, review reconciliation, test planning, and public engineering evidence.

日本語の概要は準備中です。原文の説明を表示しています。

IndelibleVivi/mcp-boundary182026年10月15日 更新

Post-implementation review orchestrator. Launches 5 parallel background sub-agents: Oracle (goal/constraint verification), Oracle (code quality), Oracle (security), unspecified-high (hands-on QA execution), unspecified-high (context mining from GitHub/git/Slack/Notion). All must pass for review to pass. MUST USE after completing any significant implementation work. Triggers: 'review work', 'review my work', 'review changes', 'QA my work', 'verify implementation', 'check my work', 'validate changes', 'post-implementation review'.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Adversarial project planning workflow. Explores the problem space, drafts tickets in batches, then runs sequential adversarial loops — a mandatory UX loop ("should we build this?"), zero or more discretionary specialist loops (security, performance) for projects with architectural implications in those domains, and a mandatory implementer loop ("could we build this?") — to find gaps before implementation. Creates well-specified, batch-tagged tickets upstream only after every applicable loop signs off.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Autonomous comprehensive review. Once-through pipeline over /review-health, /review-arch, /review-security, /review-perf, /review-a11y, /review-test, /review-release. Operator-configurable ticket creation at startup — when ON, auto-approves sub-skill ticket proposals per the orchestrator-family contract; when OFF, uniformly declines and surfaces findings in the consolidated report. Auto-detects sub-skills that do not apply (no web content → skip /review-a11y; no tests → skip /review-test).

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Apply these opinionated testing conventions whenever writing, reviewing, or planning tests: what earns a test and what is coverage theatre, asserting outputs rather than mock calls, the three modes (functional, performance, security), naming and isolation rules, where to mock, and reporting findings for coverage rather than self-filtering. Includes house Jest standards for NestJS unit and contract tests, TDD discipline, and test-report structure.

日本語の概要は準備中です。原文の説明を表示しています。

alexander-danilenko/cortex-claude-code-plugins172026年10月13日 更新

Trust-boundary security audit of cqs — fans out unbiddable-auditor agents across 6 categories (RT-INJ/RT-FS/RT-RES/RT-DATA/RT-RELAY/RT-EXFIL), attacker mindset, run-the-attack PoC + regression guard.

日本語の概要は準備中です。原文の説明を表示しています。

jamie8johnson/cqs172026年7月14日 更新