本文へ移動
cccskills

「ida」の検索結果

9,024 件 ・ 関連度順

概要と使いどころ

Use when planning, reviewing, or troubleshooting Salesforce metadata releases and admin deployment processes. Triggers: 'change set', 'deployment plan', 'rollback', 'DevOps Center', 'SFDX deploy', 'release checklist', 'production deployment', 'validation only deploy', 'quick deploy', 'test level', 'rollbackOnError', 'destructive changes', 'package.xml for an admin release', 'deployment status'. NOT for change set upload mechanics — use devops/change-set-deployment. NOT for scoring release risk up front — use admin/deployment-risk-assessment.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when planning user adoption, structuring Salesforce training materials, drafting release communications, or running a change impact assessment for a Salesforce rollout or update. Triggers: user adoption plan, training materials, release announcement, change impact, go-live communication, communication plan, training plan by persona, adoption metrics, LoginHistory adoption report, PromptAction, training sandbox, go-live checklist, post-go-live feedback, super user program, pilot group. NOT for org deployment mechanics or sandbox promotion — use admin/change-management-and-deployment. NOT for adoption of an Agentforce or Einstein AI feature — use admin/ai-adoption-change-management. NOT for configuring the in-app prompts themselves — use admin/in-app-guidance-and-walkthroughs.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Router for the 61 SfSkills `integration` skill packages. INBOUND integration and the API surface itself: the Salesforce REST and SOAP APIs, Bulk API 2.0 jobs, Platform Events, CDC, Pub/Sub, Named Credentials and middleware. For calling OUT to someone else's API from Apex, use salesforce-apex instead. Use when the request mentions integration, Salesforce REST API, composite API, SOAP API, Bulk API 2.0 job, Platform Event, Change Data Capture, Pub/Sub, inbound webhook, Named Credential, OAuth, connected app, MuleSoft, Salesforce Connect, external system calling Salesforce. Finds and opens the exact skill package to read; it does not contain the guidance itself.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Adaptive learning for moflo agents via ReasoningBank: trajectory storage, verdict judgment, memory distillation, consolidation, and MMR retrieval. Use when building agents that should improve from experience across runs.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo192026年10月17日 更新

Create, edit, and validate spell definitions (YAML/JSON) that compose connectors and step commands into end-to-end spells. Use when building new spell definitions, modifying existing ones, or exploring available spell components.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo192026年10月17日 更新

shadcn-ui

無料

Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation, customization, and best practices.

日本語の概要は準備中です。原文の説明を表示しています。

jaem1n207/synchronize-tab-scrolling192026年10月16日 更新

Record a finding about the configured engine MCP server into .unikit/MCP-RECHECK-NOTES.md — the project's log of what has to be re-checked here. Use right after a call reported success while changing nothing, ate an argument, or validated a broken state, e.g. "write this down", "record this MCP finding", "the server lied — note it", "add a recheck note", "trap this". Takes three forms of input: the finding in one line, a path to a plan file (harvests the "## MCP Findings" table of that plan and nothing else), or nothing at all — then it takes findings already in the session first, and offers to scan the tables of plans touched since the last audit. The table only, never the plan body. Writes in the one allowed genre — a check to perform; never a lifted gate, never a named workaround, never a claim about what the server can or cannot do. Makes zero MCP calls and needs no editor. To replay, retire, or upstream existing notes use /unikit-mcp-audit instead.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Perform a code review on {{engine_name}} {{engine_code_language}} code. Checks for bugs, security issues, performance problems, and best practices against the project's coding rules, design principles, and framework-specific conventions. Supports four modes — staged changes, a pull request, a commit range, or individual files. Use when the user says "review code", "check my code", "code review", "review PR", "review staged changes", "review these commits", or "is this code okay". Optional +check flag validates findings via a fresh-context subagent.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Refine an existing implementation plan with a second iteration. Re-analyzes the codebase for gaps, missing tasks, and wrong dependencies. Use after /unikit-plan or to improve a /unikit-fix plan, or when the user says "improve the plan", "what's wrong with the plan", or "update the plan from research". Optional +check flag validates refinements via a fresh-context subagent.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Curate the project's knowledge base and memory in .unikit/memory/ — the indexed reference library of coding standards and framework usage patterns. ALWAYS use this skill whenever the user adds knowledge from a source: a URL, a file, a folder path, a PDF, an article, or a book — any path/link/document is a strong signal for the knowledge base, not a quick rule. Also use it to research or document how the project uses a framework, or to add a researched core/stack knowledge entry. Sub-commands by phrasing: "migrate the rules" or "promote rules" runs migrate-rules; "optimize the knowledge base" or "optimize the rules" runs optimise (extract large sections into references); "validate" re-syncs RULES_INDEX.md; "--module <id>" targets a module. For a quick one-line convention or correction typed as a prompt ("always do X", "never use Y", "remember this") with no source, use /unikit-rules; for architecture decisions use ARCHITECTURE.md.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Customize how a built-in unikit skill behaves in this specific project by writing workflow overrides into its skill-context file. These are per-skill workflow rules (e.g. "/unikit-review should also flag TODO comments", "/unikit-implement should run tests after each task"), not coding conventions. Use when the user wants to change, customize, or override how a particular unikit skill works in this project — "customize the review skill", "make /unikit-fix always add logging here", "the implement skill should do X differently", "add a skill rule for /unikit-commit". Use "validate" to find stale overrides against updated base skills. For a general coding convention (not tied to one skill) use /unikit-rules; to derive rules from past mistakes use /unikit-evolve.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Startup Founder Playbook — idea validation, MVP, fundraising (seed→Series A), team building, pitch deck, metrics, investor relations

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

crabbox

無料

Use the Crabbox wrapper for OpenClaw remote validation across Linux, macOS, Windows, and WSL2, including delegated Blacksmith Testbox proof. Report the actual provider and id.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/crabpot192026年10月17日 更新

Expert guidance for integrating Advanced Memory skills with WindSurf IDE and Antigravity IDE

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Expert guidance across solar physics, planetary science, stellar evolution, cosmology, and observational techniques with 2025 mission data

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Use when planning, scaffolding, validating, or packaging Claude skills inside Advanced Memory MCP.

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

The model-generator shape for Skmtc: one definition per component schema, built by copying the shipped SKELETON package and filling its SLOT markers with the target library's syntax. Covers the edge cases every model generator must survive — refs, recursion, optional vs nullable, additionalProperties, enums, readOnly/writeOnly. Use when authoring or editing a generator that maps schemas to a validator/schema/type library ("write a gen-<lib>", "map OpenAPI models to <lib>"). Load ALONGSIDE skmtc-generator (engine rules) and skmtc-lang-typescript (TS layer).

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Diagnose failures in SKMTC sessions — no output, wrong output, error messages, failed bundle builds, parseIssues, "Registered definition mismatch", ref cycles, "Module not found" in generated code, or any other broken behavior. Applies across both CLI usage and generator authoring contexts. Use this skill when the user asks "why isn't my generator working", "no output for X", "wrong output", "what does this error mean", "manifest says X", "bundle failed", "INVALID_SCHEMA", "INVALID_DEPENDENCY_REF", "Registered definition mismatch", "Module not found" (in generated code), "ConfigValidationError", or reports any other SKMTC failure. This skill encodes a **verify-first epistemic stance** — read the manifest, check parseIssues, reproduce the failure before proposing fixes. Distinct from `skmtc-cli` and `skmtc-generator` which guide *doing*; this skill guides *diagnosing*.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Inspect the effective Spec Kit artifact inventory and composition stacks via `specify artifact`. USE FOR: listing commands/templates/scripts/hooks, explaining which preset or extension layer supplies an artifact, inspecting resolution precedence and hidden layers, checking hook registration, or resolving a stack lookupId to its validated contribution. DO NOT USE FOR: installing or changing presets/extensions (use speckit-preset or speckit-extension), resolving only a preset-managed filename (use speckit-preset), or running an artifact.

日本語の概要は準備中です。原文の説明を表示しています。

github/spec-kit-copilot182026年10月6日 更新

Discover, install, and author Spec Kit bundles via `specify bundle`. USE FOR: searching/showing/listing bundles, installing/updating/removing a bundle (a curated set of extensions/presets/integrations/workflows), validating a bundle manifest, building a distributable bundle artifact, initializing a project and installing a bundle, managing bundle catalog sources. DO NOT USE FOR: individual extensions/presets/integrations/workflows (use their respective skills).

日本語の概要は準備中です。原文の説明を表示しています。

github/spec-kit-copilot182026年10月6日 更新

This skill provides guidance for implementing Go Embedded SPA architecture - embedding React/Vue/TSX frontend static resources into Go binary using go:embed directive. Use this skill when building self-contained single-binary applications, implementing SPA with Go backend, setting up cross-platform deployable full-stack projects, or configuring static file serving with Go standard library net/http.

日本語の概要は準備中です。原文の説明を表示しています。

castle-x/skills-x182026年4月16日 更新