Take one piece of long-form content (blog post, podcast, talk, article, newsletter) and turn it into a multi-channel asset pack using the STEPPS framework (Jonah Berger, Contagious) to make each derivative asset more shareable. Use when the user says "repurpose this", "turn this into LinkedIn/Twitter/etc", "atomize this", "break this down for social", "create derivative content from X", "make a content pack from this", or wants to maximize output from one input. Each channel is mapped to its strongest STEPPS element. Orchestrates linkedin-post, content-writer, and other skills. For writing the original anchor piece, see thought-leadership-writer or newsletter-writer. For scheduling the derivatives, see social-calendar.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
查询全球任意城市的实时天气和未来天气预报。当用户提到天气、气温、降雨、湿度、风力、穿衣建议、出行建议等天气相关话题时使用此技能。支持中英文城市名。例如:'北京天气怎么样'、'明天上海会下雨吗'、'Tokyo weather forecast'、'这周末适合户外活动吗'。
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Review Yuzu C++ source changes for resource ownership, RAII, borrowed lifetimes, C ABI contexts, casts, process/syscall boundaries, callbacks, threads, and sanitizer coverage. Use for any governance Gate 3 review when C++ files change, paired with cpp-expert.
日本語の概要は準備中です。原文の説明を表示しています。
DevNullLtd/Yuzu☆ 192026年10月14日 更新
Integrates the Google Interactive Media Ads (IMA) Dynamic Ad Insertion (DAI) SDK into websites, web apps, mobile apps, or TV apps. Use when: - A video player needs to load and play HLS or DASH streams in web apps, Android apps, iOS apps, tvOS apps, Cast (CAF) receivers, or Roku channels. - The app needs to make use of a Google DAI livestream event asset key, or content source CMS ID, video ID for video on demand. Don't use this skill to load and play a VAST or VMAP URL.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Translates Snowflake dbt SQL models to Standardized BigQuery SQL. Handles SQL compilation, Jinja macro placeholder masking, BigQuery Translation Service migration workflows, AST-based config transformations, explicit type casting, JSON extraction standardization, and deduplication. Use when migrating Snowflake dbt pipelines or models to Google Cloud BigQuery. Don't use for generic BigQuery queries or non-Snowflake SQL migrations.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Use when working on the FIFA Skeletal Tracking Light 2026 pipeline, monocular broadcast pose estimation, or vaila_sam.py FIFA commands.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Leverages BigQuery's built-in machine learning and GenAI capabilities for advanced data analytics. Use when you need to write SQL queries that perform time-series forecasting, predict values, detect outliers or anomalies, find key drivers, perform semantic search or vector search, classify text, calculate similarity, summarize content, translate language, evaluate models, filter by semantic conditions, measure the causal effect of an intervention, compute correlations between columns, detect change points or structural breaks, extract trend or seasonality components, or leverage generative AI capabilities in BigQuery. Do not use for general BigQuery dataset, table, or job management requests.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Eliciting and documenting a sales process before it is built in Salesforce: stage sequencing, entry/exit criteria per stage, win/loss analysis requirements, and stage transition rules. Trigger keywords: sales process design, stage discovery, entry criteria, exit criteria, stage gate, win/loss categorisation, sales methodology, pipeline stages, opportunity stage mapping, stage ladder, probability ladder, forecast category mapping, required fields per stage, stage swim lane, discovery workshop, handoff brief. NOT for configuring OpportunityStage, Sales Processes or Path in Setup — use admin/opportunity-management. NOT for cross-functional swim-lane maps — use admin/process-flow-as-is-to-be.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Migrating Classic email templates (Text, HTML with Letterhead, Custom HTML, Visualforce email) to Lightning Email Templates (LET) and the Email Template Builder. Covers merge-field translation, Letterhead-to-Enhanced-Letterhead conversion, Visualforce email retention strategy, folder reorganization, sender-context (OrgWideEmailAddress) preservation, and downstream Email Alert / Process Builder / Flow rewiring. NOT for transactional Apex email sending (use apex/apex-outbound-email-patterns) or marketing email broadcasts (use Marketing Cloud / Account Engagement).
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Detects force unwraps, force casts, force try, and other crash-prone Swift patterns that can cause unrecoverable crashes during App Store review, violating Guideline 2.1.
日本語の概要は準備中です。原文の説明を表示しています。
cruisediary/apple-app-review-skills☆ 192026年5月2日 更新
Firmware development for the Beetle — the CJMCU / DFRobot "Mini Arduino Leonardo" USB board (ATmega32U4 @ 16 MHz, 5 V, 21×28 mm, castellated pads) — its native USB (CDC serial + HID keyboard/mouse/joystick), Caterina bootloader and 1200 bps touch upload, ten exposed I/O pads, four PWM pins across Timer0/Timer1, five ADC channels, I2C on D2/D3, SPI on the back-side ICSP pads, 28 KB usable flash and 2.5 KB SRAM, and the PlatformIO + Arduino AVR core (`board = leonardo`) setup around them. Use when working on this board or any ATmega32U4 Leonardo/Micro/Pro-Micro-class clone: project setup, platformio.ini, why the board shows up as two different serial ports, uploads that fail or hang, recovering a bricked or HID-spamming board by shorting the ICSP reset pads, pin mapping and which pads are missing, PWM/timer conflicts, Servo and tone, USB HID keyboard projects, the SRAM budget, powering from the + pad, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when completing tasks, implementing major features, or before merging to verify work meets requirements
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Guide for contributing new skills to the skills-x collection. This skill should be used when users want to add new open-source skills from external sources (like agentskills.io or anthropics/skills) to the skills-x repository. It covers the complete workflow from discovery to publishing.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when executing implementation plans with independent tasks in the current session
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when implementing any feature or bugfix, before writing implementation code
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when you have a spec or requirements for a multi-step task, before touching code
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when designing or refining UIs that must be visually minimal, low-noise, and icon-forward while staying understandable for new users, especially when reducing text, consolidating controls, or streamlining dialogs, toolbars, search panels, or list results.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Use when creating new skills, editing existing skills, or verifying skills work before deployment
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新