Build a complete design system from scratch. Competitive research via web search and browse. SAFE/RISK breakdown of choices. Self-contained HTML preview page. Outputs DESIGN.md as project design source of truth.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Build a complete design system from scratch. Competitive research via web search and browse. SAFE/RISK breakdown of choices. Self-contained HTML preview page. Outputs DESIGN.md as project design source of truth.
日本語の概要は準備中です。原文の説明を表示しています。
Design critique with 7 rated passes: Information Architecture, Interaction State Coverage, User Journey and Emotional Arc, AI Slop Risk (10-item blacklist), Design System Alignment, Responsive and Accessibility, Unresolved Decisions. Each rated 0-10 with gap-fill loop. Parallel cross-model design voices.
日本語の概要は準備中です。原文の説明を表示しています。
System architecture design and review. Use when designing architecture, evaluating microservices vs monolith, writing ADRs, choosing a database, planning for scalability, reviewing system design, or generating architecture diagrams.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user has evaluation principles or a dataset but needs help choosing the right graders, designing evaluation metrics, creating LLM-as-judge prompts, combining multiple metrics into a composite score, or building an automated evaluation pipeline. Also use when the user mentions grader selection, metric design, judge prompt engineering, rubric design, evaluation pipeline code, or "how to evaluate [X] automatically." Outputs executable OpenJudge pipeline code.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a spreadsheet of test entries — newly designated names from OFAC, OFSI, and EU sanctions lists plus deliberate variations of those names — to validate that a sanctions screening system catches fresh designations and is tuned to the right fuzziness threshold. Use this whenever the user asks for sanctions list update test data, screening regression test data, screening QA, fuzzy match calibration, or wants to verify their screening lists are current. Trigger even if the user doesn't say 'screening' explicitly — phrases like 'test my sanctions list', 'check our SDN coverage', 'is my list up to date', or 'build me a regression set from the latest designations' should also invoke this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
Design a developmental band system mapping student growth from early childhood through upper secondary. Use when building competency-based curriculum architecture for a school or programme.
日本語の概要は準備中です。原文の説明を表示しています。
Plan a unit using backwards design from desired outcomes through assessment evidence to learning activities. Use when starting a new unit or redesigning an existing one from standards.
日本語の概要は準備中です。原文の説明を表示しています。
Redesign a learning space using biophilic design principles to improve focus, calm, and wellbeing. Use when classroom environment contributes to restlessness, poor attention, or stress.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
日本語の概要は準備中です。原文の説明を表示しています。
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
日本語の概要は準備中です。原文の説明を表示しています。
Generates UI/UX specifications with wireframes and design system. Creates UX_SPEC.md and DESIGN_SYSTEM.md from PRD and Architecture specs. Use when designing app interface and creating design system.
日本語の概要は準備中です。原文の説明を表示しています。
We present a statistical simulator, scDesign3, to generate realistic single-cell and spatial omics data, including various cell states, experimental designs, and feature modalities, by learning interpretable parameters from real data. Using a unified probabilistic model for single-cell and spatial omics data, scDesign3 infers biologically meaningful parameters; assesses the goodness-of-fit of inferred cell clusters, trajectories, and spatial locations; and generates in silico negative and positi
日本語の概要は準備中です。原文の説明を表示しています。
Web 视觉设计 SKILL。输入 PRD / 参考 URL / 截图 / 关键词(任意组合),先产出一份标准化 DESIGN.md 设计规范,用户确认后据此生成 UI/UX、视觉、动效、响应式全部达标的 web 代码。专攻 web 端:Landing Page、Portfolio、产品页、博客、个人站、SaaS 介绍页等。当用户说"帮我做个网站""设计一个页面""参考 XX 做一个""把这个截图/PRD 做成网页""做一个 landing page""出一份 design 规范"时触发。不用于后端、数据库、纯逻辑 bug 修复。
日本語の概要は準備中です。原文の説明を表示しています。
Expert guidance for designing, assessing, and optimizing Azure workloads using Azure Well Architected. Covers design review checklists, recommendations, design principles, tradeoffs, service guides, workload patterns, and assessment questions. Use when designing AI, HPC, SaaS, AVD/AVS workloads, choosing regions/AZs, or configuring core Azure services, and other Azure Well Architected related development tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Use when brand VISUAL rules have to be created or updated — brand personality, color system, typography, logo usage, imagery and visual tone, component rules, accessibility contrast, standard asset sizes, and file naming. It is the source document every design skill and the Brand Hub reads. Trigger on 'brand guideline', 'brand book', 'style guide', 'brand standards', 'our designs all look different', 'update the brand palette'. Also use when the user has a logo and nothing written down. Not for — how the brand SOUNDS in writing, see `35-brand-voice-global`; positioning and the message, see `58-positioning-global`; briefing one asset, see `42-image-brief-global`; scoring a design, see `47-design-review-global`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a campaign needs its full design asset list before anyone opens a tool — asset type, dimensions, channel, quantity, priority, owner, deadline, and status, with deadlines counted backward from launch day on a T-14 to D+1 timeline plus a naming convention. Trigger on 'campaign asset list', 'what does the designer need', 'list the design files', 'creative asset plan', 'how many banners do we need', 'the designer keeps asking what to make'. Not for — the spec for one individual image, see `42-image-brief-global`; a slide sequence, see `43-carousel-brief-global`; an urgent mid-campaign swap, see `48-quick-visual-brief-global`; resizing an existing master, see `50-asset-resize-global`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a designer needs hands-on production direction inside a tool — Canva, Figma, or Adobe Express: which template to start from, the operating order, element-by-element mapping, grid and spacing, brand kit colors and fonts, export checklist, and the dos and do-nots. Trigger on 'Canva brief', 'Figma brief', 'production direction', 'how do I build this in Canva', 'layout direction for the designer', 'the junior designer needs step by step'. Not for — the creative concept for a static, see `42-image-brief-global`; the concept for a slide sequence, see `43-carousel-brief-global`; the brand rules being applied, see `46-brand-guideline-global`; adapting one master into every size, see `50-asset-resize-global`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks for a landing page, marketing site, portfolio, or redesign, not dashboards or data tables. Infers a design read, sets the three dials, picks a real design system, and blocks generic AI patterns at pre-flight.
日本語の概要は準備中です。原文の説明を表示しています。
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
日本語の概要は準備中です。原文の説明を表示しています。
Enforce Material Design 3 theming and design token usage in Jetpack Compose. Use when implementing M3 components, color schemes, typography, or design tokens.
日本語の概要は準備中です。原文の説明を表示しています。
Meta-skill for designing orchestrator+phases structured workflow skills. Creates SKILL.md coordinator with progressive phase loading, TodoWrite patterns, and data flow. Triggers on "design workflow skill", "create workflow skill", "workflow skill designer".
日本語の概要は準備中です。原文の説明を表示しています。
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。