Export Administration Regulations (EAR, 15 CFR Parts 730-774) compliance advisor — ECCN classification across all 10 CCL categories and 5 product groups (A-E), EAR99 determination, jurisdiction analysis (EAR vs ITAR order of review), license requirement analysis via Country Chart, all license exceptions (LVS, GBS, CIV, TMP, RPL, GOV, TSU, ENC, TSR, APP, BAG, AVS, ACE), end-user/end-use controls (Entity List, Denied Persons List, Unverified List, MEU List), deemed export rules, Foreign Direct Product Rule (FDPR), de minimis thresholds, 10 General Prohibitions, SNAP-R license applications, voluntary self-disclosure, civil/criminal penalties, Export Compliance Program (ECP) design, and EAR vs ITAR jurisdiction determination. Use for any dual-use export control, CCL classification, or BIS compliance question.
日本語の概要は準備中です。原文の説明を表示しています。
Sushegaad/Claude-Skills-Governance-Risk-and-Compliance☆ 9582026年10月10日 更新
How to write and maintain DESIGN.md as the visual specification layer for Cavekit projects. Nine-section format, design tokens, accessibility, integration with kits/plans. Use when defining or revising visual identity, importing a third-party design system, or auditing UI code against design tokens.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/caveman-code☆ 9412026年8月15日 更新
Builds .NET 8 applications with minimal APIs, clean architecture, cloud-native microservices, Entity Framework Core, CQRS with MediatR, and AOT compilation.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9192026年3月24日 更新
Builds C# applications with .NET 8+, ASP.NET Core APIs, Blazor web apps, Entity Framework Core, async patterns, and CQRS via MediatR.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9192026年3月24日 更新
NIS2 Directive (EU 2022/2555) compliance for critical infrastructure entities, covering the 10 minimum security measures. Use for NIS2 compliance assessments, entity scope analysis, supply chain security, and incident reporting readiness.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9112026年10月7日 更新
Design, review, and validate Google Cloud (GCP) architectures. Use when choosing GCP compute, storage, networking, or identity services, or applying the Google Cloud Architecture Framework (reliability, security, cost, performance).
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9112026年10月7日 更新
Design, review, and validate Azure cloud architectures. Use when choosing Azure compute, storage, networking, or identity services, or applying the Azure Well-Architected Framework to a workload.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9112026年10月7日 更新
Implement Terraform provider configuration and authentication with the Plugin Framework: provider schema for credentials (Optional + Sensitive attributes), environment variable fallbacks, credential provider chains (static config, then environment variables, shared credentials file, and platform identity), unknown-value guards in Configure(), secret redaction, configure-time credential validation, and diagnostics that name every source tried. Use when implementing or reviewing a provider's Configure method or provider schema, adding authentication options (API keys, tokens, profiles, credentials files, assume-role), deciding how a provider should resolve credentials, debugging "no valid credential sources" or missing-credentials errors, or unit testing credential resolution.
日本語の概要は準備中です。原文の説明を表示しています。
hashicorp/agent-skills☆ 8962026年10月5日 更新
Detect whether an API endpoint is backed by genuine Claude (not a wrapper, proxy, or impersonator) using 9 weighted rule-based checks that mirror the claude-verify project. Also extracts injected system prompts from providers that override Claude's identity. Fully self-contained — copy the code below and run, no extra packages beyond httpx. Use when the user wants to verify a Claude API key or endpoint, check if a third-party Claude service is authentic, audit API providers for Claude authenticity, test multiple models in parallel, or discover what system prompt a provider has injected.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/OpenJudge☆ 8762026年9月11日 更新
EU NIS2 Directive (Directive (EU) 2022/2555) compliance advisor for essential and important entities: entity classification, Art. 21 risk management measures, Art. 23 incident reporting timelines (24h/72h/1 month), Art. 20 governance obligations, supply chain security (Art. 21(2)(d); coordinated risk assessments Art. 22), gap assessments, policy drafting, ISO 27001 alignment, and penalty exposure analysis. Also covers Commission Implementing Regulation (EU) 2024/2690, the technical/methodological sub-requirements for Art. 21(2) and the significant-incident thresholds binding on DNS/cloud/data-centre/MSP/MSSP/trust-service and other digital entities. Use for NIS2 readiness, transposition questions, ENISA technical implementation guidance, significant-incident thresholds, supervisory differences between essential and important entities, and cross-border coordination.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8652026年10月3日 更新
Use when a security incident, data breach, or actively exploited vulnerability raises the question "who must we notify, where, and by when?" Screens one incident across the EU reporting regimes — NIS2, GDPR, DORA, and the Cyber Resilience Act — determines which duties fire for each involved entity's roles, resolves the receiving authority per regime and member state from served national law, and produces a deadline table in which every duty, authority, and deadline is cited from official publisher text fetched live through the Ansvar Gateway MCP connector. Never answers from model memory.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8652026年10月3日 更新
Use this skill when asked about forming, registering, or structuring a company in Iceland. Triggers on questions about Icelandic business entities (ehf, hf, sf, svf, ses), capital requirements, registration with Fyrirtækjaskrá, governance structures, or choosing the right entity type.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8652026年10月3日 更新
Export Administration Regulations (EAR, 15 CFR Parts 730-774) compliance advisor — ECCN classification across all 10 CCL categories and 5 product groups (A-E), EAR99 determination, jurisdiction analysis (EAR vs ITAR order of review), license requirement analysis via Country Chart, all license exceptions (LVS, GBS, CIV, TMP, RPL, GOV, TSU, ENC, TSR, APP, BAG, AVS, ACE), end-user/end-use controls (Entity List, Denied Persons List, Unverified List, MEU List), deemed export rules, Foreign Direct Product Rule (FDPR), de minimis thresholds, 10 General Prohibitions, SNAP-R license applications, voluntary self-disclosure, civil/criminal penalties, Export Compliance Program (ECP) design, and EAR vs ITAR jurisdiction determination. Use for any dual-use export control, CCL classification, or BIS compliance question.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8652026年10月3日 更新
When your bar comes asking "show me how you billed AI-assisted work" — and ABA 512, Florida 24-1, California, New York, and DC all have opinions out — you need an artifact that survives review. billable-time produces it. From your Claude Code session logs, it drafts reviewable time entries plus a printable HTML audit packet with: SHA-256 chain of evidence (source files + matter.yml + active disclosure pack + verifiable artifact self-hash), attorney identity and signature block, a bar-opinion disclosure pack with starter language for five jurisdictions, and content-aware deterministic narratives derived from filename and tool shape — never from prompt text by default. The tool refuses to bill on its own. --strict mode refuses to ship the artifact if any audit invariant fails (broad routes, missing attorney, missing/unverified disclosure). Comes as a Node CLI and a self-contained browser version (no backend; JSONL never leaves the page). 15 invariant tests verify the contract. AGPL-3.0.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8652026年10月3日 更新
Anchor curriculum learning in a specific local place with connections to community, culture, and identity. Use when connecting academic content to students' local environment and heritage.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8592026年8月29日 更新
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成 ART_DIRECTION,定义可辨识的视觉身份、服务玩法的视听反馈和关键游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。
日本語の概要は準備中です。原文の説明を表示しています。
zenstory-ai/novel-to-game☆ 8592026年10月3日 更新
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8542026年10月14日 更新
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8542026年10月14日 更新
Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8542026年10月14日 更新
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8542026年10月14日 更新
Bevy ECS skill for entity composition. Keywords: Bevy, ECS, Component, Query, systems.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8542026年10月14日 更新
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新