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cccskills

「graph」の検索結果

3,870 件 ・ 関連度順

概要と使いどころ

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Use when the user wants a short, design-led, unnarrated motion graphic: kinetic type, stat count-up, chart hit, logo sting, lower-third, animated map, or UI animation. Longer or narrated: /general-video. Unclear: /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Use when designing a new REST or GraphQL API, reviewing an API spec before implementation, setting team API standards, or migrating REST to GraphQL. Covers resources, HTTP semantics, pagination, error handling, and pitfalls.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Design or audit a repo-local markdown knowledge graph with wiki links, source-code backlinks, drift checks, and searchable sections. Use when AGENTS.md/CLAUDE.md is too flat for a large codebase or when a custom harness needs durable structured project memory.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5882026年10月13日 更新

Take a markdown file of raw material and shape it into an article through a conversational session — drafting candidate openings, growing the piece paragraph by paragraph, arguing about format (lists, tables, callouts, quotes) at each step. Use when the user has a pile of notes, fragments, or a rough draft and wants help turning it into something publishable.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5882026年10月13日 更新

Researches personal backgrounds, interviews, motivations, and humanizing details. Use when research needs biographical context about people involved in the album's subject.

日本語の概要は準備中です。原文の説明を表示しています。

bitwize-music-studio/claude-ai-music-skills5532026年10月14日 更新

Generate interactive 3D holographic collectible-card websites from a user description or reference image, using layered artwork, Blender and Three.js. Includes project-local Blender installation, reusable parallax materials and browser verification. Host-agnostic — any harness that runs a multimodal model can use it, since the model draws the layer artwork and inspects the rendered frames. Use when the user asks for 全息闪卡, 镭射卡, 3D 卡牌网页, a holographic collectible card site, or an editable card.blend.

日本語の概要は準備中です。原文の説明を表示しています。

HRuiCcc/RuiC-card-skill5462026年9月30日 更新

omd-cjk-type-shader

無料日本語概要

One effect, done well: 먹 번짐 — a large Korean, Japanese or Chinese display headline that reads as sumi ink printed on hanji. The heading stays real, selectable DOM text in ink color from the first frame; a WebGL2 layer over it adds what real ink does: a wet, glossy stroke with a soft bloom that shrinks as it dries, ink pooling darker at stroke rims, ends and corners, paper fibers showing through thick strokes, and capillary feathering along fibers at a few edges only. Two parameters (bleed, duration), ~5 KiB gzip of library JS, procedural paper texture, static fallback, prefers-reduced-motion, real-GPU verification script. Use for a CJK hero/launch headline, brand title, campaign line or section opener that should feel like a printed calligraphy poster. Triggers: '먹 번짐', '잉크 번짐', '한지 느낌 제목', '한글 타이포 셰이더', '제목에 셰이더', '墨のにじみ', '和紙', '筆文字っぽく', '墨跡暈開', '宣紙', 'CJK headline shader', 'sumi ink text effect', 'ink bleed text', 'Hangul shader'. Not for body text, buttons, or Latin-only headlines. Full-page shader backgrounds → omd-shader-hero. Korean typesetting rules → hangul. Brand tokens → omd-apply.

kwakseongjae/oh-my-design5352026年10月14日 更新

omd:cjk-type-shader

無料日本語概要

One effect, done well: 먹 번짐 — a large Korean, Japanese or Chinese display headline that reads as sumi ink printed on hanji. The heading stays real, selectable DOM text in ink color from the first frame; a WebGL2 layer over it adds what real ink does: a wet, glossy stroke with a soft bloom that shrinks as it dries, ink pooling darker at stroke rims, ends and corners, paper fibers showing through thick strokes, and capillary feathering along fibers at a few edges only. Two parameters (bleed, duration), ~5 KiB gzip of library JS, procedural paper texture, static fallback, prefers-reduced-motion, real-GPU verification script. Use for a CJK hero/launch headline, brand title, campaign line or section opener that should feel like a printed calligraphy poster. Triggers: '먹 번짐', '잉크 번짐', '한지 느낌 제목', '한글 타이포 셰이더', '제목에 셰이더', '墨のにじみ', '和紙', '筆文字っぽく', '墨跡暈開', '宣紙', 'CJK headline shader', 'sumi ink text effect', 'ink bleed text', 'Hangul shader'. Not for body text, buttons, or Latin-only headlines. Full-page shader backgrounds → omd-shader-hero. Korean typesetting rules → hangul. Brand tokens → omd-apply.

kwakseongjae/oh-my-design5352026年10月14日 更新

omd:learn

無料日本語概要

.omd/preferences.md의 status:pending 항목을 Core v2 System Graph에 합쳐 DESIGN.md를 재생성하고 status를 applied로 플립. '프리퍼런스 정리해줘', 'fold preferences', 'apply all corrections', 「好みをDESIGN.mdに反映」, 「套用偏好」류의 요청에 트리거. 단발성 교정 기록은 omd:remember.

kwakseongjae/oh-my-design5352026年10月14日 更新

tldr-code

無料

Token-efficient code analysis via 5-layer stack (AST, Call Graph, CFG, DFG, PDG). 95% token savings.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Schema design, resolver patterns, DataLoader, N+1 prevention, and subscription patterns for GraphQL APIs.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Builds dashboards, reports, and data-driven interfaces requiring charts, graphs, or visual analytics. Provides systematic framework for selecting appropriate visualizations based on data characteristics and analytical purpose. Includes 24+ visualization types organized by purpose (trends, comparisons, distributions, relationships, flows, hierarchies, geospatial), accessibility patterns (WCAG 2.1 AA compliance), colorblind-safe palettes, and performance optimization strategies. Use when creating visualizations, choosing chart types, displaying data graphically, or designing data interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

Generate a beautifully designed infographic poster from an article URL or text content. Trigger when user says "article poster", "文章海报", "infographic", "信息图", "make a poster", "生成海报", "visual summary", or requests to convert an article/blog into a shareable image. NOT for generic poster design.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

Deterministically compact final H3 bodies to the active delivery profile's paragraph budget without deleting prose or changing citation-block order.

日本語の概要は準備中です。原文の説明を表示しています。

WILLOSCAR/research-units-pipeline-skills5142026年10月5日 更新

Logic coherence pass for per-H3 section files: enforce a clear paragraph-1 thesis and surface paragraph-island risks (connector stats are diagnostic, not a quota) before merging.

日本語の概要は準備中です。原文の説明を表示しています。

WILLOSCAR/research-units-pipeline-skills5142026年10月5日 更新

Use when an approved tutorial spec exists and the run needs a deterministic prerequisite graph before module planning.

日本語の概要は準備中です。原文の説明を表示しています。

WILLOSCAR/research-units-pipeline-skills5142026年10月5日 更新

Write one survey-quality paragraph from evidence packs (tension → contrast → evaluation anchor → limitation).

日本語の概要は準備中です。原文の説明を表示しています。

WILLOSCAR/research-units-pipeline-skills5142026年10月5日 更新

Use Ontoly's deterministic Software Graph and MCP capabilities for repository architecture, request tracing, dependency analysis, configuration lookup, and impact analysis before falling back to source search.

日本語の概要は準備中です。原文の説明を表示しています。

mxyhi/ok-skills4962026年10月9日 更新

Establish MSBuild/.NET build performance baselines before optimizing. USE FOR: a .NET build or solution that is slow or has build-performance concerns; cold, warm, incremental, or no-op measurements; before/after comparisons; CI build output caching; static graph build decisions; artifacts output; and dependency graph trimming. Start here before build-perf-diagnostics, incremental-build, or build-parallelism. DO NOT USE for webpack, npm, JavaScript bundlers, or other non-MSBuild build systems. For detailed target/task/analyzer bottleneck analysis after baselining, use build-perf-diagnostics.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月14日 更新

Migrate a .NET 9 project or solution to .NET 10 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net9.0 to net10.0, fixing build errors after updating the .NET 10 SDK, resolving source and behavioral changes in .NET 10 / C# 14 / ASP.NET Core 10 / EF Core 10, updating Dockerfiles for Debian-to-Ubuntu base images, resolving obsoletion warnings (SYSLIB0058-SYSLIB0062), adapting to SDK/NuGet changes (NU1510, PrunePackageReference), migrating System.Linq.Async to built-in AsyncEnumerable, fixing OpenApi v2 API changes, cryptography renames, and C# 14 compiler changes (field keyword, extension keyword, span overloads). DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 8 or earlier (use migrate-dotnet8-to-dotnet9 first), greenfield .NET 10 projects, or cosmetic modernization. LOADS REFERENCES: csharp-compiler, core-libraries, sdk-msbuild (always); aspnet-core, efcore, cryptography, extensions-hosting, serialization-networking, winforms-wpf, containers-interop (selective).

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月14日 更新

Analyze user-provided reference images and reverse-engineer high-fidelity AI image-generation prompts. Use when the user asks to recreate, imitate, reverse-engineer, or extract prompts from photographs, illustrations, 3D renders, products, characters, landscapes, typography, logos, posters, or other visual references. Do not use for requests that only require OCR or an ordinary image description.

日本語の概要は準備中です。原文の説明を表示しています。

LunarXuan/image-prompt-reverse4852026年9月6日 更新

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

日本語の概要は準備中です。原文の説明を表示しています。

AThevon/genjutsu4802026年10月6日 更新

Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.

日本語の概要は準備中です。原文の説明を表示しています。

AThevon/genjutsu4802026年10月6日 更新