This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", "relationship graph", "name a character", or needs to manage characters in a story project. NOT for recording or checking character voices (use voice-style), rewriting dialogue so the voices differ (use line-editing), or a thematic arc's lie, truth, and arc type (use theme-craft).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3062026年10月14日 更新
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2982026年7月11日 更新
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2982026年7月11日 更新
Turn a work-items.md file (produced by /plan-work-items) into Linear issues, one per slice, in a single target Linear team. Use when you want to publish work items as Linear issues, create implementation tickets to track in Linear, or push a broken-down plan into a Linear team. Requires a configured Linear MCP server and a target team. Reads the team's real workflow states, labels, Projects, and members and resolves every option against them before creating anything; defaults each issue to the team's initial state, unassigned, uncategorized, with no parent or Project unless you ask. Links within-file `Depends on` relationships as native Linear "blocked by" relations and annotates the source file so re-runs resume cleanly. Does not produce the work-items file itself — use plan-work-items first. Does not post to Jira — use work-items-to-jira. Does not post to GitHub — use work-items-to-issues.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2922026年10月1日 更新
Create architecture diagrams from a local codebase or system description. Use when the user asks to diagram a repo, map system architecture, show component relationships, create drill-down views, or explain a system visually with tld.
日本語の概要は準備中です。原文の説明を表示しています。
Mertcikla/tld☆ 2922026年10月14日 更新
Plan Seedance 2.0 music-video clips where performance, camera, scene changes, spatial lyric typography, and transitions respond to a locked music window. Use for 4–15 second hooks or longer multi-clip MVs with explicit audio/lyric ownership, subject and scene references, beat-led events, and assembly handoffs; not for ordinary caption cleanup or unlicensed lyric copying.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2892026年10月11日 更新
Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2892026年10月11日 更新
Turn a narration line, knowledge point, opinion, story beat, or abstract concept into a Seedance 2.0 editorial paper-collage clip with a clear visual metaphor, approved final composition, tactile stop-motion assembly, controlled paper texture, purposeful depth, and synchronized collage sound effects. Use for 4–15 second explainer or B-roll clips; not for realistic presenter ads or editable-layer delivery.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2892026年10月11日 更新
Create original short videos using the 刻意遮断省略|动作升级后以审查卡跳到余波结果 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2892026年10月11日 更新
Create original relaxed black-pen graphics from concepts or visual references, including sparse illustrations, narrative scenes, animals, objects, abstract relationships, icons, and logo marks. Use when the user wants quick hand-drawn line energy, causal story staging, non-equilibrium proportion, shorthand forms, open contours, structural line drift, misregistered junctions, selective retracing, physical pen texture, or a transferable illustration system that must not collapse into clean vector minimalism or polished period-sketch drawing.
日本語の概要は準備中です。原文の説明を表示しています。
haorantang97/LabArt☆ 2872026年9月26日 更新
Convert video clips to optimized GIFs with speed control, cropping, text overlays, and file size optimization. Create perfect GIFs for social media, documentation, and presentations.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Generate professional sponsorship pitches and media kits for brands. Creates compelling proposals highlighting channel value, audience demographics, and collaboration ideas. Use when seeking sponsorships, responding to brand inquiries, or creating media kits.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Comprehensive Hong Kong stock analysis covering H-shares, Red Chips, local HK stocks, AH premium analysis, Stock Connect flows, and HK market characteristics (T+0, no price limits, short selling). Use when user asks about 港股分析, Hong Kong listed stocks, H shares, or needs analysis considering HK market features.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Multi-channel demand generation, paid media optimization, SEO strategy, and partnership programs for Series A+ startups. Includes CAC calculator, channel playbooks, HubSpot integration, and international expansion tactics. Use when planning demand generation campaigns, optimizing paid media, building SEO strategies, establishing partnerships, or when user mentions demand gen, paid ads, LinkedIn ads, Google ads, CAC, acquisition, lead generation, or pipeline generation.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Apply the bioengineering, translational systems biology, and tissue modeling frameworks of Linda Griffith, Professor of Biological Engineering at MIT and tissue engineering pioneer. Use this skill whenever facing decisions, designs, or evaluations in bioengineering, tissue modeling, microphysiological systems (organs-on-chips), synthetic matrix design, disease subtyping, or drug target validation. Reach for this skill when evaluating preclinical models (human vs. animal), reframing overlooked or neglected pathologies into rigorous engineering challenges, selecting biomaterials, designing cell signal processing assays, or diagnosing operational flaws in experimental platforms (e.g., PDMS compound absorption or Matrigel lot variability).
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeo☆ 2832026年9月3日 更新
Use when adding or changing what the rezolus viewer exposes — an /api/v1 endpoint, a dashboard section, the metric catalog, metadata/description derivation, or the frontend data those depend on — or when editing src/viewer/ or crates/viewer/, or reviewing a viewer change. The viewer ships as two separate Rust backends (server + WASM) behind one shared frontend; changing one silently diverges them.
日本語の概要は準備中です。原文の説明を表示しています。
iopsystems/rezolus☆ 2752026年10月14日 更新
Before removing code that looks redundant, wasteful, or "wrong" based on log observations or code review instinct, grep the test suite for tests whose names describe the exact behavior you're about to remove. A test whose title literally describes the "weird" thing (e.g. "calls play() even when player reports playing", "retries even when first call succeeded", "skips cache even when fresh") is a load-bearing workaround, and the production log you're reacting to is probably the workaround working as designed — not a bug. Use when: (1) Tempted to remove a function call that "looks redundant" based on a production log, (2) About to "simplify" a conditional that seems to always take the same branch, (3) Reviewing code and thinking "why would anyone write this?", (4) A log line shows a state that seems impossible or contradictory (e.g. playing=true but positionMs=0 for seconds), (5) CI surfaces a failing test whose name describes exactly what your fix removed.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Optimize Nostr relay queries using NDK batch fetching. Use when: (1) Checking existence of many events one-by-one is slow, (2) Loop with individual fetchEvents calls causing N+1 query problem, (3) Need to verify multiple addressable events (Kind 30000+) exist. NDK's fetchEvents accepts arrays for tag filters (#d, #p, #e, authors), enabling batch queries that reduce hundreds of round-trips to a single request.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Fix macOS app hard crashes (EXC_CRASH / SIGKILL) caused by accessing TCC-protected APIs without the matching Info.plist usage description key. Use when: (1) App crashes immediately when touching Photos, Contacts, Calendar, Reminders, Location, Microphone, Camera, Screen Recording, etc., (2) Crash report shows `Exception: EXC_CRASH (SIGKILL)` with `Termination namespace: TCC`, (3) Crash stack includes `TCC.__TCC_CRASHING_DUE_TO_PRIVACY_VIOLATION__`, (4) Termination details contain "This app has crashed because it attempted to access privacy-sensitive data without a usage description", (5) Flutter macOS publish / gallery-save flow crashes on Gal.putVideo, PHPhotoLibrary, CNContactStore, etc. Critical distinction: macOS does NOT return a deny error — it SIGKILLs the process. This skill also covers the NSPhotoLibraryUsageDescription vs NSPhotoLibraryAddUsageDescription distinction that trips many apps.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Create well-structured GitHub issues following the Epic > Feature > Task/Bug hierarchy. Uses GitHub issue types (not labels) and relationships to connect related issues. Invoke with /github-issue.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Configure static outbound IP addresses for Google Cloud Run jobs/services. Use when: (1) External service needs to whitelist your IP (archive.org, APIs, firewalls), (2) Cloud Run requests appear from random/changing IPs, (3) Need consistent source IP for crawlers, scrapers, or API clients running on Cloud Run. Requires VPC connector + Cloud NAT + static IP reservation. Works for both Cloud Run services and jobs.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Fix silent video/media processing failures caused by URL extraction code that filters on file extensions (.mp4, .webm, .webp). Use when: (1) Media moderation, transcoding, or analysis silently skips files from Blossom or content-addressed storage servers, (2) URL extraction from Nostr event tags (imeta, r tags) drops URLs without recognized extensions, (3) CDN fallback URLs append .mp4 but the actual server uses extensionless content-addressed paths like /{sha256}. Common in Nostr video events (kind 34236) where different clients use different URL formats.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Select, build, and validate Blender deformation and motion-control systems including Simple Deform, Curve, Lattice, Mesh Deform, Shrinkwrap, Surface Deform, Armature, shape keys, hooks, constraints, and drivers. Use when an object must bend, twist, taper, follow a path, conform to a surface, deform smoothly, articulate, or move through controlled mechanical relationships.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2532026年8月15日 更新
Generates automated test oracles to verify correct software behavior. Creates assertion-based oracles (expected values), property-based oracles (invariants), differential oracles (comparing implementations), and metamorphic oracles (input transformations). Use when you need to generate assertions for test cases, identify invariants that should always hold, compare new vs legacy implementations, create metamorphic test relationships, validate function correctness, or improve test coverage with better verification strategies. Supports Python (pytest, unittest, hypothesis) and Java (JUnit, property testing).
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新