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「wind」の検索結果

2,057 件 ・ 関連度順

概要と使いどころ

Anti-forensics and evidence destruction techniques for red team operators conducting authorized engagements. Covers log clearing on Windows (wevtutil, Clear-EventLog, ETW provider patching) and Linux (journal truncation, utmp/wtmp binary editing, syslog manipulation), timestamp manipulation via Timestomp and SetMACE to defeat timeline analysis, filesystem-level anti-forensics including NTFS Alternate Data Streams for payload hiding and secure deletion with sdelete/shred, memory artifact removal to counter live forensics, disk artifact manipulation targeting MFT entries and USN journal records, network forensics evasion through encrypted C2 channels and DNS-over-HTTPS tunneling, and anti-VM/sandbox detection to avoid dynamic analysis environments. Tools: Timestomp, wevtutil, sdelete, shred, MimiPenguin, Invoke-Phant0m. Aligns to MITRE ATT&CK T1070 (Indicator Removal), T1027 (Obfuscated Files or Information), T1497 (Virtualization/Sandbox Evasion). Each technique includes the forensic artifact it targets, the destruction or manipulation method, and the defender perspective so operators understand detection gaps they must account for.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5082026年10月13日 更新

Use this skill whenever the user asks about NetExec (nxc) — a network exploitation and post-exploitation tool for Active Directory environments. Triggers include: any mention of 'nxc', 'netexec', 'crackmapexec' successor questions, AD enumeration, SMB/LDAP/WinRM/MSSQL/SSH/RDP/VNC/WMI/FTP/NFS protocol attacks, password spraying, credential dumping (SAM, NTDS, LSASS, DPAPI), Kerberoasting, ASREPRoasting, lateral movement, BloodHound collection, module usage, or any pentest workflow involving Windows domain environments. This skill covers ALL protocols, ALL modules, and ALL core features of NetExec. Always provide full command examples with correct flags and options.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5082026年10月13日 更新

Time-of-Check / Time-of-Use (TOCTOU) race condition exploitation methodology across binary, kernel, filesystem, web, and container layers. Covers symbolic-link races (open/access/stat split), file-descriptor races, fopen/realpath traversal races, /proc and procfs races, FUSE-backed slow-fs races to widen the window, ptrace and signal races, kernel double-fetch / userspace pointer races, container/runc/symlink escape primitives, kubernetes admission/authz TOCTOU, web auth-vs-authz TOCTOU, JWT-claim TOCTOU at gateway vs service, payment/idempotency races, and modern race-amplification techniques (single-packet attack, slow loris, FUSE pause, cgroup freeze, scheduler shaping). Use when you've identified a 'check then act' pattern in code, when fuzzing for race conditions, or when exploiting concurrency bugs in privileged binaries / kernel / orchestrators.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5082026年10月13日 更新

Use when you are a sitting agent near your context threshold (~85%) and a PLANNED seat transition is due — retire deliberately and hand your seat to a fresh successor primed from a packet, rather than let compaction degrade you. Covers the handover packet, the append-only lineage ledger (one row per tenure), physical-seat continuity, the do-not-over-inherit framing, the optional warm-handoff window, and wake-v0 (consulting a retired predecessor). NOT for unplanned compaction/crash recovery (session-compaction-and-restore / claude-compaction-restore) and NOT the seat-binding primitive mechanics (seat-continuity-and-handover).

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4492026年10月14日 更新

Use when designing, reviewing, or debugging how an agent's context window gets filled, pruned, or shared — choosing what loads at boot versus on demand, sizing an install or an always-loaded file, fixing an agent that drifts, repeats itself, or forgets constraints mid-task, planning compaction or summarization, deciding single-agent versus subagents, engineering handoffs between agents, or picking a tool loadout. NOT for rewording a prompt's tone, choosing which model to pin, or debugging business logic — those are adjacent moments this skill does not serve. Historical 2024–2025 snapshot; not normative for present-day frontier models — see the Status section.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4492026年10月14日 更新

narrator

無料

Activate when the user explicitly names the narrator skill or requests production-ready narration in either case: (1) numbered takes fitted to fixed video windows, or (2) one continuous long-form story read in a locked voice that must be measured and retried for timbre or internal pauses. Collect missing text, voice_id, or voice_type after activation; their absence is not a reason to skip this workflow. Own pacing, speech-duration gates, retries, and ready audio delivery; never time-stretch. Do not use for ordinary TTS, "read this aloud", an unconstrained voiceover, voice browsing, music, SFX, singing, dubbing existing speech, or voice cloning.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4422026年10月8日 更新

Bridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4422026年10月8日 更新

Build macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4422026年10月8日 更新

telemetry

無料

Add and verify lightweight macOS runtime telemetry. Use when wiring Logger events or inspecting logs for windows, sidebars, menus, and actions.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4422026年10月8日 更新

Compare bounded Sentry windows and releases to identify new issues, regressions, frequency changes, and user-impact changes.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9582026年10月13日 更新

Scan any agent skill for security risks before you install or use it. Powered by Tencent Zhuque Lab A.I.G (AI-Infra-Guard). 100% local static analysis — no file contents or credentials leave your device. Compatible with CodeBuddy, Cursor, Windsurf, Claude Code, OpenClaw and more. Triggers on: `这个 skill 安全吗`, `skill 安全扫描`, `检查 skill 安全`, `audit skill`, `scan skill`, `check skill safety`, `analyze skill`, `inspect skill`, `verify skill`, `skill security`, `skill supply chain`. Do NOT trigger for general agent usage, full system health checks, project debugging, or normal development.

日本語の概要は準備中です。原文の説明を表示しています。

Tencent/AI-Infra-Guard6,8682026年10月13日 更新

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-only clouds and a pale lavender floor band with dashes inside it; L-shaped corner brackets outside two corners; white speech bubbles, UI cards and bushes that break out over the frame edge; and a semi-real character with a thin navy outline (1.25 px), muted flat fills, navy hair with violet highlights, blush and short paired hatch marks. Covers people working with laptops, screens, UI parts and devices. Use when someone asks for a framed panel, window-frame or picture-frame illustration, pastel violet cartoon, outlined flat character scene, empty-state, onboarding or 404 art, a blog header, a feature spot, a support, about or team page illustration, or a marketing card with a person.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop gradient shading on every rounded form, darker toward edges and base; a fine dark multiply grain that gathers at each shape's edges; a chalky purple-pink shadow pooled under the group; and big glossy eyes with cream star highlights, framed by grained autumn leaves and sparse cream sparkles. It covers design and coding moments with one cute animal at a laptop, monitor, desk, window, mug or book stack. Use when someone asks for grainy, gouache, riso, risograph, textured, cosy, cozy, autumn, hygge, storybook or children's-book style animal art, or for an empty state, onboarding step, 404 page, blog header, feature spot or marketing card with a warm handmade feel.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline techniques, a JS helper for the repeated marks, characters and hands, composition and a render-and-critique loop. Use when someone asks for bold pop, pop geometric, retro pop, memphis-style, navy-outline, chunky outlined or loud colourful illustrations, or for empty states, onboarding, 404 or error pages, blog headers, feature spots and marketing cards in that look.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflection, Beer-Lambert blue, trapped bubbles, a fracture network, frosted edges) that erupt along the frost line, crack along visible planes and shatter into convex pieces that tumble, land on a face and rest, with snow lumps and ice chips settled into the crust. A low freezing mist marched as wind-stretched banks that churn in place and part around the ice, a blizzard column of powder on helical strands with a fibrous veil, glinting diamond dust, and a scanned snow floor with dunes, broken crust, a raking moon with self-shadow and two populations of glints. Use for ice or frost skills, frost novas, ice spikes or walls, glacial eruptions, shattering ice, blizzards, snow devils, freezing mist, frozen ground, "ice and frost", "frost creep", "ice shards", "realistic ice" or "skill effects only". Includes two reusable modules and a five-beat demo on a scanned CC0 snow floor with a failure-mode switch.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Help developers build third-party tools that import, inspect, migrate, or analyze DeepChat data. Use when Codex needs to work with DeepChat provider configuration, model configuration, MCP/app settings, sessions, messages, legacy chat data, `agent.db`, `chat.db`, SQLCipher encrypted SQLite, Electron safeStorage wrapped passwords, Tauri importers, or native macOS/Windows/Linux data access.

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3612026年10月13日 更新

nlm-skill

無料

Expert guide for the Gemini Notebook (formerly Google NotebookLM) CLI (`nlm`) and MCP server - interfaces for Gemini Notebook. Use this skill when users want to interact with Gemini Notebook programmatically, including: creating/managing notebooks, checking plan usage and quota windows, adding sources (URLs, YouTube, text, Google Drive), generating content (podcasts, reports, interactive reports, quizzes, flashcards, mind maps, slides, infographics, videos, data tables), conducting research, chatting with sources, or automating Gemini Notebook workflows. Triggers on mentions of "nlm", "notebooklm", "Gemini Notebook", "plan usage", "quota", "podcast generation", "audio overview", "interactive report", "lesson report", "refactor document", "critique draft", or any Gemini Notebook-related automation task.

日本語の概要は準備中です。原文の説明を表示しています。

jacob-bd/gemini-notebook-mcp-cli6,3082026年10月7日 更新