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「implement」の検索結果

7,376 件 ・ 関連度順

概要と使いどころ

Design low-friction UX, interaction patterns, and comeback loops for AI coding assistant apps, agent consoles, background coding agents, and Port Daddy swarm/operator surfaces. Use when creating flows like prompt-to-diff, context attach, plan/apply/review, checkpoint rollback, background-agent dashboards, visual proof, or multi-agent invocation. NOT for generic landing pages, static dashboards, or implementation-only changes without product flow.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Plan, evaluate, and adopt agent infrastructure for a named workload. Use for agent runtime/framework selection, agent evaluation or observability plans, memory and tool boundaries, infrastructure cost controls, and organizational adoption. Covers workload-first comparison, risk and recovery planning, held-out evaluation, cost accounting, and staged rollout. Not a vendor ranking or a production certification. NOT for implementing a specific agent behavior (agentic-patterns), building a specific agent (ai-engineer), prompt optimization (prompt-engineer), or conventional ETL workflow design (jury_rig-architect).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Fundamental patterns for effective agentic behavior. Teaches decomposition, tool orchestration, error recovery, context management, quality self-assessment, and knowing when to stop. Model-agnostic principles that make any agent more effective regardless of domain. Activate on: "how should I structure this agent", "agentic workflow", "agent patterns", "multi-step task", "tool orchestration", "/agentic-patterns", "decompose this", "agent best practices", "chain of actions", "when should the agent stop", "agent loop design". NOT for: creating agent infrastructure (use agent-creator), building DAGs (use jury_rig-architect), specific tool implementation.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Build production-ready LLM applications, advanced RAG systems, and intelligent agents. Implements vector search, multimodal AI, agent orchestration, and enterprise AI integrations. Use PROACTIVELY for LLM features, chatbots, AI agents, or AI-powered applications.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Design and audit a pricing function for variable-cost agent labor. Choose among per-seat, metered, credits, hybrid, and outcome pricing; name buyer value and cost metrics separately; calculate a reproducible cost floor; require pre-commitment guardrails; and stress-test declared personas. Use for offline pricing-design evidence, not billing implementation or runtime control. NOT for production billing, payment collection, or runtime spend enforcement.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Research AI coding assistant products, audiences, user stories, social proof, hacks, and unmet needs for apps like Cursor, Claude Code, Codex, Warp Code, Devin, Windsurf, GitHub Copilot, Cline, Aider, and homegrown agent stacks. Use when designing or positioning agentic developer tools, Port Daddy Agent Harbor, swarm consoles, background coding agents, or competitive/product research for AI software engineering. NOT for implementing the coding agent runtime, generic market research, or UX mockups without developer workflow evidence.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Implement WCAG 2.2 AA/AAA compliance with automated testing, keyboard navigation, screen reader support, and focus management. Activate on: accessibility audit, WCAG compliance, keyboard navigation, screen reader, aria attributes, axe-core, focus trap. NOT for: design-level accessibility review (use design-accessibility-auditor), color contrast only (use css-in-js-architect).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Architecture and systems design for agents that retain bounded state across sessions. Covers durable event history, owned state, derived memory, retrieval indexes, framework evaluation, recovery, deletion, and rebuild behavior. Uses constructed implementation examples and workload calibration rather than universal vendor, latency, similarity, retention, or cost claims. Activate on: "always-on agent", "persistent agent architecture", "episodic memory system", "agent memory design", "long-running agent", "stateful agent", "agent that remembers", "MemGPT architecture", "Letta deployment", "/always-on-agent-architecture". NOT for: choosing what data to feed the agent (use always-on-agent-inputs), brainstorming applications (use always-on-agent-applications), safety and privacy concerns (use always-on-agent-safety), general agentic patterns (use agentic-patterns).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Designs and audits closed, ordered, replay-safe message protocols between already admitted agent bodies. Use when a multi-agent exchange needs explicit epochs, audiences, per-sender sequencing, gathers, terminal fences, acknowledgements, and deterministic replay. NOT for selecting or spawning agents, granting identity or authority, choosing a runtime topology, general human facilitation, wire transport implementation, or deciding whether evidence is true.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy32026年10月15日 更新

Archive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.

日本語の概要は準備中です。原文の説明を表示しています。

simplito/deepfellow-infra32026年9月16日 更新

Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.

日本語の概要は準備中です。原文の説明を表示しています。

simplito/deepfellow-infra32026年9月16日 更新

Hreflang and international SEO audit, validation, and generation. Detects common mistakes, validates language/region codes, and generates correct hreflang implementations. Use when user says "hreflang", "i18n SEO", "international SEO", "multi-language", "multi-region", or "language tags".

日本語の概要は準備中です。原文の説明を表示しています。

balsm-health/website32026年10月12日 更新

seo-plan

無料

Strategic SEO planning for new or existing websites. Industry-specific templates, competitive analysis, content strategy, and implementation roadmap. Use when user says "SEO plan", "SEO strategy", "SEO planning", "content strategy", "keyword strategy", "content calendar", "site architecture", or "SEO roadmap".

日本語の概要は準備中です。原文の説明を表示しています。

balsm-health/website32026年10月12日 更新

Pre-ship safety proof for replacing a live implementation with a canonical one. Use when repointing nodes, tools, or services to a new contract, superseding a schema, retiring a legacy or parallel system, or any 'new way replaces the old way' change. NOT for greenfield or unconsumed additive work.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月15日 更新

Delegating work down to subagents: briefs, report statuses, independent review. Use when writing an implementer or verifier brief, dispatching a subagent to build, fix, or verify work you own, or a subagent reports DONE, blocked, or concerns. NOT for campaign-scale doctrine (use campaign-pattern).

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月15日 更新

Decision-ready scouting record for a user-connected provider access campaign. Use when an assigned Provider Access Launch task needs its easiest official route, minimum scopes, cost, account needs, approval path, implementation consumer, and easy-execute verdict established before submission. NOT for client Local Listings distribution.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月15日 更新

Find and identify the CBaseTrigger::StartTouch and CBaseTrigger::EndTouch overridden virtual functions in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the trigger-volume touch-list add/remove handlers by RTTI-walking CBaseTrigger's and CBaseEntity's primary vtables and diffing them slot-by-slot to find CBaseTrigger's overrides, then identifying which two overridden slots implement "add pOther to the touching-entities list" (StartTouch) versus "remove pOther from the touching-entities list" (EndTouch). Trigger: CBaseTrigger_StartTouch, CBaseTrigger_EndTouch

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Find and identify the CBaseEntity_GetChangeAccessorPathInfo_1 virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the second GetChangeAccessorPathInfo override by scanning CBaseEntity vtable slots near the known CBaseEntity_GetChangeAccessorPathInfo_2 slot for an implementation identical to CBaseEntity_GetChangeAccessorPathInfo_2. Trigger: CBaseEntity_GetChangeAccessorPathInfo_1

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Use when implementing features or fixing bugs with strict Test-Driven Development (TDD). Activate for coding tasks that require new functionality, refactoring, or comprehensive test coverage, especially when the user mentions TDD or Test Driven Development.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新