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「change」の検索結果

7,488 件 ・ 関連度順

概要と使いどころ

Review code changes against linked GitHub issue specs to catch implementation drift — building something plausible but wrong. Checks each acceptance criterion against actual code.

日本語の概要は準備中です。原文の説明を表示しています。

nobodies-collective/Humans42026年10月18日 更新

nav-audit

無料

Audit site navigation — find dead-end features, missing backlinks, and poor discoverability. Produces an improvement list, no code changes.

日本語の概要は準備中です。原文の説明を表示しています。

nobodies-collective/Humans42026年10月18日 更新

pr-prod

無料

Promote QA → production by opening a PR from peterdrier/Humans:main to nobodies-collective/Humans:main with a properly-qualified commit summary. Use when the user says "PR to production", "promote to prod", "PR from origin to upstream", "prod PR", or any variation of pushing batched fork changes upstream. Always use this skill for the two-remote promotion flow even if the user doesn't say "prod" explicitly.

日本語の概要は準備中です。原文の説明を表示しています。

nobodies-collective/Humans42026年10月18日 更新

ef-regen

無料

Scrap and regenerate the in-flight EF migrations on the current branch as one consolidated migration. Use when migrations have accumulated mid-development cruft (added/removed columns, stacked add-column-to-existing-table fixes, hand-edited SQL that needs to come out, schema changes that should have been one migration but ended up as five), or when the branch has merged main and its migrations are now stuck mid-chain so `dotnet ef migrations remove` is unsafe. Triggers on phrases like 'regen the migrations', 'redo these migrations', 'scrap and regen migrations', 'consolidate the in-flight migrations', 'redo the migration stack', or any time an agent hits the mid-chain situation in `memory/architecture/migration-regen-after-rebase.md`.

日本語の概要は準備中です。原文の説明を表示しています。

nobodies-collective/Humans42026年10月18日 更新

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月18日 更新

Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月18日 更新

Keep inherited changes narrow, correctly marked, traceable, and easy to rebase across repository layers.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new42026年10月18日 更新

Change persistent models and SQLite/PostgreSQL migrations without breaking existing servers.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new42026年10月18日 更新

Change projects, solution structure, CI, generated content, and packaging with repository-correct ownership and exact commands.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new42026年10月18日 更新

Create or review Terraform infrastructure and plans. Use for cloud resources, IAM, networking, state management, and infrastructure changes.

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

oma-qa

無料

Review changes for correctness, security, accessibility, and performance. Use for scoped quality reviews or verification plans; bug fixes use oma-debug.

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

oma-scm

無料

Manage Git branches, merges, conflicts, commits, and release baselines. Use for repository history and change-management operations.

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

oma-docs

無料

Check documentation references, sync docs to code changes, and detect translation drift. Use for documentation maintenance in a repository.

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

Extract tenant, property, renewal term, new rent, deposit changes, and signature fields from lease renewal notices or agreements.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Controls the traffic-light actors on a running CARLA server — set a light green/red/yellow/off, freeze all lights (optionally all-green), set phase timing (green/yellow/red durations), and reset to the normal cycle. Target all lights, one by id, all in a junction, or the nearest. Use when the user asks to "make the light red", "freeze all lights green", "change the light timing", "turn the traffic lights off", or "reset the lights". This is the light actors, not the Traffic Manager (that's control-traffic).

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Directly drives a specific vehicle on a running CARLA server — raw VehicleControl (throttle/steer/brake/reverse/hand-brake), Ackermann speed control, vehicle lights, opening/closing doors, and physics-control tuning; ros-info reports the native ROS 2 command topics (vehicle_control_cmd, ackermann_control_cmd) for the hero. Targets the ego by default. Use when the user asks to "drive/steer the car", "accelerate/brake/reverse", "set a target speed", "turn on the headlights/blinkers/brake lights", "open a door", "drive the car from ROS", or "change the vehicle's mass/drag/physics". This is manual control (autopilot off) — for TM-driven traffic use control-traffic.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Controls the map's light sources through the CARLA LightManager — turn street lamps, building/facade lights, vehicle lights or all of them on/off, set their colour and intensity, and toggle the automatic lights-at-night cycle. Use when the user asks to "turn on the street lights", "light up the city at night", "turn off building lights", "change the street-light colour", or "make lights come on automatically at night". Distinct from hiding lamp meshes (toggle-env-objects) and the sun (set-weather).

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Reads and sets the weather on a running CARLA server via get_weather/set_weather, and turns natural-language weather requests ("heavy rain at sunset", "light fog at night", "clear noon", "dust storm") into exact WeatherParameters — cloudiness, precipitation, puddles, wind, fog, sun position, wetness, dust. Use when the user asks to "set/change the weather", "make it rainy/foggy/sunny/night", "apply a weather preset", or describes any sky/lighting condition.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Reads and changes a running CARLA server's WorldSettings via apply_settings — synchronous vs asynchronous mode, fixed_delta_seconds (fps), physics substepping, and no_rendering_mode — and keeps the Traffic Manager's sync state matched automatically. Use when the user asks to "enable/disable sync mode", "set synchronous mode", "run at a fixed fps/step", "turn off rendering", "make the sim deterministic", or "restore async mode", and as the prerequisite for keeping settings across a map load.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

load-map

無料

Loads, reloads, and reshapes the map on a running CARLA server via the Python API — get_available_maps, load_world and reload_world (with or without resetting world settings), generate a world from an OpenDRIVE .xodr, and load/unload map layers. Use when the user asks to "load a map", "change the town", "reload the world", "list available maps", "load an xodr/opendrive map", or "load/unload map layers", and when settings (sync mode, fixed delta) must survive the switch.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

日本語の概要は準備中です。原文の説明を表示しています。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Build kokoro-js-jp and run its real-browser e2e suite (Worker + WASM openjtalkjs g2p + ONNX kokoro-js synthesis, English and Japanese). Use when asked to verify this package actually works in a browser, to check whether a change broke synthesis, or to add browser-level regression coverage for a bug in the g2p/synthesis pipeline that vitest's pure-function tests can't catch. Not for typecheck/lint/unit-test requests — use npm run typecheck / npm test for those.

日本語の概要は準備中です。原文の説明を表示しています。

nerosui/kokoro-js-jp42026年9月10日 更新

Use CodeRabbit CLI to receive external code review feedback and address identified issues. Invoke this skill when the user requests CodeRabbit review, or proactively after implementing significant code changes to get feedback and improve code quality.

日本語の概要は準備中です。原文の説明を表示しています。

showcase-gig-platform/scg-ai-playbook42026年9月10日 更新