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概要と使いどころ

Create or review Terraform infrastructure and plans. Use for cloud resources, IAM, networking, state management, and infrastructure changes.

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," or "new user experience." For signup/registration optimization, see signup-flow-cro. For ongoing email sequences, see email-sequence.

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

Implement or modify web UI in React, Next.js, or Angular. Use for components, pages, styles, forms, and frontend state or data flows.

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

Write real estate agent bio and profile pages. TRIGGERS - Use when user needs help with agent-bio-writer related tasks.

日本語の概要は準備中です。原文の説明を表示しています。

Winbda/claude-skills-collection42026年4月6日 更新

Analyze A/B test results with statistics. TRIGGERS - Use when user needs help with ab-test-analysis related tasks.

日本語の概要は準備中です。原文の説明を表示しています。

Winbda/claude-skills-collection42026年4月6日 更新

Enhance and standardize a property listing photo with auto-contrast, sharpening, and consistent sizing.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Generate a visual KPI report card with a headline metric, secondary stats, and branding — shareable as an image.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Export e-commerce order data to CSV with order numbers, customer details, amounts, and fulfillment status.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Generate a YouTube thumbnail with bold title text, gradient background, and a static image cutout.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Extract organization name, registration number, status, registration date, and officers from a public registry page.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Extract address, listing price, bedrooms, bathrooms, amenities, and agent contact details from a public listing page.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Extract property, owner, legal description, liens, mortgages, easements, and tax status from title search reports.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Extract property address, price, room count, and features from a listing document into structured JSON for MLS and property platforms.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Extract property listing details from a real estate document, then generate a branded PDF brochure and a social media image for the listing.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Extract proof-of-delivery number, recipient, delivery time, items, exceptions, and signature status from delivery receipts.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but never shows up in the blueprint library.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Queries the live CARLA world and resolves an entity description into a concrete actor id — find actors by type, role, or colour, or the single one nearest a point/actor; read the world snapshot; get static level bounding boxes by label; cast rays for semantic points; project a point to the ground; or (ros-topics) list the native ROS 2 topics each actor should be publishing and why any is silent. Identifies by stable attributes, not by any rank/order. Use when the user asks "what actors are here", "find the red prius", "the vehicle nearest the ego", "list the pedestrians", or needs a specific actor id for another skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Imports FBX meshes into a CARLA source build as spawnable static.prop.* blueprints — pass a directory whose subdirectories name the semantic tags, or a single FBX with its tag, and the props are imported into content, registered, added to the prop factory and verified by spawning. Use when the user asks to "add a prop to CARLA", "import an FBX as a prop", "add street furniture/benches/signs", or needs a custom mesh spawnable from the Python API.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Reads and changes a running CARLA server's WorldSettings via apply_settings — synchronous vs asynchronous mode, fixed_delta_seconds (fps), physics substepping, and no_rendering_mode — and keeps the Traffic Manager's sync state matched automatically. Use when the user asks to "enable/disable sync mode", "set synchronous mode", "run at a fixed fps/step", "turn off rendering", "make the sim deterministic", or "restore async mode", and as the prerequisite for keeping settings across a map load.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Listens to a CARLA sensor and either saves its data to files, shows it live in a window, prints a one-shot summary, or (ros-info) reports the native ROS 2 topics, QoS and enabled-for-ROS state so you can echo it from ROS instead. Cameras save as PNG (depth/semantic auto-colourised) and display in a pygame window; lidar saves as .ply and shows as a top-down scatter; IMU/GNSS/radar/collision stream to JSONL or the console. Use when the user asks to "show/view the camera", "display the lidar", "save the sensor data / capture a dataset", or "what is this sensor reading". Select the sensor by id, type, or the actor it's attached to.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新