Create or review Terraform infrastructure and plans. Use for cloud resources, IAM, networking, state management, and infrastructure changes.
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概要と使いどころ
Create or review Terraform infrastructure and plans. Use for cloud resources, IAM, networking, state management, and infrastructure changes.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," or "new user experience." For signup/registration optimization, see signup-flow-cro. For ongoing email sequences, see email-sequence.
日本語の概要は準備中です。原文の説明を表示しています。
Implement or modify web UI in React, Next.js, or Angular. Use for components, pages, styles, forms, and frontend state or data flows.
日本語の概要は準備中です。原文の説明を表示しています。
Write real estate agent bio and profile pages. TRIGGERS - Use when user needs help with agent-bio-writer related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze A/B test results with statistics. TRIGGERS - Use when user needs help with ab-test-analysis related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Enhance and standardize a property listing photo with auto-contrast, sharpening, and consistent sizing.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a visual KPI report card with a headline metric, secondary stats, and branding — shareable as an image.
日本語の概要は準備中です。原文の説明を表示しています。
Export e-commerce order data to CSV with order numbers, customer details, amounts, and fulfillment status.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a YouTube thumbnail with bold title text, gradient background, and a static image cutout.
日本語の概要は準備中です。原文の説明を表示しています。
Extract organization name, registration number, status, registration date, and officers from a public registry page.
日本語の概要は準備中です。原文の説明を表示しています。
Extract address, listing price, bedrooms, bathrooms, amenities, and agent contact details from a public listing page.
日本語の概要は準備中です。原文の説明を表示しています。
Extract property, owner, legal description, liens, mortgages, easements, and tax status from title search reports.
日本語の概要は準備中です。原文の説明を表示しています。
Extract property address, price, room count, and features from a listing document into structured JSON for MLS and property platforms.
日本語の概要は準備中です。原文の説明を表示しています。
Extract property listing details from a real estate document, then generate a branded PDF brochure and a social media image for the listing.
日本語の概要は準備中です。原文の説明を表示しています。
Extract proof-of-delivery number, recipient, delivery time, items, exceptions, and signature status from delivery receipts.
日本語の概要は準備中です。原文の説明を表示しています。
Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.
日本語の概要は準備中です。原文の説明を表示しています。
Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but never shows up in the blueprint library.
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Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.
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Queries the live CARLA world and resolves an entity description into a concrete actor id — find actors by type, role, or colour, or the single one nearest a point/actor; read the world snapshot; get static level bounding boxes by label; cast rays for semantic points; project a point to the ground; or (ros-topics) list the native ROS 2 topics each actor should be publishing and why any is silent. Identifies by stable attributes, not by any rank/order. Use when the user asks "what actors are here", "find the red prius", "the vehicle nearest the ego", "list the pedestrians", or needs a specific actor id for another skill.
日本語の概要は準備中です。原文の説明を表示しています。
Imports FBX meshes into a CARLA source build as spawnable static.prop.* blueprints — pass a directory whose subdirectories name the semantic tags, or a single FBX with its tag, and the props are imported into content, registered, added to the prop factory and verified by spawning. Use when the user asks to "add a prop to CARLA", "import an FBX as a prop", "add street furniture/benches/signs", or needs a custom mesh spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.
日本語の概要は準備中です。原文の説明を表示しています。
Reads and changes a running CARLA server's WorldSettings via apply_settings — synchronous vs asynchronous mode, fixed_delta_seconds (fps), physics substepping, and no_rendering_mode — and keeps the Traffic Manager's sync state matched automatically. Use when the user asks to "enable/disable sync mode", "set synchronous mode", "run at a fixed fps/step", "turn off rendering", "make the sim deterministic", or "restore async mode", and as the prerequisite for keeping settings across a map load.
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Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.
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Listens to a CARLA sensor and either saves its data to files, shows it live in a window, prints a one-shot summary, or (ros-info) reports the native ROS 2 topics, QoS and enabled-for-ROS state so you can echo it from ROS instead. Cameras save as PNG (depth/semantic auto-colourised) and display in a pygame window; lidar saves as .ply and shows as a top-down scatter; IMU/GNSS/radar/collision stream to JSONL or the console. Use when the user asks to "show/view the camera", "display the lidar", "save the sensor data / capture a dataset", or "what is this sensor reading". Select the sensor by id, type, or the actor it's attached to.
日本語の概要は準備中です。原文の説明を表示しています。