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Full-site crawling, scraping, and site mapping via Firecrawl MCP. Use when user says "crawl site", "map site", "full crawl", "find all pages", "broken links", "site structure", "discover pages", "JS rendering", or needs site-wide analysis.

日本語の概要は準備中です。原文の説明を表示しています。

balsm-health/website32026年10月18日 更新

The standing order for local git state in every AI Matrx repo — zero worktrees, zero local branches, zero dirty files, zero open PRs, everything merged to origin/main, and no code ever lost. Use when you find a worktree, a local branch, a stale checkout, an unpushed commit, or a dirty tree in any repo under /Users/armanisadeghi/code, when asked to "clean up", "unify", "merge everything", or when you are tempted to create a worktree or branch. Works without any access to Arman.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

Super-Admin-only lock-down pattern. Use before touching admin.admins, admin.admin_audit_log, is_super_admin() / requireSuperAdmin() / selectIsSuperAdmin, app/api/admin/admins/**, app/(admin)/administration/users/admins/**, the admin RPCs (admin_promote, admin_update, admin_revoke, admin_list, admin_list_audit, admin_find_user_by_email), createAdminClient(), a new RLS policy, SECURITY DEFINER RPC, or admin-gated route, or when locking a sensitive table to Super Admin.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

on-track

無料

Run the full on-track check on a conversation, project, or keyword the owner names: find the sessions, extract exactly what he typed, dispatch independent judges who go to the live product as him and report what was missed, plan the remedy, and return one page — what he will see, what is missing, the plan. Use when told to check whether work is on track, to audit a project that has drifted, on 'run the on-track check on X', or when a long campaign is about to freeze, hand off, or claim done.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

Scheduled patrol that finds real persistence and error bugs and fixes them. Use when running the system-error repair patrol automation, or when stuck rows, SLA breaches, the system_errors queue, or app_log ERROR rows need a repair rather than a report.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

Generic loading UI repair for Pattern Patrol P8. Use when you find 'Loading...' text, unlabeled spinners, meaningless pulses, Suspense fallbacks, or loading placeholders, or when running a P8 patrol.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

Light/dark theme violation repair for Pattern Patrol P4. Use when you find raw bg-white/text-black classes or a state invisible in one theme, or when running a P4 patrol.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

Discovery batch that grows the Provider Access Launch queue. Use when asked to find more user-connected OAuth, API, API-key, remote MCP, marketplace, or partner-access campaigns for a capability, provider family, MCP/plugin catalog, or competitive gap. NOT for client Local Listings distribution.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

docs

無料

The procedure for every doc change in common-docs or a repo's CLAUDE.md, FEATURE.md or SKILL.md. Use when creating, editing, moving or deleting a doc, finding duplicate or disagreeing docs, planting a repo pointer, consolidating a node, or on /docs and the daily docs-steward run.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

diagnose

無料

Diagnostic method for any bug, failure, regression, flake, or slowdown. Use before proposing a fix: something is broken, throwing, not saving, not showing, or 'worked yesterday'; on 'debug this' or 'find the root cause'; and immediately after a fix attempt did not work.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

Rules for every string rendered inside the app, plus the sweep that removes in-app prose. Use when writing or changing a label, hint, description, tooltip, empty state or KPI tile in a .tsx file, or when running Pattern Patrol P14 or asked to find or fix long UI text.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月21日 更新

Agent fallback for CEngineServer_SetFrameTimeAmnesty (auto-generated, category: vfunc). Locate CEngineServer::SetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_SetFrameTimeAmnesty, CEngineServer::SetFrameTimeAmnesty

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_GetAchievementMgr (auto-generated, category: func). Locate CEngineServer_GetAchievementMgr in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetAchievementMgr, CEngineServer_GetAchievementMgr

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_DumpNetStats (auto-generated, category: vfunc). Locate CEngineServer::DumpNetStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_DumpNetStats, CEngineServer::DumpNetStats

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_ClientPrintf (auto-generated, category: vfunc). Locate CEngineServer::ClientPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientPrintf, CEngineServer::ClientPrintf

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineGameUI_vtable (auto-generated, category: func). Locate CEngineGameUI_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineGameUI_vtable, CEngineGameUI_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_GetPlayerNetworkIDString-noinline (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-noinline, CEngineServer_GetPlayerNetworkIDString

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_ShowFrameTimeReport (auto-generated, category: vfunc). Locate CEngineServer::ShowFrameTimeReport in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ShowFrameTimeReport, CEngineServer::ShowFrameTimeReport

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_IsLogEnabled (auto-generated, category: func). Locate CEngineServer_IsLogEnabled in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsLogEnabled, CEngineServer_IsLogEnabled

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_GetPlayerInfo-inlined (auto-generated, category: vfunc). Locate CEngineServer::GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerInfo-inlined, CEngineServer::GetPlayerInfo

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_KickClient (auto-generated, category: vfunc). Locate CEngineServer::KickClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_KickClient, CEngineServer::KickClient

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_PrecacheGeneric (auto-generated, category: vfunc). Locate CEngineServer::PrecacheGeneric in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_PrecacheGeneric, CEngineServer::PrecacheGeneric

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CEngineServer_LogPrint (auto-generated, category: vfunc). Locate CEngineServer::LogPrint in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_LogPrint, CEngineServer::LogPrint

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新