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cccskills

「ar」の検索結果

6.1万 件 ・ 関連度順

概要と使いどころ

Earnings analysis — pre- and post-earnings. Pre-earnings preview: prior-guidance review, recent-events tracking, last call's Q&A, and a key-things-to-watch framework for an upcoming release. Post-earnings: two tiers — a fast in-chat summary card (default) and a full Markdown research report (on request). Covers beat/miss, segments, margins, guidance, estimates, valuation. US / HK / A-share. Use whenever the user wants an earnings preview or a post-earnings / quarterly-results writeup. Triggers: "earnings update", "quarterly results", "Q1/Q2/Q3/Q4 results", "earnings report", "post-earnings analysis", "beat/miss", "guidance update", "earnings preview", "pre-earnings", "what to watch this earnings", "before earnings", "财报分析", "业绩更新", "季度业绩", "季报", "年报", "盈利分析", "财报点评", "财报前瞻", "业绩前瞻", "财报预览", "上季度指引", "財報分析", "業績更新", "季度業績", "季報", "年報", "財報點評", "財報前瞻", "業績前瞻", "財報預覽".

日本語の概要は準備中です。原文の説明を表示しています。

longbridge/skills642026年10月12日 更新

Use this skill for any marketing research, product positioning, copywriting research, or audience profiling task. Triggers include: "research my product", "develop my value proposition", "profile my avatar", "understand my market", "create a unique mechanism", "market awareness", "market sophistication", "ideal customer profile", "ICP research", "positioning research", "copywriting research", "features and benefits", "competitor research", "competitive analysis", or any request to deeply research a product or audience for marketing purposes. Use this skill proactively whenever a user wants to prepare materials for sales copy, landing pages, ads, email sequences, or any persuasion-focused content. If a user says "help me understand my market", "I need to figure out my messaging", "who is my customer", or "what makes my product different", this skill applies immediately.

日本語の概要は準備中です。原文の説明を表示しています。

ishwarjha/claude-marketing-research-skill572026年3月7日 更新

dataviz

無料

Use this skill whenever you are about to create ANY chart, graph, plot, dashboard, or data visualization, in ANY output medium — an HTML or React artifact, inline SVG, plotting code in any library (matplotlib, plotly, d3, Recharts, …), an image/PNG you will render and upload, or a chart shared into Slack. Read it BEFORE writing the first line of chart code, choosing chart colors, building a stat tile / meter / KPI row, or laying out a dashboard. When the destination is a first-party document connector (host-designated, never self-described) that renders live charts, hand it the rows (inline, or as an uploaded data file the chart cites) rather than a rendered PNG/SVG — a picture of a chart loses hover, data inspection and per-value comments. Produces visualizations that read as one system — elegant, accessible, consistent in light and dark — using a brand-neutral placeholder palette you swap for your own. Teaches a design-system-agnostic method: a form heuristic, a color formula with a runnable validator, mark specs, and interaction rules. A validated default palette is documented in `references/palette.md` — swap that file's values for your brand's. Triggers on: "chart", "graph", "plot", "data viz", "visualization", "dashboard", "analytics", "visualize data", "categorical colors", "sequential / diverging palette", "stat tile", "sparkline", "heatmap", "legend", "axis", "tooltip", "chart colors", "color by series".

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks7万2026年10月12日 更新

Use when writing MATLAB functions with arguments blocks — repeating arguments (arguments (Repeating)), .?ClassName property import in constructors, name-value forwarding with namedargs2cell, or migrating from inputParser or validateattributes. Also when reviewing signatures for implicit-conversion pitfalls (size reshaping, class coercion, computed defaults), or when restricting, constraining, or validating function inputs — scalar vs vector enforcement, type rejection, size checking. Also when asked to harden inputs, make a function more robust, tighten input checking, or rewrite for safer input acceptance — even without "validation" or "arguments block" wording. Triggers on: arguments block, mustBe validators, name-value arguments, varargin, inputParser, nargin/narginchk, restrict input, type checking, scalar constraint, harden inputs, defensive programming. Not for: App Designer callbacks, Simulink mask parameters, class inheritance, or runtime validation outside function or property declarations.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1572026年10月9日 更新

加密链上交易 (加密 / 链上交易 (Crypto & On-chain Trading) — 以加密资产为标的、强调链上活动的主动交易认知操作系统:从「看叙事/选赛道 → 找标的 → 链上尽调与风控 → 选场所(DEX/CEX/链上合约) → 建仓与仓位管理 → 监控链上流向与情绪 → 退出与复盘」的完整决策链。覆盖 (a) 第一性张力 — **链上 on-chain (DEX 现货/AMM、钱包追踪 wallet tracking、资金流向 flow、MEV、memecoin、链上衍生品 Hyperliquid/GMX、自托管 self-custody, 'not your keys not your coins') ⇄ 链下 CEX (中心化交易所现货/合约 Binance/OKX/Bybit、订单簿、托管、出入金法币)**; **合约/杠杆/衍生品 (perps 永续、资金费率 funding、清算 liquidation、爆仓、做多做空、高频/择时) ⇄ 现货/价值/长持 (spot、HODL、定投 DCA、基本面/估值、'time in market > timing the market')**; **价值/基本面派 (协议收入、TVL、代币经济学 tokenomics、真实使用、估值模型) ⇄ meme/叙事/情绪派 (memecoin、narrative rotation 叙事轮动、attention is the asset、纯博弈/PvP、Ponzinomics)**; **链上数据/量化/客观 (on-chain analytics, Nansen/Arkham/Dune、聪明钱 smart money、链上指标、系统化/机械化) ⇄ 直觉/盘感/叙事阅读 (narrative、KOL alpha、社群情绪、tape reading)**; **自托管/去中心化/抗审查 (DeFi、自托管钱包、抗审查、'be your own bank') ⇄ 便利/合规/中心化 (CEX、合规出入金、KYC、托管、ETF)**; **主动交易/择时/高换手 (trading、波段、合约、撸毛/空投 airdrop farming、套利 arbitrage) ⇄ 被动配置/低换手 (配置 BTC/ETH、ETF、长期叙事 beta)**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量 + CLI 化) — 通用链: 叙事/赛道判断 (宏观周期/减半/流动性/板块轮动) → 标的发现 (链上扫链/聪明钱跟单/新币/叙事映射) → 尽调 due diligence (代币经济学/解锁 unlock/团队/合约审计/honeypot 检测/流动性与持仓分布) → 风控前置 (仓位 sizing/最大回撤/止损/相关性) → 场所与执行 (CEX vs DEX、滑点/MEV/gas、限价 vs 市价、TWAP) → 持仓监控 (链上流向/巨鲸/资金费率/解锁日历/情绪指标) → 退出与复盘 (止盈分批/再平衡/记录交易日志); 子流派 SOP: 链上 degen 打新与 memecoin 流程、合约交易者的资金费率与清算地图、空投/撸毛 farming、套利与 MEV、被动配置与定投; (c) 工具栈 — 链上分析 (Nansen 聪明钱/Arkham 实体标注/Dune 自建仪表盘/Dexscreener & DEX Screener 新币/GMGN & Photon & BullX memecoin 终端/Etherscan & Solscan 区块浏览器/DeBank 钱包总览/Token Terminal 协议基本面/DefiLlama TVL/Glassnode & CryptoQuant 链上指标)、交易场所 (CEX: Binance/OKX/Bybit/Coinbase; 链上现货 DEX: Uniswap/Jupiter/Raydium/Aerodrome; 链上衍生品: Hyperliquid/GMX/dYdX)、钱包与安全 (MetaMask/Rabby/Phantom 热钱包、Ledger/Trezor 硬件冷钱包、Revoke.cash 授权管理、honeypot/合约扫描)、行情与图表 (TradingView、CoinGecko/CoinMarketCap)、信息与聚合 (Twitter/X、Telegram、DeFiLlama、RootData/ICO 日历、解锁日历 Token Unlocks)、自动化 (交易机器人、链上 bot/sniper、Telegram trading bot); (d) 知识正典 — 注意加密交易 canon 偏少且新: 通用交易/风控经典 (Edwin Lefèvre 'Reminiscences of a Stock Operator'、Van Tharp 'Trade Your Way to Financial Freedom' 仓位管理、Mark Douglas 'Trading in the Zone' 交易心理、Michael Mauboussin、Nassim Taleb 'Fooled by Randomness/Antifragile')、加密原生 (Bitcoin whitepaper 中本聪、'The Bitcoin Standard' Saifedean、Vitalik 博客与 Ethereum whitepaper、'DeFi and the Future of Finance'、Lyn Alden 宏观、a16z crypto 文章、Messari/Delphi/Bankless 研报)、链上分析方法 (Glassnode/CryptoQuant 教程、Nansen/Arkham/Dune 文档、Dune Analytics SQL)、交易方法论散见于 podcast/Substack/Twitter thread 而非书; (e) figures/流派 — 价值/基本面派 (Vitalik Buterin 以太坊、Hasu/Su Zhu(争议)、Arthur Hayes BitMEX 创始人/宏观+衍生品、Raoul Pal、Lyn Alden 宏观、Cobie/Jordan Fish UpOnly podcast、DeFi 研究 Bankless Ryan Adams/David Hoffman); 链上分析派 (Nansen Alex Svanevik、Arkham、Adam Cochran、Ansem(blknoiz06) 链上交易、Murad memecoin supercycle、链上侦探 ZachXBT 反诈); 合约/衍生品派 (Arthur Hayes、GCR(GiganticRebirth) 传奇合约、Pentoshi、CryptoCred 技术分析、Tyler Durden); meme/叙事派 (Ansem、Murad、Cobie、各 Solana memecoin KOL); 宏观/周期派 (Raoul Pal、Lyn Alden、PlanB stock-to-flow(争议)、Benjamin Cowen 数据/周期); 量化/系统化 (各匿名量化、Hyperliquid 生态); 中文圈 (链上分析/合约 KOL、币圈大 V、播客如 '无人之境'/'Web3 佛学院'、研究机构如 Foresight/PANews/律动 BlockBeats); 反诈/安全 (ZachXBT、SlowMist 慢雾、go+ 安全); (f) 行业话术/黑话 — 现货 spot / 合约 perps 永续 / 杠杆 leverage / 多空 long-short / 爆仓 liquidation 清算 / 资金费率 funding rate / 开多开空 / 止损 SL 止盈 TP / 仓位 position sizing / 满仓梭哈 ape in / 梭 / FOMO / FUD / 钻石手 diamond hands / 纸手 paper hands / 韭菜 / 镰刀 / 庄 / 出货 / 拉盘砸盘 / 插针 wick / 针 / 上车下车 / 埋伏 / 潜伏 / 链上 on-chain / 钱包 wallet / 地址 / 聪明钱 smart money / 巨鲸 whale / 跟单 copy-trade / 老鼠仓 / 貔貅盘 honeypot / 貔貅 / rug 跑路 rug-pull / 归零 / 土狗 (memecoin/小币) / 金狗 (暴涨百倍) / meme 币 / 叙事 narrative / 赛道 / 板块轮动 / 撸毛 撸空投 airdrop / 女巫 sybil / 交互 / 解锁 unlock / 砸盘解锁 / 代币经济学 tomomics / TVL / APY APR / 无常损失 IL / 滑点 slippage / MEV / 三明治 sandwich / gas / 抢跑 frontrun / 貔貅检测 / 授权 approve / 撤销授权 revoke / 私钥 助记词 seed phrase / 冷钱包 热钱包 / 自托管 / 减半 halving / 牛熊 / 山寨季 altseason / 比特币市占率 BTC.D / 山寨 alt / 主流币 / DeFi 暑期 / GM / WAGMI / NGMI / 归零归零 / PvP / Ponzi 庞氏; (g) 争议/批

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Conduct rigorous, citation-backed desk market research: quick go/no-go market scans, market sizing (TAM/SAM/SOM), competitor analysis, customer demand signals, and trend/macro (PESTEL) analysis. Use this skill whenever the user wants to research, size, validate, or enter a market — "is there a market for…", "how big is the market for…", "who are the competitors of…", "should I build/launch/sell…", "validate this business idea", "market research for…", "market entry" — in any language and for any country's market (e.g. "nghiên cứu thị trường", "étude de marché", "市場調査", "análisis de mercado"), even when the user never says the words "market research". Also use it when another skill or workflow (strategy-board, design-thinking, a product brief) needs external market facts delivered into its fact base or research folder.

日本語の概要は準備中です。原文の説明を表示しています。

tronghieu/agent-skills772026年10月12日 更新

laravel-plugin-discovery

無料日本語概要

Laravel向けパッケージを機能や対応バージョンで探し、更新状況、健全性の評価、提供元の指標を確認します。導入前に候補の互換性や保守状況を見比べるスキルです。

  • 認証や権限管理のパッケージを探したいとき
  • 管理画面向けパッケージの検索
  • パッケージの保守状況を確認したいとき
affaan-m/ECC27.9万2026年10月12日 更新

ito-baskets

無料日本語概要

Itôのバスケットや予測市場のデータを閲覧・整理し、手元の調査メモとの比較、出典付きの市場概要、人が確認するための計画シートを作成します。

  • Itôのバスケット一覧を調べたいとき
  • 調査メモやウォッチリストとの比較
  • 出典付きの予測市場概要の作成
affaan-m/ECC27.9万2026年10月12日 更新

When the user needs a comprehensive marketing plan for a client, a company they advise, or their own product. Also use when the user mentions "marketing plan," "growth plan," "GTM plan," "go-to-market plan," "AARRR plan," "90-day marketing plan," "12-month marketing roadmap," "fractional CMO plan," "fCMO plan," "market sizing," "TAM SAM SOM," "how big is this market," or "market research." Generates an exhaustive 13-section plan structured by AARRR (Acquisition, Activation, Retention, Referral, Revenue), customized to the client's current budget, team, and stage, mapped to future funding milestones, cross-referenced with the 139-idea marketing-ideas library and an embedded 17-section current-state audit rubric, with a marketing operations stack showing which skills and MCP/API integrations execute each part. Outputs a Notion-paste-ready markdown document. For positioning and ICP context before planning, see product-marketing. For stage-specific deep work, see onboarding, signup, emails, referrals, pricing.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/marketingskills5.5万2026年10月14日 更新

Org-grade attack-surface mapping: given a company's legal identity, discover its ENTIRE owned internet footprint — corporate family -> owned domains -> owned netblocks/ASN -> live assets — with attribution discipline, not just DNS breadth. The org-first attribution pyramid (legal entity -> LEI/registration -> corporate family -> owned domains -> owned netblocks/ASN -> live assets). Corporate-identity resolution via the GLEIF LEI API (legal name -> LEI, exact-LEI direct-children expansion, downward-only depth-capped BFS, NEVER a name re-resolution), SEC-EDGAR full-text search + Exhibit-21 subsidiary entity names, OpenCorporates entity corroboration, Wikidata SPARQL corporate graph (P856/P355/P749/P1830). Domain attribution via reverse-WHOIS (WhoisXML preview-then-purchase quota guard, SecurityTrails associated-domains — both paid), crt.sh O= certificate-transparency organization pivot (keyless), infrastructure correlation (shared NS/MX/SaaS-TXT, netblock membership, reverse-DNS PTR), and the independent-evidence combiner (1-prod(1-w_i), rule of three, OwnerTier NONE/WEAK/MODERATE/STRONG/CONFIRMED) — discover-only `related:` candidates are NEVER auto-scanned. Netblock/ASN attribution via org-first RIR queries (ARIN Whois-RWS org-handle search, RIPE DB organisation + inverse-org search) that recover 'dark netblocks' with no DNS link to the seed, ASN discovery (RIPEstat + BGPView union), the HYPERSCALER-SCOPE GUARD (never attribute a whole AWS/GCP/Azure/Cloudflare announced range to a tenant — keep only the seed-containing block, tag shared_hosting_cdn), and org-identity-seeded internet-scan-index queries (Shodan/Censys/ZoomEye/FOFA/BinaryEdge org: filters + an always-on keyless crt.sh fallback). Promote-to-scan triage ranks forgotten discover-only netblocks by remote-access exposure (gateway-vendor/KEV/control-plane/datastore port scoring) into an operator queue. Attribution confidence rubric + anti-patterns (namesake grafting via GLEIF name re-resolution, single-signal ownership, hyperscaler over-attribution, privacy-WHOIS pivot poisoning, RIR org-name collisions). Passive/keyless-first OSINT only — every paid-key dependency is enrichment on top of a keyless core, never a hard requirement. Use when mapping an organization's full corporate-family internet footprint, resolving a legal entity to its LEI/subsidiaries, discovering domains/netblocks/ASNs an org owns beyond its one seed domain, auditing M&A/shadow-IT sprawl, or scoping an engagement that starts from a company NAME rather than a domain.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-OSINT2,8112026年10月10日 更新

Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

angular

無料

Angular is opinionated and comprehensive - it gives you everything: routing, forms, HTTP, dependency injection, testing. The learning curve is steep, but once you're in, you move fast. The structure it enforces is why enterprises love it. This skill covers Angular 17+, standalone components, signals, the new control flow syntax, and modern Angular patterns. Key insight: Angular's power is in its DI system and RxJS integration. Master those, and everything else follows. 2025 lesson: Standalone components are the future. NgModules aren't going away, but new projects should start standalone. Signals are Angular's answer to fine-grained reactivity - learn them. Use when "angular, angular component, angular service, angular routing, angular forms, rxjs, ngrx, angular signals, standalone component, angular ssr, angular, typescript, frontend, spa, enterprise, rxjs, signals, standalone" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Nexscope keyword Share of Voice analysis, returning brand visibility share across the first 3 pages of Amazon search results (organic/ad/combined), 30-day exact search volume, median PPC bid, and TOP3 ASIN click and conversion data, covering 10 marketplaces. Trigger when the user mentions brand market share, brand voice share, search result brand distribution, Share of Voice, SOV analysis, brand competitive landscape, ad slot share, organic ranking brand share, PPC bid analysis, brand monopoly analysis, keyword share of voice, brand visibility, organic vs sponsored share, brand dominance, PPC bid analysis, search result brand distribution, competitive landscape, weighted SOV, top ASIN clicks conversions. Even if the user does not explicitly mention "Share of Voice" or "SOV", if their need involves analyzing brand market share or competitive landscape in Amazon keyword search results, this skill should also be triggered.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

gingiris-kol-outreach

無料日本語概要

🇺🇸 KOL Outreach & Influencer Marketing Playbook — Complete SOP from discovery to ROI tracking. Battle-tested with 200+ KOL campaigns at AFFiNE (60k stars). Includes pricing benchmarks, email templates, content packages, platform algorithm guides, and data-driven evaluation frameworks. 🇨🇳 KOL 外联与红人营销实战手册 — 从发现筛选到 ROI 追踪的完整 SOP。基于 AFFiNE(60k stars)200+ 次 KOL 合作实战验证。包含报价基准、邮件模板、内容包模板、各平台算法指南、数据评估体系。 🇯🇵 KOLアウトリーチ&インフルエンサーマーケティング実践ガイド — 発見からROI追跡までの完全SOP。AFFiNE(60k stars)での200回以上のKOLキャンペーン実績。価格ベンチマーク、メールテンプレート、コンテンツパッケージ、プラットフォームアルゴリズムガイド。 🇰🇷 KOL 아웃리치 & 인플루언서 마케팅 플레이북 — 발굴부터 ROI 추적까지 완전한 SOP. AFFiNE(60k stars) 200+ KOL 캠페인 실전 검증. 가격 벤치마크, 이메일 템플릿, 콘텐츠 패키지, 플랫폼 알고리즘 가이드. Triggers: "KOL outreach" | "influencer marketing" | "KOL campaign" | "influencer outreach" | "creator partnership" | "KOL strategy" | "red人" | "红人营销" | "KOL合作" | "达人合作" | "influencer pricing" | "KOL ROI" | "content creator outreach" | "KOL筛选"

Gingiris-1031/gingiris-skills842026年10月8日 更新

gingiris-seo-geo

無料日本語概要

🇺🇸 SEO & GEO Dual-Engine Playbook 2026 — Rank on Google AND get cited by AI search (ChatGPT, Perplexity, Claude, Gemini). Battle-tested from AFFiNE (60k GitHub stars in 24 months) and 150+ AI startup consultations. E-E-A-T writing voice system, keyword funnel strategy, JSON-LD schema templates, comparison page SOP, IndexNow setup, Generative Engine Optimization content patterns. **Optimized for dev tools / OSS / B2B SaaS. 2C products (education, apps, games): see 2c-adaptation guide in references/.** 🇨🇳 SEO & GEO 双引擎增长手册 —— 同时拿下 Google 排名和 AI 搜索引用(ChatGPT、Perplexity、Claude、文心一言)的完整方法论。AFFiNE 60k stars 与 150+ AI 创业公司咨询实战验证。E-E-A-T 写作声音系统、关键词漏斗、JSON-LD 结构化数据、竞品对比页 SOP、IndexNow 推送、生成式引擎优化内容模式。**默认适用于开发者工具 / 开源项目 / B2B SaaS,2C 产品(教育/应用/游戏)请参考 references/2c-adaptation.md。** 🇯🇵 SEO & GEO デュアルエンジングロースプレイブック — Google検索とAI検索(ChatGPT、Perplexity、Claude)の両方で評価される手法。AFFiNE 60k starsと150社以上のAIスタートアップコンサルティングで検証。E-E-A-Tライティング、キーワードファネル、Schema.org構造化データ、比較ページSOP。**デフォルトは開発者ツール/OSS/B2B SaaS向け。2C製品(教育・アプリ・ゲーム)はreferences/2c-adaptation.mdを参照。** 🇰🇷 SEO & GEO 듀얼 엔진 성장 플레이북 — 구글 검색과 AI 검색(ChatGPT, Perplexity, Claude) 양쪽 모두에서 인용되는 방법론. AFFiNE 60k 스타와 150+ AI 스타트업 컨설팅으로 검증. E-E-A-T 글쓰기, 키워드 퍼널, Schema.org 구조화 데이터, 비교 페이지 SOP. **기본값은 개발자 도구/OSS/B2B SaaS용. 2C 제품(교육·앱·게임)은 references/2c-adaptation.md 참조.** Triggers: "SEO" | "GEO" | "Generative Engine Optimization" | "AI search optimization" | "ChatGPT SEO" | "Perplexity SEO" | "Claude SEO" | "search optimization" | "content SEO" | "technical SEO" | "schema markup" | "JSON-LD" | "structured data" | "IndexNow" | "E-E-A-T" | "keyword strategy" | "keyword funnel" | "comparison page" | "programmatic SEO" | "SaaS SEO" | "搜索优化" | "AI 搜索" | "内容 SEO" | "GEO 优化" | "生成式引擎优化"

Gingiris-1031/gingiris-skills842026年10月8日 更新

Run a Meta-Harness-style optimization loop NATIVELY — automatically search over the scaffolding around a FIXED base model (memory, retrieval, context construction, prompt templates, summarization, tool-selection logic) by proposing candidate variants, scoring each on a cheap deterministic eval, and keeping a Pareto frontier of quality vs cost — using native Agent / Workflow / loop tools instead of a standalone Python harness. Use this whenever the user wants to optimize, evolve, tune, distill, or search over a harness, scaffold, prompt system, memory or retrieval policy, context-assembly code, or summarizer while keeping the model fixed; whenever they mention Meta-Harness, harness optimization, scaffold evolution, automatic prompt/memory optimization, an evolutionary or Pareto search over candidate implementations, or "make the harness/agent better without retraining"; and whenever the gain must come from the code AROUND the model rather than the model weights. Reproduces the Meta-Harness paper's method natively, with no claude_wrapper.py and no metered solver API.

日本語の概要は準備中です。原文の説明を表示しています。

001TMF/harness-forge802026年6月15日 更新

Work with the @upstash/redis TypeScript/JavaScript SDK, a serverless HTTP-based Redis client for Next.js, Vercel, Cloudflare Workers, edge runtimes, and Node.js. Use when adding a cache (cache-aside, write-through, TTL and expiration strategies), session storage and user sessions, a key-value store, leaderboards and rankings with sorted sets, counters, distributed locks, queues with lists, streams and consumer groups, sparse index-addressed arrays and ring buffers (ARSET, ARINSERT, ARRING, ARGREP, AROP), embeddings and nearest-neighbour vector search stored inside Redis (VECTOR commands via redis.vector, separate from @upstash/vector), JSON documents, pipelines and MULTI/EXEC transactions, Lua scripting, read replicas, or full-text search, typo-tolerant search, facets, aggregations, and search over Redis stream entries with Upstash Redis Search (different from regular FT.SEARCH; also available for TCP clients via @upstash/search-redis and @upstash/search-ioredis). Also use when migrating from ioredis or node-redis, when a Redis connection is needed from a serverless function without connection pooling, when integrating @upstash/ratelimit, or when the user says Redis cache, KV store, session store, serverless Redis, or Upstash Redis. Also use when building AI agents on Redis with Upstash AgentKit (agent memory, chat history, RAG tools, tool caching, chat persistence, resumable streams, distributed locks) for the Vercel AI SDK, TanStack AI, or Vercel Eve. Supports automatic serialization/deserialization of JavaScript types.

日本語の概要は準備中です。原文の説明を表示しています。

upstash/skills302026年10月6日 更新

change-sparkle-config

無料日本語概要

**導入済みの sparkle-design プロジェクト**で、ユーザーが目指したい「雰囲気」を 自然言語で伝えたら、`sparkle.config.json` の primary / font-pro / font-mono / radius を 書き換えて `sparkle-design-cli generate` まで実行するスキル。選択肢は Theme Settings Figma プラグインが扱える範囲(primary 7 色 / radius 8 段階 / fonts 11 種)に揃えて おり、Figma と CLI の見た目がずれません。**未導入プロジェクトの初期セットアップは `setup-sparkle-design`(internal 環境では `install-sparkle-design`)を使うこと。** 「雰囲気を変えたい」「もっとポップに」「ビジネスライクに」「高級感を出したい」 「primary を変えたい」「角丸をもっと丸く」「フォントを変えたい」「テーマを提案して」 「テナントごとに配色を変えたい」「役割ごとに色を出し分けたい」(後者2つは複数 バリアント要望として範囲外に誘導するために発動) で発動。English: "change the vibe", "make it more playful", "make it more business-like", "adjust the theme", "change primary color".

goodpatch/sparkle-design172026年10月13日 更新

add-sparkle-component

無料日本語概要

Sparkle Design の UI コンポーネントを shadcn registry 経由でプロジェクトに追加するスキル。 パッケージマネージャの自動検出、設定バリデーション、コンポーネントインストール、 Storybook 統合、CSS セットアップ、トラブルシューティングをカバーする。 「Sparkle コンポーネントを追加」「sparkle-design のコンポーネントをインストール」 「@sparkle-design のセットアップ」「コンポーネントをどう追加する」 「registry の設定」「components.json の設定」への言及で発動する。 English: "add a sparkle button", "install sparkle-design card", "add @sparkle-design/input", "set up components from sparkle registry", "how do I install components", "registry setup"

goodpatch/sparkle-design172026年10月13日 更新

Crie designs de websites premium com qualidade Awwwards como componentes React (.jsx) que pareçam ter sido construídos por uma agência de primeira linha cobrando R$250k+ por projeto. Use esta skill sempre que o usuário pedir um website, landing page, portfólio, ou componente web que deve parecer caro, premium, luxo, editorial, high-end, ou de qualidade agência. Também dispare quando o usuário mencionar Awwwards, FWA, design premiado, ou referenciar marcas como Apple, Aesop, Bottega Veneta, Stripe, ou qualquer marca luxury/fashion/design-forward. Dispare quando o usuário disser coisas como "faça parecer profissional", "faça parecer caro", "quero que fique realmente bom", "design de alta qualidade", "não genérico", ou expressar insatisfação com aesthetics típicos de websites gerados por IA. NÃO dispare para dashboards, admin panels, ferramentas internas, ou UI funcional onde aesthetics são secundárias à utilidade — a skill padrão frontend-design cuida disso.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

nuqs

無料日本語概要

nuqs (Type-safe URL search params state manager for React / Next.js) リファレンス。 useQueryState, useQueryStates, parsers (parseAsString / parseAsInteger / parseAsBoolean / parseAsArrayOf 等)、 Next.js App Router / Pages Router、SSR、シャロールーティング、history 制御。 createSerializer, createStandardSchemaV1, inferParserType ユーティリティ、URL 長さ制限 (limits)。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

予測市場の価格が示す確率を出典と時刻付きで調べ、取引量や結果の判定ルール、他の情報源との比較から、製品や業務の判断材料として使えるか評価するスキル。

  • 製品で予測市場データを使いたいとき
  • 市場の確率と社内指標の比較
  • エージェントの記憶や通知への利用検討
affaan-m/ECC27.9万2026年10月12日 更新

Use when the user wants to publish new content to Binance Square — short text, multi-image posts (up to 4), long-form articles with an optional cover, or videos with an auto-generated cover frame. Trigger on direct phrasings like "post to Square", "publish to Binance Square", "发广场", "发布到广场", and on near-miss intents where the user clearly wants to share or publish content on Square even without naming the skill: "share this analysis on Square", "把这篇文章发出去", "发个动态", "把这个视频上传到广场", "publish my chart to Square as an article". Also use when the user provides media (images, video) plus a caption and asks to push it to Square, or asks to turn a draft into a Square article. Do not use for reading, searching, commenting, liking, editing, deleting, scheduling, or managing existing Square posts — this skill only creates new posts.

日本語の概要は準備中です。原文の説明を表示しています。

ccxt/ccxt4.4万2026年10月13日 更新